[2021/3/5 12:54:58.293] Started new log on 2021/3/5 12:54:58.293 [2021/3/5 12:54:58.293] ==================================================================================================== [2021/3/5 12:54:58.290] Log path: D:\steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [2021/3/5 12:54:58.294] Log verbosity: Trivial [2021/3/5 12:54:58.295] Initializing input system [2021/3/5 12:54:58.296] Initializing game console [2021/3/5 12:54:58.301] Console key has been set to F4 (key code: 115) [2021/3/5 12:54:58.346] Initializing console variable "ConsoleScrollAmount". [2021/3/5 12:54:58.347] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [2021/3/5 12:54:58.349] Read value: [2021/3/5 12:54:58.349] Initializing console variable "ConsoleKey". [2021/3/5 12:54:58.349] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [2021/3/5 12:54:58.349] Read value: [2021/3/5 12:54:58.349] Initializing console variable "PluginTimeoutThreshold". [2021/3/5 12:54:58.349] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [2021/3/5 12:54:58.352] Read value: 60000 [2021/3/5 12:54:58.352] Setting value of console variable "PluginTimeoutThreshold" to stored value. [2021/3/5 12:54:58.352] Initializing console variable "AlwaysShowConsoleOutput". [2021/3/5 12:54:58.352] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [2021/3/5 12:54:58.352] Read value: [2021/3/5 12:54:58.352] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [2021/3/5 12:54:58.352] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [2021/3/5 12:54:58.352] Read value: [2021/3/5 12:54:58.352] Initializing console variable "ShowOnScreenWarnings". [2021/3/5 12:54:58.352] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [2021/3/5 12:54:58.353] Read value: [2021/3/5 12:54:58.353] Console initialized [2021/3/5 12:54:58.353] Initializing forms manager [2021/3/5 12:54:58.353] Cleaning temp folder [2021/3/5 12:54:58.355] Version: RAGE Plugin Hook v1.85.1283.16159 for Grand Theft Auto V [2021/3/5 12:54:58.366] ================ RAGE Plugin Hook ================ [3/5/2021 12:54:58 PM.374] Detected Windows 10 Education (64-bit) (10.0.19042.0)! [3/5/2021 12:54:58 PM.376] Checking game support [3/5/2021 12:54:58 PM.474] Product name: Grand Theft Auto V [3/5/2021 12:54:58 PM.474] Product version: 1.0.2215.0 [3/5/2021 12:54:58 PM.474] Is steam version: True [3/5/2021 12:54:58 PM.475] Initializing DirectX [3/5/2021 12:54:58 PM.476] Initializing Direct3D [3/5/2021 12:54:58 PM.476] Getting game swap chain [3/5/2021 12:54:58 PM.499] Swap Chain created: 0x7FF7315A47F8 [3/5/2021 12:54:58 PM.499] Swap Chain VTable: 0x136753DEC40 [3/5/2021 12:54:58 PM.499] 0x74894808245C8948;0x4120EC8348571024;0x41F18B48DA8BF88B [3/5/2021 12:54:58 PM.499] D3D11Present: 0x18001B0D0 [3/5/2021 12:54:58 PM.499] D3D11ResizeBuffers: 0x18001B180 [3/5/2021 12:54:58 PM.499] D3D11ResizeTarget: 0x18001B220 [3/5/2021 12:54:58 PM.499] D3D11SetFullscreenState: 0x18000F0D0 [3/5/2021 12:54:58 PM.500] Direct3D initialized [3/5/2021 12:54:58 PM.500] Initialized DirectX [3/5/2021 12:54:58 PM.500] Direct3D watcher thread spawned [3/5/2021 12:54:58 PM.908] Getting device [3/5/2021 12:54:58 PM.908] Retrieved device [3/5/2021 12:54:58 PM.908] Creating wrapper [3/5/2021 12:54:58 PM.955] Wrapper created [3/5/2021 12:54:58 PM.960] Effect created [3/5/2021 12:54:58 PM.960] Creating buffer [3/5/2021 12:54:58 PM.960] Created buffer [3/5/2021 12:54:58 PM.960] Creating blend state [3/5/2021 12:54:58 PM.960] Created blend state [3/5/2021 12:54:58 PM.960] Done with creation [3/5/2021 12:54:59 PM.000] Initializing texture system. [3/5/2021 12:54:59 PM.000] Initializing texture system; phase 1 [3/5/2021 12:54:59 PM.000] Initializing texture system; phase 2 [3/5/2021 12:54:59 PM.005] Initializing texture system; phase 3 [3/5/2021 12:54:59 PM.005] Initializing texture system; phase 4 [3/5/2021 12:54:59 PM.014] Initializing texture system; phase 5 [3/5/2021 12:54:59 PM.015] Initializing texture system; phase 6 [3/5/2021 12:54:59 PM.016] Initializing texture system; phase 7 [3/5/2021 12:54:59 PM.018] Initializing texture system; phase 8 [3/5/2021 12:54:59 PM.018] Initializing texture system; phase 9 [3/5/2021 12:54:59 PM.019] Initializing texture system; phase 10 [3/5/2021 12:54:59 PM.021] Initializing texture system; phase 11 [3/5/2021 12:54:59 PM.021] Initializing texture system; phase 12 [3/5/2021 12:54:59 PM.022] Initializing texture system; phase 13 [3/5/2021 12:54:59 PM.022] Initializing texture system; phase 14 [3/5/2021 12:55:03 PM.500] Direct3D watcher thread ended [3/5/2021 12:55:29 PM.416] LoadingScreenMsg: Initializing game support [3/5/2021 12:55:29 PM.668] Initializing game support [3/5/2021 12:55:35 PM.167] LoadingScreenMsg: Velocity limit removed [3/5/2021 12:55:35 PM.476] Compatibility level: 0 [3/5/2021 12:55:35 PM.476] Supported version detected [3/5/2021 12:55:35 PM.476] ================================================== [3/5/2021 12:55:35 PM.476] LoadingScreenMsg: Patching code [3/5/2021 12:55:35 PM.728] LoadingScreenMsg: Waiting for game initialization [3/5/2021 12:55:35 PM.978] Waiting for game initialization [3/5/2021 12:55:36 PM.079] LoadingScreenMsg: Initializing core [3/5/2021 12:55:36 PM.329] Initializing hook [3/5/2021 12:55:41 PM.350] LoadingScreenMsg: Completing interoperability [3/5/2021 12:55:41 PM.601] Completing interoperability [3/5/2021 12:55:41 PM.601] Initialization code 1. [3/5/2021 12:55:41 PM.601] Initialization code 2. [3/5/2021 12:55:41 PM.601] Initialization code 3. [3/5/2021 12:55:41 PM.608] 1 Address: 0x00007FF72F475084 [3/5/2021 12:55:41 PM.608] Calling func 1 [3/5/2021 12:55:41 PM.622] 2 Address: 0x00007FF72FFFC44A [3/5/2021 12:55:41 PM.622] 3 Address: 0x00007FF72EA45D5A [3/5/2021 12:55:41 PM.648] Address: 0x00007FF72FFFC3F4 [3/5/2021 12:55:41 PM.648] Unknown var: 0x00007FF731034E90 [3/5/2021 12:55:41 PM.648] Initialization code 4. [3/5/2021 12:55:41 PM.648] Initialization code 5. [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 1 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 2 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 3 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 4 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 5 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 6 [3/5/2021 12:55:41 PM.648] Completing interoperability, phase 7 [3/5/2021 12:55:41 PM.648] LoadingScreenMsg: [3/5/2021 12:55:41 PM.900] LoadingScreenMsg: Loading Story Mode [3/5/2021 12:55:55 PM.198] LoadingScreenMsg: Loading and Populating Game World [3/5/2021 12:55:55 PM.449] LoadingScreenMsg: [3/5/2021 12:56:09 PM.675] Initializing console variable "IsDeveloperModeEnabled". [3/5/2021 12:56:09 PM.675] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/5/2021 12:56:09 PM.675] Read value: [3/5/2021 12:56:09 PM.675] Initializing console variable "TimeScale". [3/5/2021 12:56:09 PM.675] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/5/2021 12:56:09 PM.675] Read value: [3/5/2021 12:58:27 PM.912] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/5/2021 12:58:29 PM.769] : Initializing input system [3/5/2021 12:58:29 PM.770] : Initializing game console [3/5/2021 12:58:29 PM.771] : Initializing forms manager [3/5/2021 12:58:29 PM.857] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/5/2021 12:58:29 PM.986] LSPD First Response: [TRACE] Started loading LSPDFR [3/5/2021 12:58:29 PM.987] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267) [3/5/2021 12:58:29 PM.988] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC [3/5/2021 12:58:29 PM.988] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/5/2021 12:58:31 PM.036] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.039] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.045] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/5/2021 12:58:31 PM.115] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/5/2021 12:58:31 PM.116] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/5/2021 12:58:31 PM.117] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/5/2021 12:58:31 PM.117] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [3/5/2021 12:58:31 PM.118] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [3/5/2021 12:58:31 PM.124] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [3/5/2021 12:58:31 PM.126] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [3/5/2021 12:58:31 PM.126] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [3/5/2021 12:58:31 PM.128] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [3/5/2021 12:58:31 PM.128] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [3/5/2021 12:58:31 PM.129] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [3/5/2021 12:58:31 PM.132] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [3/5/2021 12:58:31 PM.141] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [3/5/2021 12:58:31 PM.142] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [3/5/2021 12:58:31 PM.145] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [3/5/2021 12:58:31 PM.145] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [3/5/2021 12:58:31 PM.146] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [3/5/2021 12:58:31 PM.147] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [3/5/2021 12:58:31 PM.147] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [3/5/2021 12:58:31 PM.152] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [3/5/2021 12:58:31 PM.153] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [3/5/2021 12:58:31 PM.153] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.154] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.154] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/5/2021 12:58:31 PM.154] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/5/2021 12:58:31 PM.154] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/5/2021 12:58:31 PM.155] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/5/2021 12:58:31 PM.156] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/5/2021 12:58:31 PM.157] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/5/2021 12:58:31 PM.157] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/5/2021 12:58:31 PM.157] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/5/2021 12:58:31 PM.157] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/5/2021 12:58:31 PM.157] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [3/5/2021 12:58:31 PM.160] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.160] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.160] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.160] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.160] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.161] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 12:58:31 PM.580] LSPD First Response: [TRACE] Adding Ben J. as character [3/5/2021 12:58:31 PM.664] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/5/2021 12:58:31 PM.664] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/5/2021 12:58:31 PM.664] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/5/2021 12:58:31 PM.851] LSPD First Response: [TRACE] Adding Manny Rivera as character [3/5/2021 12:58:31 PM.865] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.865] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.865] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/5/2021 12:58:31 PM.869] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.869] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.869] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/5/2021 12:58:31 PM.871] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [3/5/2021 12:58:31 PM.872] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.872] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.873] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/5/2021 12:58:31 PM.899] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_addons.xml [3/5/2021 12:58:31 PM.899] LSPD First Response: [WARN] Invalid vehicle model bcsogranger [3/5/2021 12:58:31 PM.899] LSPD First Response: [WARN] Invalid vehicle model bcsogranger2 [3/5/2021 12:58:31 PM.899] LSPD First Response: [WARN] Invalid vehicle model bcsoscout [3/5/2021 12:58:31 PM.899] LSPD First Response: [WARN] Invalid vehicle model bcsobison [3/5/2021 12:58:31 PM.899] LSPD First Response: [WARN] Invalid vehicle model bcsofugitive [3/5/2021 12:58:31 PM.900] LSPD First Response: [WARN] Invalid vehicle model bcsostanier [3/5/2021 12:58:31 PM.900] LSPD First Response: [WARN] Invalid vehicle model bcsostanier2 [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model bcsogranger [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model bcsogranger2 [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model sheriffpatriot [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model bcsogranger4 [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model sheriffvalk [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model dppolice [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model dppolice2 [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model dppolice3 [3/5/2021 12:58:31 PM.901] LSPD First Response: [WARN] Invalid vehicle model dppolice4 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model rhpolice [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model rhpolice2 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model rhpolice3 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model policelsia [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model policelsia5 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model policelsia6 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model portpolice4 [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model portpolice [3/5/2021 12:58:31 PM.902] LSPD First Response: [WARN] Invalid vehicle model portpolice6 [3/5/2021 12:58:31 PM.902] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [3/5/2021 12:58:31 PM.903] LSPD First Response: [WARN] Invalid vehicle model pscout [3/5/2021 12:58:31 PM.904] LSPD First Response: [WARN] Invalid vehicle model lspdb [3/5/2021 12:58:31 PM.904] LSPD First Response: [WARN] Invalid vehicle model police42 [3/5/2021 12:58:31 PM.904] LSPD First Response: [WARN] Invalid vehicle model polspeedo [3/5/2021 12:58:31 PM.904] LSPD First Response: [WARN] Invalid vehicle model polriot [3/5/2021 12:58:31 PM.906] LSPD First Response: [WARN] Invalid vehicle model sherifffug [3/5/2021 12:58:31 PM.906] LSPD First Response: [WARN] Invalid vehicle model sheriffscout [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sheriffoss [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sheriffinsurgent [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp1c [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp1d [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp3 [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp3a [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp2 [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp2a [3/5/2021 12:58:31 PM.907] LSPD First Response: [WARN] Invalid vehicle model sahp5 [3/5/2021 12:58:31 PM.908] LSPD First Response: [WARN] Invalid vehicle model sahpb [3/5/2021 12:58:31 PM.908] LSPD First Response: [WARN] Invalid vehicle model sahpb2 [3/5/2021 12:58:31 PM.908] LSPD First Response: [WARN] Invalid vehicle model sahp5a [3/5/2021 12:58:31 PM.908] LSPD First Response: [WARN] Invalid vehicle model sahpair [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangeral [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangerlr2 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangerscout [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangerbi [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangeryo2 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model prangersd [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosesep [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosesep2 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosesep3 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosesep4 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosesep5 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosetru [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosetru2 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model noosetru3 [3/5/2021 12:58:31 PM.909] LSPD First Response: [WARN] Invalid vehicle model nooseair2 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model noosepia [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model noosepia2 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model noosepia4 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model noosepia3 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model fibp [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model fibp3 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model fibp6 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model fibp2 [3/5/2021 12:58:31 PM.910] LSPD First Response: [WARN] Invalid vehicle model policeusaf [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model policeusaf2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model lsfd3 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model lsfd4 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model lsfd5 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model firetruk3 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model firetruk3 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model bcfd2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model firetruk2 [3/5/2021 12:58:31 PM.911] LSPD First Response: [WARN] Invalid vehicle model firetruk2 [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model emsnspeedo [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model pcar [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model saspacar [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model saspacar2 [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model saspacar3 [3/5/2021 12:58:31 PM.912] LSPD First Response: [WARN] Invalid vehicle model saspacar4 [3/5/2021 12:58:31 PM.913] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.914] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:31 PM.914] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/5/2021 12:58:31 PM.921] LSPD First Response: [TRACE] Failed to parse as chance [3/5/2021 12:58:31 PM.922] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [3/5/2021 12:58:31 PM.925] LSPD First Response: [TRACE] Player was in vehicle: False [3/5/2021 12:58:31 PM.925] LSPD First Response: [TRACE] Last selected character was Manny Rivera, should spawn as last character True [3/5/2021 12:58:31 PM.925] LSPD First Response: [TRACE] Loading last selected character Manny Rivera [3/5/2021 12:58:31 PM.927] LSPD First Response: [INFO] Changing current player character to Manny Rivera [3/5/2021 12:58:32 PM.129] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/5/2021 12:58:32 PM.131] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/5/2021 12:58:32 PM.131] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/5/2021 12:58:32 PM.132] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/5/2021 12:58:32 PM.353] LSPD First Response: [TRACE] Cached 1305 decorators for index 3 [3/5/2021 12:58:32 PM.359] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [3/5/2021 12:58:32 PM.359] LSPD First Response: [TRACE] CharacterSelected: 13 [3/5/2021 12:58:32 PM.360] LSPD First Response: [TRACE] Character changed, creating new stats object [3/5/2021 12:58:32 PM.569] LSPD First Response: [TRACE] Initialized telemtry service [3/5/2021 12:58:32 PM.608] LSPD First Response: We have 3 appartments registered [3/5/2021 12:58:32 PM.610] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/5/2021 12:58:32 PM.618] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/5/2021 12:58:32 PM.619] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/5/2021 12:58:32 PM.619] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/5/2021 12:58:32 PM.620] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/5/2021 12:58:32 PM.620] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/5/2021 12:58:32 PM.620] LSPD First Response: ApartmentManager initialized [3/5/2021 12:58:32 PM.622] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/5/2021 12:58:32 PM.623] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/5/2021 12:58:32 PM.624] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/5/2021 12:58:32 PM.660] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/5/2021 12:58:32 PM.758] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/5/2021 12:58:32 PM.758] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/5/2021 12:58:32 PM.759] LSPD First Response: [TRACE] Saved apt: [3/5/2021 12:58:32 PM.793] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/5/2021 12:58:32 PM.795] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/5/2021 12:58:32 PM.797] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/5/2021 12:58:32 PM.797] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/5/2021 12:58:32 PM.797] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/5/2021 12:58:32 PM.797] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/5/2021 12:58:32 PM.848] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/5/2021 12:58:33 PM.046] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/5/2021 12:58:33 PM.051] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/5/2021 12:58:33 PM.055] LSPD First Response: [TRACE] Set title to Manny Rivera for 交互菜单 [3/5/2021 12:58:33 PM.056] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/5/2021 12:58:33 PM.058] LSPD First Response: [TRACE] Set title to Manny Rivera for 警用电台 [3/5/2021 12:58:33 PM.064] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/5/2021 12:58:33 PM.067] LSPD First Response: [TRACE] Set title to Manny Rivera for 载具选项 [3/5/2021 12:58:33 PM.070] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/5/2021 12:58:33 PM.071] LSPD First Response: [TRACE] Set title to Manny Rivera for 库存 [3/5/2021 12:58:33 PM.072] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/5/2021 12:58:33 PM.074] LSPD First Response: [TRACE] Set title to Manny Rivera for 设置 [3/5/2021 12:58:33 PM.077] LSPD First Response: [TRACE] Saved apt: [3/5/2021 12:58:33 PM.105] LSPD First Response: [TRACE] Requested Audio [3/5/2021 12:58:33 PM.109] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/5/2021 12:58:33 PM.549] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/5/2021 12:58:33 PM.594] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:33 PM.594] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:58:33 PM.594] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Vinewood Police Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] La Mesa Police Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Rockford Hills Police Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (RHPD) at X:-561.65 Y:-131.65 Z:38.21 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Vespucci Police Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Downtown Police Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Davis Sheriff Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (BCSO) at X:1848.73 Y:3689.98 Z:34.27 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (BCSO) at X:-448.22 Y:6008.23 Z:31.72 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSIA) at X:-864.61 Y:-2408.92 Z:14.03 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/5/2021 12:58:33 PM.610] LSPD First Response: [INFO] Federal Investigation Bureau HQ [3/5/2021 12:58:33 PM.611] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [3/5/2021 12:58:33 PM.611] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [3/5/2021 12:58:33 PM.611] LSPD First Response: [INFO] Del Perro Police Station [3/5/2021 12:58:33 PM.611] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (DPPD) at X:-1632.241 Y:-1015.48 Z:13.12532 [3/5/2021 12:58:33 PM.611] LSPD First Response: [INFO] Los Santos Port Police [3/5/2021 12:58:33 PM.611] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [3/5/2021 12:58:33 PM.616] LSPD First Response: [TRACE] Auto started component Debug #1 [3/5/2021 12:58:33 PM.617] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/5/2021 12:58:33 PM.617] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/5/2021 12:58:33 PM.617] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/5/2021 12:58:33 PM.617] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/5/2021 12:58:33 PM.618] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/5/2021 12:58:33 PM.618] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/5/2021 12:58:33 PM.618] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/5/2021 12:58:33 PM.619] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/5/2021 12:58:33 PM.619] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/5/2021 12:58:33 PM.619] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/5/2021 12:58:33 PM.620] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/5/2021 12:58:33 PM.621] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/5/2021 12:58:33 PM.622] LSPD First Response: [TRACE] Preloading node data [3/5/2021 12:58:34 PM.338] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/5/2021 12:58:34 PM.338] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/5/2021 12:58:34 PM.338] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 0364cd11-7bad-4938-b552-e1b43dcfe167. Enhanced features available. [3/5/2021 12:58:34 PM.354] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/5/2021 12:58:34 PM.355] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/5/2021 12:58:34 PM.355] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/5/2021 12:58:34 PM.852] LSPD First Response: [TRACE] Done preloading node data [3/5/2021 12:58:34 PM.852] LSPD First Response: [TRACE] Preloading node data [3/5/2021 12:58:34 PM.852] LSPD First Response: [TRACE] Done preloading node data [3/5/2021 12:58:34 PM.854] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/5/2021 12:58:34 PM.860] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/5/2021 12:58:34 PM.861] LSPD First Response: [TRACE] Disabling ambient game police chases [3/5/2021 12:58:34 PM.867] LSPD First Response: [TRACE] Disabled ambient game police chases [3/5/2021 12:58:34 PM.867] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/5/2021 12:58:34 PM.869] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/5/2021 12:58:34 PM.872] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/5/2021 12:58:34 PM.873] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/5/2021 12:58:35 PM.891] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/5/2021 12:58:35 PM.891] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/5/2021 12:58:35 PM.904] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/5/2021 12:58:35 PM.905] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/5/2021 12:58:35 PM.905] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/5/2021 12:58:35 PM.906] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/5/2021 12:58:35 PM.906] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/5/2021 12:58:35 PM.906] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/5/2021 12:58:35 PM.909] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/5/2021 12:58:35 PM.913] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/5/2021 12:58:35 PM.914] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/5/2021 12:58:35 PM.915] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/5/2021 12:58:35 PM.916] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/5/2021 12:58:35 PM.919] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/5/2021 12:58:35 PM.921] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/5/2021 12:58:35 PM.922] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/5/2021 12:58:35 PM.925] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/5/2021 12:58:35 PM.926] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/5/2021 12:58:35 PM.929] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/5/2021 12:58:35 PM.933] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/5/2021 12:58:45 PM.279] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [3/5/2021 12:58:47 PM.040] : Initializing input system [3/5/2021 12:58:47 PM.041] : Initializing game console [3/5/2021 12:58:47 PM.042] : Initializing forms manager [3/5/2021 12:58:47 PM.054] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/5/2021 12:58:52 PM.678] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll [3/5/2021 12:58:54 PM.413] : Initializing input system [3/5/2021 12:58:54 PM.414] : Initializing game console [3/5/2021 12:58:54 PM.415] : Initializing forms manager [3/5/2021 12:58:54 PM.470] Plugin "Cop Holster" was loaded from "CopHolster.dll". [3/5/2021 12:58:57 PM.046] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\AutomaticSirenCutout.dll [3/5/2021 12:58:58 PM.777] : Initializing input system [3/5/2021 12:58:58 PM.778] : Initializing game console [3/5/2021 12:58:58 PM.779] : Initializing forms manager [3/5/2021 12:58:58 PM.787] Plugin "Automatic Siren Cutout V2.8" was loaded from "AutomaticSirenCutout.dll". [3/5/2021 12:58:58 PM.811] Automatic Siren Cutout V2.8: Loading AutomaticSirenCutout.ini settings [3/5/2021 12:58:58 PM.814] Automatic Siren Cutout V2.8: ASC is enabled. [3/5/2021 12:58:58 PM.815] Automatic Siren Cutout V2.8: TrafficLightControl is disabled. [3/5/2021 12:58:58 PM.815] Automatic Siren Cutout V2.8: FriendlyHonk is disabled. [3/5/2021 12:58:58 PM.815] Automatic Siren Cutout V2.8: Yielding is disabled. [3/5/2021 12:59:09 PM.010] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:59:09 PM.010] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 12:59:09 PM.010] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/5/2021 12:59:09 PM.016] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/5/2021 12:59:09 PM.031] LSPD First Response: [TRACE] Setting player to dppd from last agency [3/5/2021 12:59:09 PM.051] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 12:59:09 PM.052] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_b [3/5/2021 12:59:09 PM.052] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_c [3/5/2021 12:59:09 PM.058] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [3/5/2021 12:59:09 PM.059] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 12:59:09 PM.074] LSPD First Response: [TRACE] Setting player outfit to m_lieutenant from last outfit [3/5/2021 12:59:09 PM.074] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 12:59:09 PM.074] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_b [3/5/2021 12:59:09 PM.074] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_c [3/5/2021 12:59:09 PM.101] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/5/2021 12:59:09 PM.303] LSPD First Response: [TRACE] Player went on duty. [3/5/2021 12:59:09 PM.310] LSPD First Response: Folder is D:\steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [3/5/2021 12:59:09 PM.329] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.339] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.348] LSPD First Response: DoorControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.351] LSPD First Response: DutchCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.358] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.359] LSPD First Response: HeliAssistance, Version=2.2.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.368] LSPD First Response: K9 Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.368] LSPD First Response: LSPDFRCN.API, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.369] LSPD First Response: OP_Immersive_Dispatch, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.369] LSPD First Response: RichsPoliceEnhancements, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.371] LSPD First Response: StopThePed, Version=4.9.4.1, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.375] LSPD First Response: UK Callouts, Version=2.3.1.2, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.376] LSPD First Response: UltimateBackup, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:09 PM.379] LSPD First Response: Creating plugin: AmbientAICallouts.Main [3/5/2021 12:59:09 PM.379] LSPD First Response: Creating plugin: CompuLite.Main [3/5/2021 12:59:09 PM.480] LSPD First Response: Creating plugin: DoorControl.Main [3/5/2021 12:59:09 PM.480] LSPD First Response: Creating plugin: DutchCallouts.Main [3/5/2021 12:59:09 PM.480] LSPD First Response: Creating plugin: PROJECT_NAME.Main [3/5/2021 12:59:09 PM.480] LSPD First Response: Creating plugin: rtqZkA2FIIlQytUDcwJ.tnF92F2o8uOyllVTrwu [3/5/2021 12:59:09 PM.480] LSPD First Response: Creating plugin: K9_CALLOUTS.Main1 [3/5/2021 12:59:09 PM.481] LSPD First Response: Creating plugin: ‌‏‬‫​‎‭‍‫‬‌‏‏‪‌‭‏‪‎‎‮‭‪‮ [3/5/2021 12:59:09 PM.511] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [3/5/2021 12:59:09 PM.511] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main [3/5/2021 12:59:09 PM.589] LSPD First Response: Creating plugin: StopThePed.Main [3/5/2021 12:59:09 PM.658] LSPD First Response: Creating plugin: UK_Callouts.Main [3/5/2021 12:59:09 PM.658] LSPD First Response: LOADED PLUGIN [3/5/2021 12:59:09 PM.658] LSPD First Response: Creating plugin: ‌‭‬‭‮‮‌‫‬‮​‮‎‏​‍‌​‫‫‬‮‌‏‭‎‮‮ [3/5/2021 12:59:09 PM.701] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised. [3/5/2021 12:59:11 PM.160] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized. [3/5/2021 12:59:11 PM.160] LSPD First Response: Go on duty to fully load CompuLite [3/5/2021 12:59:11 PM.164] LSPD First Response: DOORCONTROL: DoorControl 1.0.0.0 由YobB1n加载。汉化:高风亮节的人 [3/5/2021 12:59:11 PM.177] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/5/2021 12:59:11 PM.190] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/5/2021 12:59:11 PM.192] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/5/2021 12:59:12 PM.321] LSPD First Response: ==========DOORCONTROL INFORMATION========== [3/5/2021 12:59:12 PM.321] LSPD First Response: YobB1n控制门 [3/5/2021 12:59:12 PM.321] LSPD First Response: 版本1.0.0.0~r~汉化:高风亮节的人 [3/5/2021 12:59:12 PM.321] LSPD First Response: Door Control Config Installed by User. [3/5/2021 12:59:12 PM.321] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Jv6D3Wa. Enjoy! [3/5/2021 12:59:12 PM.321] LSPD First Response: ==========DOORCONTROL INFORMATION========== [3/5/2021 12:59:12 PM.322] LSPD First Response: Plugin 1.0.0.0 door Maarten is ingeladen. [3/5/2021 12:59:12 PM.322] LSPD First Response: Ga on duty om de plugin volledig in te laden. [3/5/2021 12:59:12 PM.323] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 12:59:12 PM.323] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 12:59:12 PM.323] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 12:59:12 PM.323] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 12:59:12 PM.323] LSPD First Response: FBI Callouts Faled to load : Error Code 2093 [3/5/2021 12:59:12 PM.342] LSPD First Response: [HeliAssist] Reading INI [3/5/2021 12:59:12 PM.357] LSPD First Response: HeliAssist v2.2.1 已加载~g~汉化网WWW.LSPDFRCN.COM [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================K9 任务正在加载=============================================== [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================K9 任务正在启动=============================================== [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================K9 任务所有警情已启动=============================================== [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================K9 任务菜单已启动并正常工作=============================================== [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================K9 任务已加载并准备开始=============================================== [3/5/2021 12:59:12 PM.357] LSPD First Response: ===============================================[K9 标注]感谢您下载=============================================== [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 任务菜单正在安装 [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 标注菜单已安装 [3/5/2021 12:59:12 PM.386] LSPD First Response: 按您设置的打开键打开K9 任务菜单 [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 任务菜单工作正常 [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 任务 [菜单错误代码14] [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 任务 [[[[[[[[[[菜单错误代码 5123]]]]]]]]]] [3/5/2021 12:59:12 PM.386] LSPD First Response: Installing ini for K9 Callouts [3/5/2021 12:59:12 PM.386] LSPD First Response: K9 Callouts ini started [3/5/2021 12:59:12 PM.404] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [3/5/2021 12:59:12 PM.410] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings [3/5/2021 12:59:13 PM.564] LSPD First Response: Plugin StopThePed v4.9.4.1 has been initialized. [3/5/2021 12:59:13 PM.564] LSPD First Response: Go on duty to fully load StopThePed [3/5/2021 12:59:13 PM.564] LSPD First Response: 英国标注 2.2.7, 由Bledyn Welch开发,已经加载成功. [3/5/2021 12:59:13 PM.564] LSPD First Response: ~b~汉化高风亮节的人. [3/5/2021 12:59:14 PM.705] LSPD First Response: Plugin UltimateBackup v1.8.5.0 has been initialized. [3/5/2021 12:59:14 PM.705] LSPD First Response: Go on duty to fully load UltimateBackup [3/5/2021 12:59:14 PM.705] LSPD First Response: We have 2 callouts registered [3/5/2021 12:59:14 PM.705] LSPD First Response: CalloutManager initialized [3/5/2021 12:59:14 PM.706] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/5/2021 12:59:14 PM.713] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/5/2021 12:59:14 PM.714] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/5/2021 12:59:14 PM.725] LSPD First Response: [INFO] Model preloading enabled [3/5/2021 12:59:14 PM.725] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 12:59:14 PM.725] LSPD First Response: [TRACE] Preloading POLICE2 [3/5/2021 12:59:14 PM.725] LSPD First Response: [TRACE] Preloading POLICE3 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLICET [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading SHERIFF [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLICE4 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLICEB [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading FBI2 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading BUZZARD [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading POLMAV [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading FROGGER2 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading AMBULANCE [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading FIRETRUK [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/5/2021 12:59:14 PM.726] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/5/2021 12:59:14 PM.733] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/5/2021 12:59:14 PM.734] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/5/2021 12:59:14 PM.735] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/5/2021 12:59:14 PM.736] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/5/2021 12:59:14 PM.748] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/5/2021 12:59:14 PM.748] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/5/2021 12:59:14 PM.748] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/5/2021 12:59:14 PM.748] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/5/2021 12:59:14 PM.753] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/5/2021 12:59:14 PM.753] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/5/2021 12:59:14 PM.754] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/5/2021 12:59:14 PM.756] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/5/2021 12:59:14 PM.756] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/5/2021 12:59:14 PM.756] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/5/2021 12:59:14 PM.758] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [3/5/2021 12:59:14 PM.759] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization [3/5/2021 12:59:14 PM.759] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False [3/5/2021 12:59:14 PM.759] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: True [3/5/2021 12:59:14 PM.763] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini [3/5/2021 12:59:14 PM.763] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully [3/5/2021 12:59:14 PM.764] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40 [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False [3/5/2021 12:59:14 PM.768] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading [3/5/2021 12:59:14 PM.768] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit [3/5/2021 12:59:14 PM.768] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance [3/5/2021 12:59:14 PM.768] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown [3/5/2021 12:59:14 PM.768] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire [3/5/2021 12:59:14 PM.770] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started [3/5/2021 12:59:14 PM.774] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6 [3/5/2021 12:59:14 PM.774] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.782] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall [3/5/2021 12:59:14 PM.782] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6 [3/5/2021 12:59:14 PM.783] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended [3/5/2021 12:59:14 PM.784] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded [3/5/2021 12:59:14 PM.784] LSPD First Response: Deserialized Mario Verlotti [3/5/2021 12:59:14 PM.789] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized [3/5/2021 12:59:14 PM.790] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse [3/5/2021 12:59:14 PM.797] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded [3/5/2021 12:59:14 PM.797] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [3/5/2021 12:59:14 PM.895] LSPD First Response: FBI Callouts LOADING CALLOUTS ERROR CODE 8819 [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.house [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.forkliftpersuit [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.standoff [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Escaped [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Terrorist [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Tank [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Kidnapping [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.covid [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.lifeinvader [3/5/2021 12:59:14 PM.896] LSPD First Response: Registering callout PROJECT_NAME.Callouts.barricaded [3/5/2021 12:59:14 PM.898] LSPD First Response: [HeliAssist] 请求直升机项目添加到菜单 [3/5/2021 12:59:14 PM.898] LSPD First Response: [HeliAssist] 在菜单中添加了解除直升机项目 [3/5/2021 12:59:14 PM.898] LSPD First Response: [HeliAssist] 添加更新直升机项目到菜单 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist]已将目标项添加到菜单 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist] 在菜单中添加了启用持久性项 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist]在菜单中添加了启用追踪项 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist] 添加到飞行项目菜单的行为 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist] 增加雷达项目到菜单 [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist] Added heli name item to menu [3/5/2021 12:59:14 PM.900] LSPD First Response: [HeliAssist] 将观察者模式项添加到菜单 [3/5/2021 12:59:14 PM.901] LSPD First Response: [HeliAssist]设置主菜单 [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] 在菜单中添加了飞行高度项 [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added flight speed item to menu [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added orbit speed item to menu [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added orbit radius item to menu [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added orbit rotation item to menu [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added time to remain onscene item to menu [3/5/2021 12:59:14 PM.904] LSPD First Response: [HeliAssist] Added max distance from player item to menu [3/5/2021 12:59:14 PM.905] LSPD First Response: [HeliAssist] Added enable searchlight item to menu [3/5/2021 12:59:14 PM.906] LSPD First Response: [HeliAssist] Added searchlight color item to menu [3/5/2021 12:59:14 PM.906] LSPD First Response: [HeliAssist] Added searchlight cast shadows item to menu [3/5/2021 12:59:14 PM.906] LSPD First Response: [HeliAssist] Set up flight behavior menu [3/5/2021 12:59:14 PM.907] LSPD First Response: [HeliAssist] Added enable heli blip item to menu [3/5/2021 12:59:14 PM.908] LSPD First Response: [HeliAssist] Added heli blip color item to menu [3/5/2021 12:59:14 PM.908] LSPD First Response: [HeliAssist] 设置雷达菜单 [3/5/2021 12:59:14 PM.909] LSPD First Response: [HeliAssist] 添加菜单 [3/5/2021 12:59:14 PM.909] LSPD First Response: [HeliAssist] 开始菜单 [3/5/2021 12:59:14 PM.911] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.TrafficStopAssist [3/5/2021 12:59:14 PM.911] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Fugitive [3/5/2021 12:59:14 PM.911] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Lost [3/5/2021 12:59:14 PM.911] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Purse [3/5/2021 12:59:14 PM.911] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Kidnapper [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: AmbientEvents are disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: AmbientBackup is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: AISirenCycle is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: SilentBackup is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: TVI is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: BOLO is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: PriorityRadioTraffic is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: AutomaticPursuitUpdates is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: SuspectStamina is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: [RPE]: SuspectTrip is disabled. [3/5/2021 12:59:14 PM.981] LSPD First Response: Rich's Police Enhancements V1.5.1.0 is ready. [3/5/2021 12:59:15 PM.029] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/5/2021 12:59:15 PM.029] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/5/2021 12:59:15 PM.029] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/5/2021 12:59:15 PM.029] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/5/2021 12:59:15 PM.035] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/5/2021 12:59:15 PM.043] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/5/2021 12:59:15 PM.045] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/5/2021 12:59:15 PM.053] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/5/2021 12:59:15 PM.053] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/5/2021 12:59:15 PM.054] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/5/2021 12:59:15 PM.055] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/5/2021 12:59:15 PM.056] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/5/2021 12:59:15 PM.057] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/5/2021 12:59:15 PM.060] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.KillerClownGezien [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.FietserSW [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Gevecht [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Truck [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Backup [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.GezondheidCheck [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Onruststoker [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Inbraak [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Drug [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Schieter [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Gezocht [3/5/2021 12:59:15 PM.066] LSPD First Response: Registering callout DutchCallouts.Callouts.Gijzelaars [3/5/2021 12:59:15 PM.071] LSPD First Response: [HeliAssist]启动 [3/5/2021 12:59:15 PM.076] LSPD First Response: OP_警员_调度 [Settings] ------------------------------------------------------------------------------------------- [3/5/2021 12:59:15 PM.078] LSPD First Response: OP_警员_调度 [String - 其他 - 呼叫] 1-LINCOLN-18 [3/5/2021 12:59:15 PM.080] LSPD First Response: OP_警员_调度 [AudioParser - 其他-呼号] OP_1 OP_UT_LINCOLN OP_18 [3/5/2021 12:59:15 PM.081] LSPD First Response: OP_警员_调度 [Bool - 其他 - 更新检查器] True [3/5/2021 12:59:15 PM.082] LSPD First Response: OP_警员_调度 [Bool - Signal_100 - Active] True [3/5/2021 12:59:15 PM.083] LSPD First Response: OP_警员_调度 [String - Signal_100 - Audio_File] Signal_100 [3/5/2021 12:59:15 PM.083] LSPD First Response: OP_警员_调度 [Bool - Signal_100 - Automatic_Priority] True [3/5/2021 12:59:15 PM.084] LSPD First Response: OP_警员_调度 [String - Signal_100_Beep - Audio_File] Signal_100_Beep [3/5/2021 12:59:15 PM.085] LSPD First Response: OP_警员_调度 [Int32 - Signal_100_Beep - Beep_Time] 60 [3/5/2021 12:59:15 PM.085] LSPD First Response: OP_警员_调度 [Bool - Axon - Active] True [3/5/2021 12:59:15 PM.086] LSPD First Response: OP_警员_调度 [String - Axon - Audio_File] Axon [3/5/2021 12:59:15 PM.086] LSPD First Response: OP_警员_调度 [Key - Axon - Key] O [3/5/2021 12:59:15 PM.087] LSPD First Response: OP_警员_调度 [Key - Axon - Modifier] None [3/5/2021 12:59:15 PM.087] LSPD First Response: OP_警员_调度 [Int32 - Axon - Beep_Time] 120 [3/5/2021 12:59:15 PM.088] LSPD First Response: OP_警员_调度 [Bool - MDT - Active] True [3/5/2021 12:59:15 PM.089] LSPD First Response: OP_警员_调度 [String - MDT - Audio_File] MDT [3/5/2021 12:59:15 PM.089] LSPD First Response: OP_警员_调度 [Bool - Officer_Check_In - Active] True [3/5/2021 12:59:15 PM.090] LSPD First Response: OP_警员_调度 [Int32 - Officer_Check_In - Check_Time] 120 [3/5/2021 12:59:15 PM.090] LSPD First Response: OP_警员_调度 [Bool - Standby Function - Active] True [3/5/2021 12:59:15 PM.091] LSPD First Response: OP_警员_调度 [Bool - Panic_Button - Active] True [3/5/2021 12:59:15 PM.091] LSPD First Response: OP_警员_调度 [String - Panic_Button - Audio_file] panic_button [3/5/2021 12:59:15 PM.092] LSPD First Response: OP_警员_调度 [Key - Panic_Button - Key] U [3/5/2021 12:59:15 PM.092] LSPD First Response: OP_警员_调度 [Key - Panic_Button - Modifier] None [3/5/2021 12:59:15 PM.093] LSPD First Response: OP_警员_调度 [Key - Menu - Key] L [3/5/2021 12:59:15 PM.093] LSPD First Response: OP_警员_调度 [Key - Menu - Modifier] None [3/5/2021 12:59:15 PM.094] LSPD First Response: OP_警员_调度 [Button - Menu - Controller Button] None [3/5/2021 12:59:15 PM.095] LSPD First Response: OP_警员_调度 [Button - Menu - Controller Modifier] None [3/5/2021 12:59:15 PM.095] LSPD First Response: OP_警员_调度 [String - TenFourBeep - Audio_file] TenFourBeep [3/5/2021 12:59:15 PM.096] LSPD First Response: OP_警员_调度 [Bool - TenFourBeep - Active] True [3/5/2021 12:59:15 PM.096] LSPD First Response: OP_警员_调度 [Bool - On Scene Hotkey - Active] True [3/5/2021 12:59:15 PM.097] LSPD First Response: OP_警员_调度 [Key - On Scene Hotkey - Key] NumPad1 [3/5/2021 12:59:15 PM.097] LSPD First Response: OP_警员_调度 [Key - On Scene Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.098] LSPD First Response: OP_警员_调度 [Bool - Traffic Stop Hotkey - Active] True [3/5/2021 12:59:15 PM.098] LSPD First Response: OP_警员_调度 [Key - Traffic Stop Hotkey - Key] NumPad2 [3/5/2021 12:59:15 PM.099] LSPD First Response: OP_警员_调度 [Key - Traffic Stop Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.099] LSPD First Response: OP_警员_调度 [Bool - Busy Hotkey - Active] True [3/5/2021 12:59:15 PM.100] LSPD First Response: OP_警员_调度 [Key - Busy Hotkey - Key] NumPad3 [3/5/2021 12:59:15 PM.100] LSPD First Response: OP_警员_调度 [Key - Busy Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.101] LSPD First Response: OP_警员_调度 [Bool - Code4 Hotkey - Active] True [3/5/2021 12:59:15 PM.101] LSPD First Response: OP_警员_调度 [Key - Code4 Hotkey - Key] NumPad4 [3/5/2021 12:59:15 PM.102] LSPD First Response: OP_警员_调度 [Key - Code4 Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.102] LSPD First Response: OP_警员_调度 [Bool - Pursuit Hotkey - Active] True [3/5/2021 12:59:15 PM.103] LSPD First Response: OP_警员_调度 [Key - Pursuit Hotkey - Key] NumPad5 [3/5/2021 12:59:15 PM.104] LSPD First Response: OP_警员_调度 [Key - Pursuit Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.104] LSPD First Response: OP_警员_调度 [Bool - Yes Hotkey - Active] True [3/5/2021 12:59:15 PM.105] LSPD First Response: OP_警员_调度 [Key - Yes Hotkey - Key] NumPad6 [3/5/2021 12:59:15 PM.105] LSPD First Response: OP_警员_调度 [Key - Yes Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.106] LSPD First Response: OP_警员_调度 [Bool - No Hotkey - Active] True [3/5/2021 12:59:15 PM.106] LSPD First Response: OP_警员_调度 [Key - No Hotkey - Key] NumPad7 [3/5/2021 12:59:15 PM.107] LSPD First Response: OP_警员_调度 [Key - No Hotkey - Modifier] LControlKey [3/5/2021 12:59:15 PM.107] LSPD First Response: OP_警员_调度 [Int32 - Backup - Group] 2 [3/5/2021 12:59:15 PM.108] LSPD First Response: OP_警员_调度 [Int32 - Backup - Panic] 4 [3/5/2021 12:59:15 PM.109] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - Investigating] True [3/5/2021 12:59:15 PM.109] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - AirPursuit] True [3/5/2021 12:59:15 PM.110] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - SuspectInCustody] True [3/5/2021 12:59:15 PM.110] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - OnScene] True [3/5/2021 12:59:15 PM.111] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - PersonDeceased] True [3/5/2021 12:59:15 PM.111] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - DrugCase] True [3/5/2021 12:59:15 PM.112] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - Taser] True [3/5/2021 12:59:15 PM.112] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - FightInProgress] True [3/5/2021 12:59:15 PM.113] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - OfficerCall] False [3/5/2021 12:59:15 PM.113] LSPD First Response: OP_警员_调度 [Bool - Hidden - DisableNotifications] False [3/5/2021 12:59:15 PM.113] LSPD First Response: OP_警员_调度 [Reader] Settings Read Successfully [3/5/2021 12:59:15 PM.116] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Axon [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: MDT [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: panic_button [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Signal_100 [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Signal_100_Beep [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: TenFourBeep [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings_Sound] Audio File Parsing Completed [3/5/2021 12:59:15 PM.117] LSPD First Response: OP_警员_调度 [Settings] ------------------------------------------------------------------------------------------- [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Menus Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Status Menu Items Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Advise Menu Items Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Traffic Menu Items Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Request Menu Items Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Check In Menu Items Added [3/5/2021 12:59:15 PM.128] LSPD First Response: OP_警员_调度 [Menu] Dispatch Menu Items Added [3/5/2021 12:59:15 PM.129] LSPD First Response: OP_警员_调度 [Menu] Main Menu Items Added [3/5/2021 12:59:15 PM.129] OP_Immersive_Dispatch: Menus Initialised [3/5/2021 12:59:15 PM.613] LSPD First Response: LSPDFRCN.api: Web 请求 [https://api.lspdfrcn.com/v1/LSPDFRCNVersion?name=YWE9NxJq7y4tBOU5wYEytVi0MHR%2bws06654%2bLH69nHN5lC9qk2NOGRReBJRwof6Nfz08w2olEZPxHgMyBNUwFuAw1hskwqiJp%2fYq3W4rGUHMKvbjUchCE0Bi1%2fQ5tYBTHQrrAuwmBq1EmfMX4dY4kGrByksNOKhhn7hqaRUY0GS30uYBHSyudxUHwE4ONqahMOPKtJ9JkX7oqyFaimMbwZFLV67kL2RrSzzbBtGcTYnGzi68yF1JKlgdrzwQ92efSkYKBPJAZssAJWW%2fMAQxXSUbm4bIz%2bUhTAQVm2r6T4DzVpiHjsxrqFgCrev%2fRHvD2UpKxwPq3bb7xrTjDfJYxw%3d%3d] [qdM5I1lXrG/GxpXdW8nEbAWHawy7ogDxRNfCqJwC4KlYeu7K+43JNuDI439iipgXNhJJvYlV0yYEZANpjWmFWDJDNJMjrDPyI89Mln+nCBq5l4qfsG1S4eEtkPl2L3kywaoEmgL69u3cFW9h7SPydqFRyaWfdGuQ1m/PVzu/O2EG7DNaClU/kJzoyqTuX6ohpmYu/WKlqMd+wnJ6LlnRGSZtxFglxwXzo6mGP6iuh52Rr4kjwTiONjNf167GmP/jtlrhxNrmaeiISVMBNL7yDxwttguKvLyDFHwVe+p5IgcYDiA4L3SOBx2tSYG2QoiAPMlzAg90fzt8S7zMIz2XnA==] [3/5/2021 12:59:15 PM.853] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/5/2021 12:59:15 PM.855] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] external plugin status [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] BetterEMS: False [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] GrammarPolice: False [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] RageNativeUI: True [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] StopThePed: True [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] UltimateBackup: True [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] HeliAssistance: True [3/5/2021 12:59:15 PM.857] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/5/2021 12:59:17 PM.985] LSPD First Response: OP_警员_调度 [v1.4.1.0 作者OfficerPope~b~汉化:高风亮节的人] 值班 您使用的是最新版本 [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.Assault [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.AssaultOnOfficer [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.AbandonedVehicle [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.DrugBust [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.StolenVehicle [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.KnifeCrime [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.DangerousDriving [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.LargeFight [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.SearchAndArrest [3/5/2021 12:59:18 PM.075] LSPD First Response: Registering callout UK_Callouts.Callouts.DeadBody [3/5/2021 12:59:18 PM.136] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/5/2021 12:59:18 PM.138] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/5/2021 12:59:18 PM.143] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/5/2021 12:59:18 PM.180] LSPD First Response: UK Callouts, developed by Bleddyn Welch, has been loaded successfully! [3/5/2021 12:59:25 PM.841] LSPD First Response: [TRACE] A new world event should be started [3/5/2021 12:59:25 PM.842] LSPD First Response: [TRACE] Starting world event RunLights [3/5/2021 12:59:25 PM.843] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/5/2021 12:59:25 PM.853] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/5/2021 12:59:29 PM.875] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/5/2021 12:59:30 PM.900] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [3/5/2021 12:59:30 PM.928] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/5/2021 12:59:30 PM.996] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:30 PM.996] Parameter name: EntityType [3/5/2021 12:59:30 PM.996] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:30 PM.996] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:30 PM.996] at System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1) [3/5/2021 12:59:30 PM.996] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.016] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.016] Parameter name: EntityType [3/5/2021 12:59:31 PM.016] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.016] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.016] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.028] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.028] Parameter name: EntityType [3/5/2021 12:59:31 PM.028] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.028] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.028] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.041] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.041] Parameter name: EntityType [3/5/2021 12:59:31 PM.041] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.041] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.041] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.052] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.052] Parameter name: EntityType [3/5/2021 12:59:31 PM.052] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.052] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.052] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.112] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.112] Parameter name: EntityType [3/5/2021 12:59:31 PM.112] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.112] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.112] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.123] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.123] Parameter name: EntityType [3/5/2021 12:59:31 PM.123] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.123] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.123] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.135] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.135] Parameter name: EntityType [3/5/2021 12:59:31 PM.135] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.135] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.135] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.147] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.147] Parameter name: EntityType [3/5/2021 12:59:31 PM.147] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.147] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.147] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.163] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:31 PM.163] Parameter name: EntityType [3/5/2021 12:59:31 PM.163] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:31 PM.163] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:31 PM.163] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:31 PM.447] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/5/2021 12:59:35 PM.812] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.812] Parameter name: EntityType [3/5/2021 12:59:35 PM.812] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.812] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.812] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.823] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.823] Parameter name: EntityType [3/5/2021 12:59:35 PM.823] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.823] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.823] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.833] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.833] Parameter name: EntityType [3/5/2021 12:59:35 PM.833] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.833] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.833] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.844] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.844] Parameter name: EntityType [3/5/2021 12:59:35 PM.844] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.844] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.844] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.855] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.855] Parameter name: EntityType [3/5/2021 12:59:35 PM.855] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.855] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.855] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.864] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.864] Parameter name: EntityType [3/5/2021 12:59:35 PM.864] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.864] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.864] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.875] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.875] Parameter name: EntityType [3/5/2021 12:59:35 PM.875] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.875] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.875] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.887] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.888] Parameter name: EntityType [3/5/2021 12:59:35 PM.888] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.888] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.888] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.898] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.898] Parameter name: EntityType [3/5/2021 12:59:35 PM.898] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.898] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.898] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.909] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.909] Parameter name: EntityType [3/5/2021 12:59:35 PM.909] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.909] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.909] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.919] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.919] Parameter name: EntityType [3/5/2021 12:59:35 PM.919] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.919] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.919] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.929] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.929] Parameter name: EntityType [3/5/2021 12:59:35 PM.929] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.929] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.929] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.940] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.940] Parameter name: EntityType [3/5/2021 12:59:35 PM.940] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.940] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.940] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.950] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.950] Parameter name: EntityType [3/5/2021 12:59:35 PM.950] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.950] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.950] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.960] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.960] Parameter name: EntityType [3/5/2021 12:59:35 PM.960] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.960] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.960] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.971] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.971] Parameter name: EntityType [3/5/2021 12:59:35 PM.971] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.971] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.971] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.982] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.982] Parameter name: EntityType [3/5/2021 12:59:35 PM.982] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.982] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.982] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:35 PM.992] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:35 PM.992] Parameter name: EntityType [3/5/2021 12:59:35 PM.992] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:35 PM.992] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:35 PM.992] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:36 PM.002] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:36 PM.002] Parameter name: EntityType [3/5/2021 12:59:36 PM.002] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:36 PM.002] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:36 PM.002] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:36 PM.012] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:36 PM.012] Parameter name: EntityType [3/5/2021 12:59:36 PM.012] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:36 PM.012] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:36 PM.013] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:36 PM.024] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:36 PM.024] Parameter name: EntityType [3/5/2021 12:59:36 PM.024] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:36 PM.024] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:36 PM.024] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:36 PM.033] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:36 PM.033] Parameter name: EntityType [3/5/2021 12:59:36 PM.033] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:36 PM.033] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:36 PM.033] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:36 PM.044] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 12:59:36 PM.044] Parameter name: EntityType [3/5/2021 12:59:36 PM.044] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 12:59:36 PM.044] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 12:59:36 PM.044] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 12:59:51 PM.624] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLVersion?ver=nTU4CrXek4COccRlbcbNPDOJClXNKNPv4XlplIXz7Zvu0wfAy360cxDWBAbu8WECLOsZE9%2fuuKK8SCDOPOWCHoVM8D0B9ZRs0lpfrfl6MMCvcn4iIyzP1wkKXz%2fLH9F7wmrDcuXdfzSP8sHaw8hVuoBdXa6L6Oezbtyd4QZaqGYofAWOIC9Nxl%2b6D1TJFZJcR230VQmKF5WcoFE%2bp5Wr2wfBlpJrlut6XFL6FmknyqInOXkiym8hvk%2fJzMMVhDh83sbtXH9UevwpvgKf3Fm76xZO4R8a%2bN%2fW8ht%2fzDYRVfAh7TF0FnuRrDRuaB0pmp5iAaKd0ofb4yCDsSVRHAqJ4g%3d%3d] [U7Hf33toWcYv926CK4yKg1FcGKHeU2Y+g2YJTDOvBwHk/S8amhYZALq9JI3tH80wOc/nSLHbsMhz1SAVqGLMtbG4e7YvBv3V+B34dH9pvaPPXj/1OmKsuNeBt71XN5O5jhS5YHzFJko2e89YLzj178BWYB+E4Ql/ONtX6+NK1FwT2zBfNajDAmKdBS+5FYthqhBl1nQcG243PhI1szstNQ0kIKo3q1VCzPQBuhBatdwyfiXsxDNim03VC7OpPwZrcsWl3tt8waVQ5nLrq4+ocn1j6IDXVeLd15jAE1Y0smZTL3ETC9IlBswnCJJFwn082dz/CkafvTfZ4gSz88037w==] [3/5/2021 12:59:52 PM.178] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPVersion?ver=GLUFbgNxhejToGdi1FNhvGvPWHjFItR%2b3FYSfdbU9ceo5reEEjnGivCR%2fluwBA2H42F5hgayhY%2f7gHb2Pu9Dws0mjGLzRItTJ7z2%2bv2aCHijEymtFdCFprRLd0ONYHaSEDymFvRgR1JOPgjzWZu4XMWLuPEOZgpHktfVfcWRHApc2Oba%2fAm2CH2kUsVVoqdeQPKLYzax6QxDx0cHKSn0h3quzY88h31q5e%2bRpstiClZxKaGXQ%2fUN7%2bG3DLrEr%2fQLTzsxGzY%2fFggYHGuEEMKGoJcvxmAIq7G4b9626H1yxipVuA0mS%2bcaph9Gfdouc04N4BVpYlSNAbrUTTzRNYfHaw%3d%3d] [c8uESncU7Qm3IopmPWSIZ2l1MGlyi4rLP6pEtEEJ4j5eqJfLd59hOxW3CGO4GwJJzB0bTiFW89GA4JxClzlYMHGgeSBDKhG7NAGMvGxYnf1LyigAbwBk66GEgcNNJvyjg9BXy6cmbWgrd1N8gc6Avb92o36f+D75fmLehBL3nzJIpHpM2uK6PLW52RSLshSdMQqWIvTp1kKhY2l8mJxFiSVKsJLC3ZEww5NROSW/2W4UrvuadTRPfyNKpWRBL/MFhvJpTQxdK1P38Ioblw2zyPYbY+smKRZwOwI2qSNxDS0/n3Sudjj5ctp9C8MRu9L7v2j8gtvL9mwJg2MFBotemQ==] [3/5/2021 12:59:52 PM.368] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBVersion?ver=Qf6w%2f9bTj6mmQGl5AlyaCM52un6NdDbWSwW8ZDiSjUem3DwQDEBHBy01cPDLw2vlXaZ7rM1Strv9Hky4KAHupqotdFlH4M3bx5uhaRAiGqRxqUY%2bUvLsHyP2S3KoKYQPw5MA%2b8NKyi8zlyWvQYQyozhdvbbOz3T3paBNJBDpHNVIgT1KklCvHyMKRSZBrlD36hcgnbMJn5MbamT%2bLKJS5ys%2b9BhaVljXXQfVUa9E5Y8Id1%2b3D%2btvjqY24Dbsl3DNJPhKKbkgnHFlFf9ZS%2b%2f4FO9nNZUWGdS%2fggVd%2fWg9UAr0u99fUoXt7rOUhvdKttiFyvvJS4jiBIGqqAkBy11YHQ%3d%3d] [Mbn+knZ6HV0M2f7oSS0DQzN7tO+wyNHPTALzmPop147ZckMT6tol6gPWyMYJEcuWlsP1r1bV0FrjqDWyBTGA8YPn/VLbSyz3HTDf21CpChTe9+CtAQ3KUAZEF0cIff2p5l93tR1LXkeqBJgst+rR1g2yFab/7IEc9IeZ/p3PUay7SCCIQBCowFOFpxNmdL82+0qzzevy4CqAFYpnkuu9czAY5wgbyw3ZDfMmGNVVa4jXbGJaEXwXXO9lInp4/+E2nr5ea8IewlcOADdINHiK7CgTzAmYNU7DAWLFeJKEyIzeBZZgBFDHd+KEtzTM/5alGYo6ffdseziDARPDGzeKCg==] [3/5/2021 12:59:56 PM.538] LSPD First Response: [TRACE] we're on the lspdfr page [3/5/2021 12:59:56 PM.538] LSPD First Response: [TRACE] 7FF7309B9B41 [3/5/2021 12:59:56 PM.954] LSPD First Response: [TRACE] disableScriptedInput() [3/5/2021 12:59:56 PM.980] LSPD First Response: [TRACE] KILL stats page [3/5/2021 12:59:56 PM.980] LSPD First Response: [TRACE] request settings page [3/5/2021 12:59:57 PM.007] LSPD First Response: [TRACE] load settings gfx [3/5/2021 12:59:57 PM.144] LSPD First Response: [TRACE] lspdfr page finalizalation [3/5/2021 12:59:57 PM.187] LSPD First Response: [TRACE] Left btn down [3/5/2021 12:59:57 PM.257] LSPD First Response: [TRACE] left btn up [3/5/2021 12:59:57 PM.309] LSPD First Response: [TRACE] selected: -1 sub: -145 [3/5/2021 12:59:57 PM.310] LSPD First Response: [TRACE] menu depth: 0 [3/5/2021 12:59:57 PM.581] LSPD First Response: [TRACE] Left btn down [3/5/2021 12:59:57 PM.668] LSPD First Response: [TRACE] left btn up [3/5/2021 12:59:57 PM.720] LSPD First Response: [TRACE] selected: 145 sub: 1 [3/5/2021 12:59:57 PM.720] LSPD First Response: [TRACE] menu depth: 1 [3/5/2021 12:59:57 PM.721] LSPD First Response: [TRACE] currentsubitem: 1 [3/5/2021 12:59:57 PM.724] LSPD First Response: [TRACE] currentsubitem: 1 [3/5/2021 12:59:57 PM.725] LSPD First Response: [TRACE] yes: 0 [3/5/2021 12:59:57 PM.725] LSPD First Response: [TRACE] selected: 145 [3/5/2021 12:59:57 PM.951] LSPD First Response: [TRACE] Left btn down [3/5/2021 12:59:58 PM.040] LSPD First Response: [TRACE] left btn up [3/5/2021 12:59:58 PM.092] LSPD First Response: [TRACE] selected: 145 sub: 1 [3/5/2021 12:59:58 PM.092] LSPD First Response: [TRACE] menu depth: 2 [3/5/2021 12:59:58 PM.588] LSPD First Response: [TRACE] SwitchToCharacter: Manny Rivera [3/5/2021 1:00:00 PM.544] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/5/2021 1:00:00 PM.547] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/5/2021 1:00:00 PM.550] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/5/2021 1:00:00 PM.550] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/5/2021 1:00:00 PM.551] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/5/2021 1:00:00 PM.569] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:00:00 PM.575] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:00 PM.594] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:00:00 PM.594] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:00:00 PM.622] LSPD First Response: [TRACE] Julia Rodrigues (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:00:00 PM.732] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:00:00 PM.736] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:00:00 PM.741] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:00 PM.764] LSPD First Response: [TRACE] Cached 1316 decorators for index 4 [3/5/2021 1:00:00 PM.769] LSPD First Response: [TRACE] Amy Reed (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:00:00 PM.769] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:00:00 PM.770] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:00 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:00 PM.778] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:00:00 PM.778] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:00:00 PM.782] LSPD First Response: [TRACE] Hamz Latif (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:00:00 PM.783] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:00:00 PM.783] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:00 PM.788] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:00 PM.797] LSPD First Response: [TRACE] Alex Maccerano (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:00:00 PM.798] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:00:00 PM.823] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/5/2021 1:00:01 PM.036] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/5/2021 1:00:01 PM.039] LSPD First Response: [TRACE] Starting player switch [3/5/2021 1:00:01 PM.534] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLCustom?ver=c%2fFuluTbP%2bNdZWdpUrvWbDwhkZSbHYAVwO5urMGyNYCr3%2bVhF3E4At%2bSGvIrHvx%2bBvd2xqDvaRmMfQVWcbrCrqoUWT9dGqsYzsm3MqdeiIS3iKlFyuSGbvwCU0N5Q79Thmg2eZUvPRYqZU5hq4RinG5rFSZT4LXn%2bXvKUhnf4pNnOa1ORLUSVO2ouKfaEE4zZa%2b%2fCmkR9UeoJAazrJsBJkuVHJS00qdlKuMS8O2XkDzz0YvTlMADS5m9Kul1DIfeyeF4hn2F6v4uePlFLRLQYZvWwdyGnejS99w9YEkzkMs6FaEHPYeOw4RyLLk34mfJJs8IfeF%2f18l2r9YaZFHqhw%3d%3d] [F/spBavXsqG+cOOCwI6ihb2sCvXdlVDydzZvuLtKz8UCyTLN4GDeEwbG+EIXspCSJmWHbHs4Ws8hkN2m7Snv+iC+B/R7bxxjeBe6r1QcAiQyhyX8MSNtHj6KR++pElVMMf0DzjO4DF1/6iD/nrjMeQ66Ix729/owEbwrBfoJ4tLWJqcuWNcQIiVIdNKUmwsdqclQArPHocHZ9yA6ISjGztuYh+aOHrj1H9ZAbaVGeJqTHdC5eDtGeZhmk/nOzaUJquHCvQSiKkd08jwJx9vF2DTHri0sqCb9clAFE9f6Bxt8uL2WhT4E1W30vqEYeS/eU6bDUGwUXO9rU47ZUsXDPg==] [3/5/2021 1:00:01 PM.567] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPCustom?ver=esOQFSAsffqGcpYHJySZN%2fTt8D1RSF4ZIZyIRmxX%2fVqioO5lJ7F2FtUqI366XPXl9d2ocjJ92a1AcfzxFY1Zt2RoXJr16QcI32v1UO64zXtEtbFTOpHNNLWAn3vRrFGAwEH7pn8vKffNtlOL8u2mank6QJhdHKQBVZV%2ftA%2fZZZwQlIIoDtETa82FiYvQUSc5KaIIWRu1461Oq8YHOxy2jySk8zTRKro%2b3yeoA8P0yLhdCc7s3cqLrfO2mWTUO7BZRMi8e4jDm56nZDEqrW8xK0tAYZHGqmvKhUgpqtIhNKiZoBraQiKuNpH4BLCKFKI%2bhYzFG8S%2feVKXS%2fwHl81LdQ%3d%3d] [VX4Egisqfh1SiqUVME4y6W4RHt4iHf5spLKVAjT9YdwGRwsMCa5pPhLKVNNZ77pHhXnpkoNz7g9vpeg1WPct6VpYRqIYbyuEuM/WojkcXUL8LHsYsdm9IlbIfusWQ6Uethni8tlZnzxcFL1sBibEaMzhKMH6mX+aQ5LBLqbqX6Kw3g3GzwXNI2zWkLURLvwJa2BT9F/Hc6gEHOxkjz6vZRV/2wvW8hemERlVzhAQztuKwkQgxz2Bvd/aJkAOQ8J762/MxQxOkhjNrujCWPfTWmS7IKluXfSajXuzuroW0/QojV2FJcXnIssDP4VjgK2qVWlwMwdSkqngCPP3PI5u1A==] [3/5/2021 1:00:01 PM.699] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBCustom?ver=YU59QMg9A%2b01j7VBqGXo3fGvK87KJPmBQ8JvN36Tsw8c1k%2bTpMHdxhc4kuyMnYpwHJ2BlTjHHsRC%2bZx%2bavsCdD4QtUn43tnGRGkvopdIWbsmMrXTPAGp3XPAxNZHNrSJDxlmml3F4hC9QJlJPZqm2rik%2fw2NhDhsp6UiqbvybkNdtC4gjL9Vi5dDLIRD4iNCln8hCQKtSPT%2fdrSdeMqCF%2bFxoStFMPk8knGnd%2bOOYZ9D8Qfii1YSKPPO%2fJUkGGoLFxEYZRE5AKAQzVrE9STuk1f0hmHsfz4fnnPgYUB9Nmn3xp9RyOx3gza%2baw5E6PHW2z5t3hrogdChJTSkidv0eg%3d%3d] [pff98is1Ij74H3wjQdId/wYxRl0VRFsf2eYWWGxDJqNgR0e0kUjYRh4amQNiUQn98RtPFRqPBiduj1r0huH7mr6rgcvwvc3K9EjI8jeJZ3lRvW9BtDqQnCgDMcQ8s5ZhjdnLXxcSYFo02X5D5l8HAO5PIGr6k8xScCmDVKCCIWgwcAuS2aK2WI/TcRxHmCIblHRqTZCbTljQSu0YCt5CsbMg1J1Wqzfl0UJmXAytkFzIIMWOzRryF18Kd21HFfxps32GmA/lXqJOe1opPCAxN/6AAJ5LbRLJha+wFMKPp+Prn9epOlqk1jn+8Qmw5ykyHbbEUjzlu/GxUvIXq+dCIQ==] [3/5/2021 1:00:03 PM.551] LSPD First Response: [TRACE] Player switch done [3/5/2021 1:00:03 PM.552] LSPD First Response: [TRACE] currentsubitem: 1 [3/5/2021 1:00:03 PM.552] LSPD First Response: [TRACE] yes: 0 [3/5/2021 1:00:03 PM.552] LSPD First Response: [TRACE] selected: 0 [3/5/2021 1:00:05 PM.876] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:00:05 PM.876] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:05 PM.891] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:00:05 PM.892] LSPD First Response: [TRACE] Created police at X:-583.8129 Y:-11.0885 Z:45.24227 [3/5/2021 1:00:05 PM.904] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:05 PM.909] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:00:05 PM.910] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:00:05 PM.910] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:00:05 PM.915] LSPD First Response: [TRACE] Henk Tank (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:00:05 PM.929] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:05 PM.934] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:00:05 PM.935] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:00:05 PM.935] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:00:05 PM.939] LSPD First Response: [TRACE] Carlos Peach (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:00:05 PM.953] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/5/2021 1:00:06 PM.554] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLVerifyCode?code=MM%2bSAufL9wNgg7vLjcN%2fKZzJQjk69xYGee%2bxA21zfCbjGju1ywlFt%2fuJXTHD5KYUE0QzeRM2qjkJfJApwx5A%2ftZHtcMr3sTzDI3jTRoBc85z%2fsQMTrYnAIVyfhIjK0zg0BYA4%2f2WuAckKVh3OrBGZE7%2fmU9%2ftnyRpFLDktJXZ%2fhaDTuMI7jWfZHoVAnleOKByWbnZVGc9nuL880TitLowiJI6E4S7ryglJ85%2bOOocY1M7CGPf8Y1Pdq%2fGWmDFbeFendw%2b4%2b6z78alAAJarvYytHY8xqkjhbzNCL5KlBnfpnUhQ8E3K2pWGkDcNAp8KMxI%2bEyQnsQthfjOrJh5yNamg%3d%3d&ver=A0LRSIoPemffVkyBUkCQ5tJNGISv2K3vwNGoGXmkwSADvidGOs3HL2EuxzDUbYfE%2bxnJHz%2b%2bY5hiOmNy3jEcs26fdlgq%2bIqCrWVvcLbdyYJHurV9KNRkRFxOqvAoZpjFHXJazrDAIEbkb4VKst6MkHn3G%2bpOX%2bJvmVPOiINN31WDlXiRY61U6fabnbkKjNeX%2bj6mRj1Z%2bKEB5YKtp%2fawfSwrd1Vpqmu81WYcUAfQaJLvgG3HQgZazwoeaq5aKSmlPd8Fwr0A3musGNWdoblpofwBoVm9k6tm2W2OizHNmTD2gWoRTQk9xZT1p%2fbOCW8dAwbQIwW0B2rSfGPhVGoymw%3d%3d] [FcwBajtXGCW6W7jxgkOUvy8CKhmPZbt6twGaPs/YrZcfJSxBKZUDJOROarLyFyHcn+NeSsaOcH5q62caXAxDnasWqxhbhP80askWLmoi32kB6ayVtnVdZhHFsHcO9J8Tqo3G/KdHKnf6fgeGrdKLK+XcPv1t1Mha3wYe97Iv3u8prSCLiwxql3UUI6R4ecR418s3xf+w+DwGWIsNHeyIInVJMhzEFJrdxoTdMSnSg4yWNNpn1Z50FssRIcnpxmHyzONgSG9l/ZwGo1lFHlO/FVxtSk6rug0Fph1fL1+Risfkh3BfhvMC56KhcGq2l4HgEU4VGQMEGdOfL3tf8SvSrw==] [3/5/2021 1:00:06 PM.578] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPVerifyCode?code=jw6uOL%2fP3ZWEA1V9IkMLc4cav8%2f70y7qYDiJZsUtKDelMV%2bJw6csf8%2bw%2bAH2DgkG7u7lhbUUgKheFSCTH9sJDx6qsoO226LbC86UkIkj49JuN5uIVWQOI1Sp8C2rVc%2bIzfHlzz%2b%2bM2aaEWVuV7BYhE9he7NJ%2fW3Su4sDbcyUy%2fSLaP54gKMj9QqgHhyuIYyLlYnV6rKbFBGV4bvIhOS5uimalfQy6DpmgnR39isNnUE5BkhU%2fdyZZ7rQlQ5jkg%2b13vPSLBcGAWXuhek1ajrcHC2NiIix5swhXdFXyWbqCyoFwK%2fzZDbY%2bbSzJbWGTKhH%2b5rWsAEwYy1VgWcuY%2bJSIg%3d%3d&ver=jnRWWb3d7VS37OfrMulolnfiwCc3c5Y%2bUg%2bNkM4KZBVF3qQzNb%2fONou8ONRZ7mwV2htrhkGQTKUPQqPp9B4BOg%2b%2bdL1LaUHQMQ4CjBXUN5LRWsZt4bFurppZ2%2bv94k%2f8%2bP3vPOCQe1RbyGEU%2fm0%2fUUKLsFEezicVAn%2bK2SQpYBzJ9hVgpagUoMx3XXHxZV2MQt4LT%2blKp1%2fTWLz50Tkt91TdnJKJ5UwFo9K9miiDRUESUj1sfbNSbrGqIzCPgeWwDdGO8qnxlXqovIu77d67UPCxTFTwYaXgAf%2fcvlHH9VQL4LhAuzyLkoXtQqpLRlifbfbqYkEgjydtMf%2fzZm8wbw%3d%3d] [i+SSmt8PPg5eIl3nIG52m+4dqFshzWL7BRlyr4MJUvrK6wi8Qyo7yfbzfnyAoaZN8NvKAwpGVKpdns7dKCXuePT7mWMcs2cJxY28HGtWflxzDZp2nZF1h9rw522h2LGcNjuTHEm6lMRiL5hDkqSYflRtgbJpL9lxdQCHrn9AapxaUtfB62qUG9LhkxbJmygOkBDUuanRQAI1nqxsOZm5sWcqBedrEeJIGJBW/zYp1gufrcxdXYU711duwU/SUUXNVGZ0Km+TpVmVfxpvnv4rXgPt/sp01fWUHZPpUo0Z9h7Yn+OWiwtVnb+/F6UGcVb4U3jaVS5Ld0EIwMhNHdhf/Q==] [3/5/2021 1:00:06 PM.735] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBVerifyCode?code=RchAzZPFwYY2UYiYhS%2bMqKhsfwwqkK%2bjqQryyfrS4jizkV418f9jcjeNCC%2faTL30DnPAdc0ytic4jJX1AijGq8fQD4lR9bvUEnQAr4J3Jzg26F8ojoQLK%2fOlj7izW9T80JskTH5q4ZE6dErQnT1Oif52SilBGixdk8XF2ldJwHXB759MT8rXC1Qh1Ag%2f2RvVp1nt3x9Kzj0HcClsfT54Ygpu3knlBUix8ee%2b0s%2fZ9DYe5doBDU%2frgqel0t1hIv3fi%2f7mk1gkFoW2j93vvIAWHnOeNHcrwI5Kr9ecnVHwNxM8g9Xb9vrNFAPU1TU5gKQa29tjjsufGiB82EQLnXhmnQ%3d%3d&ver=Rk8M2bndm4vmg9Vcf8Shk8k6lbeztkYN4pKsgOLbRccRS80gcFDDzNNDAKPoneUv6VKb%2bTbTcrr6qx0n%2bl5pgdJIlRVZ3KPrFZ0uGArg6YHedbdjC8llsWKmNbi6cyJsdH0KVS1XPrUbu1WmVnkw0na4D2pLqSS65sa0K5myfJWmFb9kYzajtVDvdg%2fcA4Mq%2bsdShUIzZQx12eT6cHZmJxFTq4vAbf3NhdXiSdhUSgAXqgn4S18N%2f6mYJzyj4yN%2bSlksPKyCoxXBMul9EjAYwS%2bKqY%2bDX%2bm5Ik2zlPZaUzInAupDiAlAbDCTi8RS7H5tC2nZ7WLWKukQUq2oX963FQ%3d%3d] [hPL6A3pndM2iVRZRMhEj3ZWJJXXno6QwYW5W0AiwQdvcM/zcb+hUAqBQo1vtz6sSEjbEOm6Cypo8P07Iy3Ah/M2+alZo8gKcdq2LEaHJp32ayvsHS6vkmcs99NU6rYisGHO2vxqdR/kEPuQVX662yC3QKBE8eyJZuJawLyBiG/vdgJCHIPk8PAe2wdfJINbytES8ogk1fcj6z5NwLnM+xGqJgFkKzZh6u30I9TKiPQd7I6ZX14/Ut+0B66hHV0gXGADGvCKtdZRvofEc2LVEKZR+V/cN1qwjzZF+UwlznPwPSuGaheABS+PEC4h3n1IlykjE4yZhwNgFp6OJ+rOcyw==] [3/5/2021 1:00:08 PM.741] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [3/5/2021 1:00:10 PM.701] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:00:10 PM.701] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:00:10 PM.702] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/5/2021 1:00:10 PM.702] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/5/2021 1:00:10 PM.705] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [3/5/2021 1:00:10 PM.724] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:00:10 PM.724] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:00:10 PM.725] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/5/2021 1:00:10 PM.725] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/5/2021 1:00:11 PM.696] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:00:11 PM.696] LSPD First Response: [TRACE] Jean Papineau (S_M_Y_COP_01) was set as a cop [3/5/2021 1:00:11 PM.696] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:00:11 PM.696] LSPD First Response: [TRACE] Jesse Crow (S_M_Y_COP_01) was set as a cop [3/5/2021 1:00:13 PM.758] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:13 PM.759] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:13 PM.759] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:13 PM.759] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:13 PM.760] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:13 PM.760] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:13 PM.760] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:13 PM.760] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:14 PM.746] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:00:14 PM.746] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [3/5/2021 1:00:14 PM.747] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [3/5/2021 1:00:14 PM.747] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:00:14 PM.747] LSPD First Response: [TRACE] Created police at X:407.7591 Y:-1005.385 Z:28.26613 [3/5/2021 1:00:14 PM.747] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [3/5/2021 1:00:14 PM.747] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:00:14 PM.752] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:14 PM.758] LSPD First Response: [TRACE] Nikki Santino (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:00:14 PM.758] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/5/2021 1:00:14 PM.758] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:00:14 PM.763] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:14 PM.768] LSPD First Response: [TRACE] Alissa Keeran (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:00:14 PM.768] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/5/2021 1:00:14 PM.768] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:00:14 PM.773] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:00:14 PM.778] LSPD First Response: [TRACE] Johnny Sherwood (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:00:14 PM.779] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/5/2021 1:00:18 PM.617] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:18 PM.618] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:18 PM.618] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:18 PM.618] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:18 PM.618] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:18 PM.618] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:18 PM.619] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:18 PM.619] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:19 PM.664] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:19 PM.664] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:19 PM.664] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:19 PM.664] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:19 PM.665] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/5/2021 1:00:19 PM.665] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/5/2021 1:00:19 PM.665] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/5/2021 1:00:19 PM.665] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/5/2021 1:00:21 PM.632] LSPD First Response: [TRACE] Launching new encounter for Mario Verlotti [3/5/2021 1:00:21 PM.635] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/5/2021 1:00:26 PM.135] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/5/2021 1:00:26 PM.135] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/5/2021 1:00:26 PM.135] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/5/2021 1:00:26 PM.135] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/5/2021 1:00:26 PM.135] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/5/2021 1:00:26 PM.136] LSPD First Response: [TRACE] Player too far away from possible suspect [3/5/2021 1:00:26 PM.137] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/5/2021 1:00:26 PM.137] LSPD First Response: [TRACE] StageOnFinished [3/5/2021 1:00:26 PM.138] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/5/2021 1:00:26 PM.138] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/5/2021 1:00:26 PM.139] LSPD First Response: [TRACE] Finishing crime Cold cases [3/5/2021 1:00:26 PM.139] LSPD First Response: [TRACE] Finishing all logic for Mario Verlotti [3/5/2021 1:00:26 PM.140] LSPD First Response: [TRACE] Crime finished [3/5/2021 1:00:26 PM.154] LSPD First Response: [TRACE] Ped Johnny Sherwood has become idle again [3/5/2021 1:00:26 PM.154] LSPD First Response: [TRACE] Ped Alissa Keeran has become idle again [3/5/2021 1:00:26 PM.154] LSPD First Response: [TRACE] Ped Nikki Santino has become idle again [3/5/2021 1:00:27 PM.628] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [3/5/2021 1:00:27 PM.628] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [3/5/2021 1:00:28 PM.162] LSPD First Response: [TRACE] It has been 50 seconds since the last callout [3/5/2021 1:00:28 PM.164] LSPD First Response: Creating AssaultOnOfficer from UK_Callouts.Callouts.AssaultOnOfficer, UK Callouts, Version=2.3.1.2, Culture=neutral, PublicKeyToken=null [3/5/2021 1:00:28 PM.166] LSPD First Response: [TRACE] Callout created: #1 [3/5/2021 1:00:28 PM.619] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [3/5/2021 1:00:28 PM.619] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [3/5/2021 1:00:28 PM.629] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [3/5/2021 1:00:30 PM.459] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:00:30 PM.462] LSPD First Response: OP_警员_调度 [警官报道] 状态检查 [3/5/2021 1:00:30 PM.463] LSPD First Response: [TRACE] User accepted callout [3/5/2021 1:00:30 PM.720] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:00:30 PM.720] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was set as a cop [3/5/2021 1:00:32 PM.277] LSPD First Response: [TRACE] navigated away later on after load [3/5/2021 1:00:34 PM.749] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was damaged. [3/5/2021 1:00:35 PM.760] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was damaged. [3/5/2021 1:00:36 PM.771] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was damaged. [3/5/2021 1:00:40 PM.769] LSPD First Response: [TRACE] Released 0 entities from Marker #5 Content Manager [3/5/2021 1:00:40 PM.769] LSPD First Response: [TRACE] Instance cleaned (Marker #5) [3/5/2021 1:00:40 PM.772] LSPD First Response: [TRACE] Thread Marker #5 has been shut down [3/5/2021 1:00:42 PM.855] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was damaged. [3/5/2021 1:00:46 PM.907] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) was damaged. [3/5/2021 1:00:49 PM.572] LSPD First Response: [TRACE] Created new chase [3/5/2021 1:00:49 PM.573] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:49 PM.573] LSPD First Response: [TRACE] Took ownership of cop for chase [3/5/2021 1:00:49 PM.577] LSPD First Response: [TRACE] Cop added to chase [3/5/2021 1:00:49 PM.578] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:49 PM.578] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/5/2021 1:00:49 PM.597] LSPD First Response: [TRACE] Suspect added to chase [3/5/2021 1:00:49 PM.603] LSPD First Response: [TRACE] Pursuit menu was reset. [3/5/2021 1:00:49 PM.604] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:00:49 PM.604] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/5/2021 1:00:49 PM.604] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/5/2021 1:00:49 PM.606] LSPD First Response: OP_警员_调度 [警官报到] 状态检查 [3/5/2021 1:00:49 PM.606] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:00:49 PM.624] LSPD First Response: [TRACE] Starting chase [3/5/2021 1:00:49 PM.677] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/5/2021 1:00:49 PM.677] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:00:49 PM.678] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:49 PM.706] LSPD First Response: [TRACE] Cop Hamz Latif reassigned to Jaime Narizon [3/5/2021 1:00:49 PM.707] LSPD First Response: [TRACE] Cop added to chase [3/5/2021 1:00:49 PM.716] LSPD First Response: [TRACE] Cop Jake Charlton reassigned to Jaime Narizon [3/5/2021 1:00:49 PM.717] LSPD First Response: [TRACE] Jake Charlton now monitoring Jaime Narizon [3/5/2021 1:00:49 PM.717] LSPD First Response: [TRACE] Hamz Latif now monitoring Jaime Narizon [3/5/2021 1:00:49 PM.717] LSPD First Response: [TRACE] Player now monitoring Jaime Narizon [3/5/2021 1:00:49 PM.761] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/5/2021 1:00:49 PM.761] at KEydbECxpekOATlirAyoTQKWgQvk.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.761] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.761] at TExobbdbxEiRCcvMcgZKxFAHwGDV.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.762] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/5/2021 1:00:49 PM.762] at RswdjgigFXaKutZZXGeNBcEFMmrSA.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.762] at RftXxOzKvaPCfnEqsfYyAuzuPAUw.ayPxmtnfselSohcCpJUAzURXbKjM(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.762] at NRuDiaLgPRopIFTYxdxBbbtUiXTD.kxFWzwBvVecQAFUnKJZswbWSQtYJ(gdncxGxpBsbvuMRSWsoBlPwRIOIS ) [3/5/2021 1:00:49 PM.981] LSPD First Response: [TRACE] Suspect starting fighting [3/5/2021 1:00:50 PM.444] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) entered combat with target: Jaime Narizon (A_M_Y_STWHI_02) [3/5/2021 1:00:50 PM.687] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:50 PM.688] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:50 PM.730] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/5/2021 1:00:50 PM.735] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/5/2021 1:00:50 PM.781] LSPD First Response: [TRACE] Report Voice: [3/5/2021 1:00:51 PM.328] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:00:51 PM.686] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:51 PM.686] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:51 PM.739] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:00:51 PM.740] LSPD First Response: [TRACE] Visual regained event fired [3/5/2021 1:00:51 PM.740] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:00:52 PM.747] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:52 PM.747] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:53 PM.790] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:53 PM.790] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:54 PM.645] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:00:54 PM.829] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:54 PM.829] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:56 PM.375] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:56 PM.375] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:57 PM.012] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/5/2021 1:00:57 PM.012] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:00:57 PM.012] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:57 PM.012] LSPD First Response: [TRACE] Cop Alex Maccerano reassigned to Jaime Narizon [3/5/2021 1:00:57 PM.012] LSPD First Response: [TRACE] Cop added to chase [3/5/2021 1:00:57 PM.013] LSPD First Response: [TRACE] Alex Maccerano now monitoring Jaime Narizon [3/5/2021 1:00:57 PM.226] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/5/2021 1:00:57 PM.226] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:00:57 PM.226] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:57 PM.226] LSPD First Response: [TRACE] Cop Amy Reed reassigned to Jaime Narizon [3/5/2021 1:00:57 PM.227] LSPD First Response: [TRACE] Cop added to chase [3/5/2021 1:00:57 PM.227] LSPD First Response: [TRACE] Amy Reed now monitoring Jaime Narizon [3/5/2021 1:00:57 PM.434] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:57 PM.435] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:57 PM.746] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/5/2021 1:00:57 PM.746] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:00:57 PM.746] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/5/2021 1:00:57 PM.746] LSPD First Response: [TRACE] Cop Julia Rodrigues reassigned to Jaime Narizon [3/5/2021 1:00:57 PM.747] LSPD First Response: [TRACE] Cop added to chase [3/5/2021 1:00:57 PM.747] LSPD First Response: [TRACE] Julia Rodrigues now monitoring Jaime Narizon [3/5/2021 1:00:58 PM.495] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:58 PM.495] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:00:59 PM.002] LSPD First Response: [TRACE] Manny Rivera (MP_M_FREEMODE_01) was damaged. [3/5/2021 1:00:59 PM.549] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:00:59 PM.549] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:00 PM.135] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:00 PM.581] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) left combat. [3/5/2021 1:01:00 PM.616] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:00 PM.616] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:01 PM.697] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:01 PM.697] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:02 PM.317] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:01:02 PM.758] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:02 PM.758] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:03 PM.810] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:03 PM.810] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:04 PM.880] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:04 PM.891] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:04 PM.891] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:05 PM.139] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:05 PM.955] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:05 PM.955] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:06 PM.339] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:01:07 PM.019] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:07 PM.019] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:08 PM.069] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:08 PM.069] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:08 PM.856] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:01:09 PM.637] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:09 PM.637] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:10 PM.504] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:10 PM.647] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:10 PM.692] LSPD First Response: [TRACE] Jaime Narizon (A_M_Y_STWHI_02) was damaged. [3/5/2021 1:01:10 PM.698] LSPD First Response: [TRACE] Ped damaged by player with Pistol at 0. Could see player: False [3/5/2021 1:01:10 PM.763] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:10 PM.763] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:11 PM.806] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:11 PM.843] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:11 PM.843] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:12 PM.084] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:12 PM.822] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:12 PM.891] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:12 PM.891] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:13 PM.962] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:13 PM.962] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:15 PM.032] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:15 PM.032] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:15 PM.656] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:15 PM.658] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:16 PM.084] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:16 PM.084] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:16 PM.937] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:17 PM.122] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:17 PM.122] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:17 PM.226] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:17 PM.970] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:18 PM.204] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:18 PM.204] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:19 PM.285] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:19 PM.285] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:20 PM.345] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:20 PM.345] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:20 PM.675] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:20 PM.827] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:21 PM.401] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:21 PM.402] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:21 PM.846] LSPD First Response: [TRACE] PunchSuspect [3/5/2021 1:01:22 PM.107] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:22 PM.324] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) entered combat with target: Jaime Narizon (A_M_Y_STWHI_02) [3/5/2021 1:01:22 PM.389] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:22 PM.475] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:22 PM.475] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:23 PM.134] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:23 PM.538] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:23 PM.538] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:24 PM.606] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:24 PM.606] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:24 PM.976] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:01:25 PM.643] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:25 PM.643] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:25 PM.682] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:25 PM.933] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:26 PM.691] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:26 PM.691] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:27 PM.215] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:27 PM.479] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:27 PM.789] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:27 PM.789] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:28 PM.236] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:28 PM.866] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:28 PM.866] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:29 PM.944] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:29 PM.944] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:30 PM.690] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:31 PM.019] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:31 PM.019] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:31 PM.070] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:32 PM.071] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:32 PM.071] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:32 PM.098] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/5/2021 1:01:32 PM.098] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [3/5/2021 1:01:32 PM.362] LSPD First Response: [TRACE] PunchSuspect [3/5/2021 1:01:32 PM.363] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:32 PM.619] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:33 PM.024] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/5/2021 1:01:33 PM.114] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:33 PM.114] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:33 PM.129] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/5/2021 1:01:33 PM.129] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [3/5/2021 1:01:33 PM.380] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:33 PM.466] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) left combat. [3/5/2021 1:01:34 PM.210] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:34 PM.210] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:35 PM.273] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:35 PM.273] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:35 PM.692] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:36 PM.205] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:36 PM.311] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:36 PM.311] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:36 PM.388] LSPD First Response: [TRACE] Surrender 2? [3/5/2021 1:01:36 PM.492] LSPD First Response: [TRACE] Jaime Narizon (A_M_Y_STWHI_02) was damaged. [3/5/2021 1:01:36 PM.493] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False [3/5/2021 1:01:36 PM.517] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) entered combat with target: Jaime Narizon (A_M_Y_STWHI_02) [3/5/2021 1:01:36 PM.812] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:01:37 PM.026] LSPD First Response: [TRACE] Jake Charlton (S_M_Y_COP_01) left combat. [3/5/2021 1:01:37 PM.387] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:37 PM.387] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:37 PM.576] LSPD First Response: [TRACE] Told to go to far position on foot [3/5/2021 1:01:38 PM.478] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:38 PM.478] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:39 PM.549] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:39 PM.549] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:40 PM.596] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:40 PM.596] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:40 PM.690] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:41 PM.672] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:41 PM.672] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:42 PM.729] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:42 PM.729] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:43 PM.776] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:43 PM.776] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:44 PM.827] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:44 PM.827] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:45 PM.693] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:45 PM.856] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:45 PM.856] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:46 PM.902] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:46 PM.902] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:47 PM.940] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:47 PM.940] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:48 PM.997] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:48 PM.997] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:50 PM.054] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:50 PM.054] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:50 PM.703] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:51 PM.112] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:51 PM.112] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:52 PM.192] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:52 PM.192] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:53 PM.233] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:53 PM.233] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:54 PM.325] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:54 PM.326] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:55 PM.420] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:55 PM.420] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:55 PM.704] LSPD First Response: [HeliAssist] 请求追捕直升机 [3/5/2021 1:01:56 PM.505] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:56 PM.505] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:57 PM.573] LSPD First Response: [TRACE] Probing 0 cops [3/5/2021 1:01:57 PM.573] LSPD First Response: [TRACE] No eligible cop found [3/5/2021 1:01:58 PM.187] LSPD First Response: [TRACE] Aborting CopBustPed: Busting done [3/5/2021 1:01:58 PM.189] ABORT BUST [3/5/2021 1:01:58 PM.199] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.199] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/5/2021 1:01:58 PM.201] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/5/2021 1:01:58 PM.203] LSPD First Response: [TRACE] Removed ped chase strategy [3/5/2021 1:01:58 PM.203] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Visual lost event fired [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Removed ped chase strategy [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Removed ped chase strategy [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Removed ped chase strategy [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Removed ped chase strategy [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Suspect freed [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/5/2021 1:01:58 PM.204] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.205] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/5/2021 1:01:58 PM.206] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.206] LSPD First Response: [TRACE] Freeing cop: Jake Charlton [3/5/2021 1:01:58 PM.206] LSPD First Response: [TRACE] Cop freed [3/5/2021 1:01:58 PM.206] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/5/2021 1:01:58 PM.206] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/5/2021 1:01:58 PM.223] LSPD First Response: [TRACE] No nearby vehicle found for suspect transport, requesting new transport unit [3/5/2021 1:01:58 PM.223] LSPD First Response: [TRACE] Issuing backup request for prisoner transport [3/5/2021 1:01:58 PM.233] LSPD First Response: [3/5/2021 1:01:58 PM.233] LSPD First Response: ============================== [3/5/2021 1:01:58 PM.233] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/5/2021 1:01:58 PM.233] LSPD First Response: ------------------------------ [3/5/2021 1:01:58 PM.233] LSPD First Response: Origin: Game fiber "SuspectTransportManager". [3/5/2021 1:01:58 PM.233] LSPD First Response: ------------------------------ [3/5/2021 1:01:58 PM.233] LSPD First Response: Exception type: System.NullReferenceException [3/5/2021 1:01:58 PM.233] LSPD First Response: Exception message: Object reference not set to an instance of an object. [3/5/2021 1:01:58 PM.233] LSPD First Response: ------------------------------ [3/5/2021 1:01:58 PM.233] LSPD First Response: Inner exceptions: [3/5/2021 1:01:58 PM.233] LSPD First Response: ------------------------------ [3/5/2021 1:01:58 PM.233] LSPD First Response: Stack trace: [3/5/2021 1:01:58 PM.234] LSPD First Response: at SGowLJMPbzsgviQYtymrctqpJuLB.YPkrlkEDNAVEMdPAnAhKqGPxsUzF(bnGSCQNqspPZirVynXtgroraZMZA ) [3/5/2021 1:01:58 PM.234] at SGowLJMPbzsgviQYtymrctqpJuLB.ycRDcXKrDsyQImgAvNAPoLoEwLul(bnGSCQNqspPZirVynXtgroraZMZA ) [3/5/2021 1:01:58 PM.234] at SGowLJMPbzsgviQYtymrctqpJuLB.iyhmlvExTXiXRJfiYUglTAgfjbFK(bnGSCQNqspPZirVynXtgroraZMZA ) [3/5/2021 1:01:58 PM.234] at SGowLJMPbzsgviQYtymrctqpJuLB.KyIVGEvPNIAzVYvZuYuujftVcteN() [3/5/2021 1:01:58 PM.234] at bRjhkciihTBrPMizCFyNcNMfuKxkA.pEIDvGWURXNkRJqUikaPMekvPjQQ() [3/5/2021 1:01:58 PM.234] at Rage.GameFiber.Main() [3/5/2021 1:01:58 PM.234] LSPD First Response: ============================== [3/5/2021 1:01:58 PM.234] LSPD First Response: [3/5/2021 1:01:58 PM.241] LSPD First Response: [FATAL] Forced termination [3/5/2021 1:01:58 PM.242] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/5/2021 1:01:58 PM.242] LSPD First Response: [WARN] Chase still active, terminating manually [3/5/2021 1:01:58 PM.243] LSPD First Response: [TRACE] Ending chase [3/5/2021 1:01:58 PM.243] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.243] LSPD First Response: [TRACE] Freeing cop: Hamz Latif [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Cop freed [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Freeing cop: Alex Maccerano [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Cop freed [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Freeing cop: Amy Reed [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Cop freed [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Freeing cop: Julia Rodrigues [3/5/2021 1:01:58 PM.244] LSPD First Response: [TRACE] Cop freed [3/5/2021 1:01:58 PM.245] LSPD First Response: OP_警员_调度 [警官报到] 状态检查 [3/5/2021 1:01:58 PM.245] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/5/2021 1:01:58 PM.245] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/5/2021 1:02:00 PM.340] LSPD First Response: [INFO] LSPDFR has shut down [3/5/2021 1:02:01 PM.289] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: LSPDFR has probably been Ended. ThreadAbortException -> Closing Fiber now... [3/5/2021 1:02:01 PM.312] LSPD First Response: ComputerLite: Controls.startControlThread-2 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.312] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.312] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.312] at CompuLite.Controls.<>c.‬‏‎‭‫‬‭‎‪‫‎‌‪‪‎‌‏‎​‮‮() [3/5/2021 1:02:01 PM.312] at CompuLite.Controls.<>c.b__2_0()] [3/5/2021 1:02:01 PM.322] LSPD First Response: CompuLite: startVerifyCompuLiteThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.323] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.323] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.323] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.323] at CompuLite.Controls.<>c.​‬‏‍‍‫‮‏‬‌‎‏‭‎‏‭‬‮‫‌‬‪‮(Int32 ) [3/5/2021 1:02:01 PM.323] at CompuLite.Controls.<>c.b__0_0()] [3/5/2021 1:02:01 PM.385] LSPD First Response: StopThePed: Controls.handleContextMenu 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.386] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.386] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.386] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.386] at :71}8r;X\]'2WpI9Q2c">@JT-%.‭‍‬‪‎‫‏‭‬‪‌‍‬‫‌‏‫‮​‍‏‏‏​‬‮‮‏‮(Int32 ) [3/5/2021 1:02:01 PM.386] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫‬‍‌‪‮​‍‭‎‬‭‪​‎‭‪‪‪‫‏‪‎‭‫‌‭‮() [3/5/2021 1:02:01 PM.386] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‬‌‍‏‫‫‫‍‬‏‏‭‪‎​‬‏‮‏‬‬‌​‫‭‏‮()] [3/5/2021 1:02:01 PM.483] LSPD First Response: StopThePed: SelfTransport.startSelfTransportThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.483] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.483] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.483] at ‎​‏‮‍‬‏‫‍‍‭‬‫‌‭‭​‪‍‌‫‏‍‮‪‮.‌‎‭‪‮‍‍‫‭‪‫‌‎‬‭‮‍‫‍‏‬‬​‍‪‮.‏‍‪‬‪‌‬‬​‎‫‌‬‬‮‎‬‍‏​‮() [3/5/2021 1:02:01 PM.483] at ‎​‏‮‍‬‏‫‍‍‭‬‫‌‭‭​‪‍‌‫‏‍‮‪‮.‌‎‭‪‮‍‍‫‭‪‫‌‎‬‭‮‍‫‍‏‬‬​‍‪‮.‮‬‮‪‍‫‏‏‍‮‫‍‌‪‏‬‭‍‪‏​‌‬‎‮()] [3/5/2021 1:02:01 PM.494] LSPD First Response: StopThePed: startVerifyStopThePedThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.494] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.494] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.494] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.494] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‏​‌‏‍‫​‭‍‏​‫‬‫‬‮‎​‎‪​‏‪‌‮‏‬‏‭‌‮(Int32 ) [3/5/2021 1:02:01 PM.494] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‍‎‍‮​‍‬‍‬‏​‍‏‌‮‫‎‌‫​‎‌‪‏‮()] [3/5/2021 1:02:01 PM.515] LSPD First Response: UltimateBackup: Controls.startMainThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.516] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.516] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.516] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.516] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‬‎‌‎‌‮​‬​‌‍‏‬​‭‬‍‪‫‪‮(Int32 ) [3/5/2021 1:02:01 PM.516] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.​‌‍‪‎‫‌‍‌‮‍​‎‌‭‫‫‭‭‮‍‮‏‮()] [3/5/2021 1:02:01 PM.526] LSPD First Response: UltimateBackup: Controls.startKeyboardControlThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.527] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.527] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.527] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‎‍​‍‬‍‫‍‬‮‫‎‮‫‍‍‮‬​​‏‍‪‍‭‭‭‎‮() [3/5/2021 1:02:01 PM.527] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‎‎‫‮‪‮‍‍‍‎‭‮‫‪‌‌‬‫‪‏‬‮‎‌‮()] [3/5/2021 1:02:01 PM.547] LSPD First Response: UltimateBackup: Controls.startPartnerBackupThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.548] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.548] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.548] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.548] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‬‎‌‎‌‮​‬​‌‍‏‬​‭‬‍‪‫‪‮(Int32 ) [3/5/2021 1:02:01 PM.548] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‫‎‏‪‮‭‭‬‏‪‭​‬‪​‪‬‫‮‍‍‌‍‎‮‮()] [3/5/2021 1:02:01 PM.558] LSPD First Response: UltimateBackup: startVerifyUltimateBackup 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.559] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.559] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.559] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.559] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‬‎‌‎‌‮​‬​‌‍‏‬​‭‬‍‪‫‪‮(Int32 ) [3/5/2021 1:02:01 PM.559] at ‪‎‪‬‮‬‬‫‍‮‬‮‪‎​‫‮‫‭‎‍‏‫‌​‮.​‮‭‫‏‌‬‮‬‎‮​‍‬‎‬‬​‍‬‪‮.‬‮‍‬‍‎‭‫‍‭​‬‪‫‪‭‮‍‍‮‌‎‫‪‮()] [3/5/2021 1:02:01 PM.560] LSPD First Response: StopThePed: Controls.startMainControlThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.560] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‬‌‍‏‫‫‫‍‬‏‏‭‪‎​‬‏‮‏‬‬‌​‫‭‏‮() [3/5/2021 1:02:01 PM.561] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‪‪‮‍‌‏‏‌‪‪‪‫‏‭‫​‭‏‮‎​‮‫‌‏‎‮()] [3/5/2021 1:02:01 PM.580] LSPD First Response: StopThePed: Controls.startMainControlThread-entityManagementThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.580] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.580] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.580] at :71}8r;X\]'2WpI9Q2c">@JT-%.​‏‍‬‍‪‮​‪‮‭‏​‭​​​‫‫‍‮‎‪‎‏​‬‮‌‮() [3/5/2021 1:02:01 PM.580] at :71}8r;X\]'2WpI9Q2c">@JT-%.‌‮‭‬‍‬‌​​‎‌‭‪‬‭‍‍‌​‏‫‎​​‪‌‮() [3/5/2021 1:02:01 PM.580] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‫‪​​‮‎‪‪‬‍‏‍‎‮‭‪‫‍‌‮‌​‫‍‫‬‫‮()] [3/5/2021 1:02:01 PM.601] LSPD First Response: StopThePed: Controls.startArrestMonThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.602] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.602] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.602] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‫‮‬‮‬‪‍‪‮‫‏‭‪‮‏‬‌‍‎‎‌‬‍‏‏‫‮() [3/5/2021 1:02:01 PM.602] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‬‭‪‎‫‌‫‮​‫‭‪‍‌‪‮‮‫‍​‫‬‮()] [3/5/2021 1:02:01 PM.624] LSPD First Response: StopThePed: Controls.startPedPersistenceFixerThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.624] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.624] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.624] at ‌​‏‌‮‍‫‏‏‮‬‭‭‪‫‭‪‭‫‭‌‭‎‭‮.‮‎‍​‌‭‎‮‮‭‭‪‎‬‫‮‪‪‬‍‮‮‎‎‬‫‬‮() [3/5/2021 1:02:01 PM.624] at ‌​‏‌‮‍‫‏‏‮‬‭‭‪‫‭‪‭‫‭‌‭‎‭‮.‮‮‌‫‫‮‮‪‍​‭‫‬‪‭‮‬‏‫‭​‮‪‎‮() [3/5/2021 1:02:01 PM.624] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.​‫‪‏‎‫‭​‎‪‏‍‮‍‏‫‪‬‎‮‪‮()] [3/5/2021 1:02:01 PM.634] LSPD First Response: StopThePed: Controls.startVehPersistenceFixerThread 崩溃 原因: [System.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.635] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.635] at Rage.GameFiber.Yield() [3/5/2021 1:02:01 PM.635] at ‌​‏‌‮‍‫‏‏‮‬‭‭‪‫‭‪‭‫‭‌‭‎‭‮.‮‎‍​‌‭‎‮‮‭‭‪‎‬‫‮‪‪‬‍‮‮‎‎‬‫‬‮() [3/5/2021 1:02:01 PM.635] at ‌​‏‌‮‍‫‏‏‮‬‭‭‪‫‭‪‭‫‭‌‭‎‭‮.‬‏‫​‫‎‬‫‮‌‭‎‎‍​‮‮‍‎‭‏‬‫‎‏‎‮‍‮() [3/5/2021 1:02:01 PM.635] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‍‪‎‎‮‏‏‮‏‫‎‍‮‭​‎‭‏‮‍‏‮.‮‭‏‌‎‮‬‭‎‭‮‭​‫‌‍​‮‭‌‭​‏‬​‮()] [3/5/2021 1:02:01 PM.688] LSPD First Response: STP cannot take control AI arrested PedSystem.Threading.ThreadAbortException: 正在中止线程。 [3/5/2021 1:02:01 PM.688] at Rage.GameFiber.SleepThis(Int32 duration) [3/5/2021 1:02:01 PM.688] at Rage.GameFiber.WaitThis(Int32 duration) [3/5/2021 1:02:01 PM.688] at Rage.GameFiber.Wait(Int32 duration) [3/5/2021 1:02:01 PM.688] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‭‍‍‫‌‏‮‬‫​‭‫‭‎‏‫‌‌‍‍‌‫‭‮.‏​‬‫‮‮‍‌‪‭‏‍‎‪‮‬‎‮​‌‎‌‮(Int32 ) [3/5/2021 1:02:01 PM.688] at ‏‍‮​‮‮‏‮‌​‪​‬‎‮‫‬‭‎​‌‫‍‎‬‮.‭‭‍‍‫‌‏‮‬‫​‭‫‭‎‏‫‌‌‍‍‌‫‭‮.‬‫‌‎‌‌‏​‭‭‍‍‍​‬​​‫‬‭‫‍‌‌‪‍‮() [3/5/2021 1:02:06 PM.622] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/5/2021 1:02:08 PM.466] : Initializing input system [3/5/2021 1:02:08 PM.467] : Initializing game console [3/5/2021 1:02:08 PM.468] : Initializing forms manager [3/5/2021 1:02:08 PM.548] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/5/2021 1:02:08 PM.674] LSPD First Response: [TRACE] Started loading LSPDFR [3/5/2021 1:02:08 PM.675] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267) [3/5/2021 1:02:08 PM.675] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC [3/5/2021 1:02:08 PM.675] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/5/2021 1:02:09 PM.707] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:09 PM.710] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:09 PM.716] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/5/2021 1:02:09 PM.786] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/5/2021 1:02:09 PM.787] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/5/2021 1:02:09 PM.788] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/5/2021 1:02:09 PM.788] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [3/5/2021 1:02:09 PM.789] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [3/5/2021 1:02:09 PM.795] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [3/5/2021 1:02:09 PM.796] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [3/5/2021 1:02:09 PM.796] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [3/5/2021 1:02:09 PM.798] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [3/5/2021 1:02:09 PM.799] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [3/5/2021 1:02:09 PM.799] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [3/5/2021 1:02:09 PM.802] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [3/5/2021 1:02:09 PM.812] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [3/5/2021 1:02:09 PM.813] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [3/5/2021 1:02:09 PM.816] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [3/5/2021 1:02:09 PM.816] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [3/5/2021 1:02:09 PM.817] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [3/5/2021 1:02:09 PM.817] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [3/5/2021 1:02:09 PM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [3/5/2021 1:02:09 PM.823] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [3/5/2021 1:02:09 PM.824] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [3/5/2021 1:02:09 PM.824] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:09 PM.824] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:09 PM.825] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/5/2021 1:02:09 PM.825] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/5/2021 1:02:09 PM.825] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/5/2021 1:02:09 PM.825] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/5/2021 1:02:09 PM.825] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/5/2021 1:02:09 PM.825] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/5/2021 1:02:09 PM.826] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/5/2021 1:02:09 PM.827] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/5/2021 1:02:09 PM.828] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/5/2021 1:02:09 PM.828] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/5/2021 1:02:09 PM.828] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/5/2021 1:02:09 PM.828] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.831] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:09 PM.832] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/5/2021 1:02:10 PM.248] LSPD First Response: [TRACE] Adding Ben J. as character [3/5/2021 1:02:10 PM.332] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/5/2021 1:02:10 PM.332] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/5/2021 1:02:10 PM.332] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/5/2021 1:02:10 PM.515] LSPD First Response: [TRACE] Adding Manny Rivera as character [3/5/2021 1:02:10 PM.529] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.529] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.529] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/5/2021 1:02:10 PM.533] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.533] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.533] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/5/2021 1:02:10 PM.535] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [3/5/2021 1:02:10 PM.536] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.536] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.536] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/5/2021 1:02:10 PM.563] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_addons.xml [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsogranger [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsogranger2 [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsoscout [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsobison [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsofugitive [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsostanier [3/5/2021 1:02:10 PM.564] LSPD First Response: [WARN] Invalid vehicle model bcsostanier2 [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model bcsogranger [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model bcsogranger2 [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model sheriffpatriot [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model bcsogranger4 [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model sheriffvalk [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model dppolice [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model dppolice2 [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model dppolice3 [3/5/2021 1:02:10 PM.565] LSPD First Response: [WARN] Invalid vehicle model dppolice4 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model rhpolice [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model rhpolice2 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model rhpolice3 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model policelsia [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model policelsia5 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model policelsia6 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model portpolice4 [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model portpolice [3/5/2021 1:02:10 PM.566] LSPD First Response: [WARN] Invalid vehicle model portpolice6 [3/5/2021 1:02:10 PM.567] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [3/5/2021 1:02:10 PM.567] LSPD First Response: [WARN] Invalid vehicle model pscout [3/5/2021 1:02:10 PM.568] LSPD First Response: [WARN] Invalid vehicle model lspdb [3/5/2021 1:02:10 PM.576] LSPD First Response: [WARN] Invalid vehicle model police42 [3/5/2021 1:02:10 PM.576] LSPD First Response: [WARN] Invalid vehicle model polspeedo [3/5/2021 1:02:10 PM.576] LSPD First Response: [WARN] Invalid vehicle model polriot [3/5/2021 1:02:10 PM.577] LSPD First Response: [WARN] Invalid vehicle model sherifffug [3/5/2021 1:02:10 PM.577] LSPD First Response: [WARN] Invalid vehicle model sheriffscout [3/5/2021 1:02:10 PM.577] LSPD First Response: [WARN] Invalid vehicle model sheriffoss [3/5/2021 1:02:10 PM.577] LSPD First Response: [WARN] Invalid vehicle model sheriffinsurgent [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp1c [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp1d [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp3 [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp3a [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp2 [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp2a [3/5/2021 1:02:10 PM.578] LSPD First Response: [WARN] Invalid vehicle model sahp5 [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model sahpb [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model sahpb2 [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model sahp5a [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model sahpair [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangeral [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangerlr2 [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangerscout [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangerbi [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangeryo2 [3/5/2021 1:02:10 PM.579] LSPD First Response: [WARN] Invalid vehicle model prangersd [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosesep [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosesep2 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosesep3 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosesep4 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosesep5 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosetru [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosetru2 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosetru3 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model nooseair2 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosepia [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosepia2 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosepia4 [3/5/2021 1:02:10 PM.580] LSPD First Response: [WARN] Invalid vehicle model noosepia3 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model fibp [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model fibp3 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model fibp6 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model fibp2 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model policeusaf [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model policeusaf2 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model lsfd3 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model lsfd4 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model lsfd5 [3/5/2021 1:02:10 PM.581] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model firetruk3 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model firetruk3 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model bcfd2 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model firetruk2 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model firetruk2 [3/5/2021 1:02:10 PM.582] LSPD First Response: [WARN] Invalid vehicle model emsnspeedo [3/5/2021 1:02:10 PM.583] LSPD First Response: [WARN] Invalid vehicle model pcar [3/5/2021 1:02:10 PM.583] LSPD First Response: [WARN] Invalid vehicle model saspacar [3/5/2021 1:02:10 PM.583] LSPD First Response: [WARN] Invalid vehicle model saspacar2 [3/5/2021 1:02:10 PM.583] LSPD First Response: [WARN] Invalid vehicle model saspacar3 [3/5/2021 1:02:10 PM.583] LSPD First Response: [WARN] Invalid vehicle model saspacar4 [3/5/2021 1:02:10 PM.584] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.584] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:10 PM.585] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/5/2021 1:02:10 PM.591] LSPD First Response: [TRACE] Failed to parse as chance [3/5/2021 1:02:10 PM.592] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [3/5/2021 1:02:10 PM.595] LSPD First Response: [TRACE] Player was in vehicle: False [3/5/2021 1:02:10 PM.595] LSPD First Response: [TRACE] Last selected character was Manny Rivera, should spawn as last character True [3/5/2021 1:02:10 PM.595] LSPD First Response: [TRACE] Loading last selected character Manny Rivera [3/5/2021 1:02:10 PM.597] LSPD First Response: [INFO] Changing current player character to Manny Rivera [3/5/2021 1:02:10 PM.858] LSPD First Response: [TRACE] Cached 1305 decorators for index 3 [3/5/2021 1:02:10 PM.866] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [3/5/2021 1:02:10 PM.866] LSPD First Response: [TRACE] CharacterSelected: 14 [3/5/2021 1:02:10 PM.867] LSPD First Response: [TRACE] Character changed, creating new stats object [3/5/2021 1:02:10 PM.998] LSPD First Response: [TRACE] Initialized telemtry service [3/5/2021 1:02:11 PM.035] LSPD First Response: We have 3 appartments registered [3/5/2021 1:02:11 PM.037] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/5/2021 1:02:11 PM.042] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/5/2021 1:02:11 PM.043] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/5/2021 1:02:11 PM.043] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/5/2021 1:02:11 PM.044] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/5/2021 1:02:11 PM.044] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/5/2021 1:02:11 PM.044] LSPD First Response: ApartmentManager initialized [3/5/2021 1:02:11 PM.046] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/5/2021 1:02:11 PM.046] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/5/2021 1:02:11 PM.048] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/5/2021 1:02:11 PM.113] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/5/2021 1:02:11 PM.118] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/5/2021 1:02:11 PM.123] LSPD First Response: [TRACE] Set title to Manny Rivera for 交互菜单 [3/5/2021 1:02:11 PM.123] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/5/2021 1:02:11 PM.125] LSPD First Response: [TRACE] Set title to Manny Rivera for 警用电台 [3/5/2021 1:02:11 PM.131] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/5/2021 1:02:11 PM.133] LSPD First Response: [TRACE] Set title to Manny Rivera for 载具选项 [3/5/2021 1:02:11 PM.136] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/5/2021 1:02:11 PM.137] LSPD First Response: [TRACE] Set title to Manny Rivera for 库存 [3/5/2021 1:02:11 PM.138] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/5/2021 1:02:11 PM.140] LSPD First Response: [TRACE] Set title to Manny Rivera for 设置 [3/5/2021 1:02:11 PM.144] LSPD First Response: [TRACE] Saved apt: [3/5/2021 1:02:11 PM.165] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/5/2021 1:02:11 PM.166] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/5/2021 1:02:11 PM.166] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/5/2021 1:02:11 PM.167] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/5/2021 1:02:11 PM.169] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/5/2021 1:02:11 PM.186] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:02:11 PM.278] LSPD First Response: [TRACE] Jordan Rain (S_M_Y_COP_01) was set as a cop [3/5/2021 1:02:11 PM.294] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/5/2021 1:02:11 PM.296] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/5/2021 1:02:11 PM.296] LSPD First Response: [TRACE] Saved apt: [3/5/2021 1:02:11 PM.331] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/5/2021 1:02:11 PM.334] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/5/2021 1:02:11 PM.337] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/5/2021 1:02:11 PM.337] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/5/2021 1:02:11 PM.337] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/5/2021 1:02:11 PM.337] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/5/2021 1:02:11 PM.337] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/5/2021 1:02:11 PM.349] LSPD First Response: [TRACE] Requested Audio [3/5/2021 1:02:11 PM.365] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/5/2021 1:02:11 PM.790] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/5/2021 1:02:11 PM.850] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:11 PM.850] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:11 PM.850] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Vinewood Police Station [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] La Mesa Police Station [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Rockford Hills Police Station [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (RHPD) at X:-561.65 Y:-131.65 Z:38.21 [3/5/2021 1:02:11 PM.866] LSPD First Response: [INFO] Vespucci Police Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Downtown Police Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Davis Sheriff Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (BCSO) at X:1848.73 Y:3689.98 Z:34.27 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (BCSO) at X:-448.22 Y:6008.23 Z:31.72 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSIA) at X:-864.61 Y:-2408.92 Z:14.03 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Federal Investigation Bureau HQ [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [3/5/2021 1:02:11 PM.867] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Del Perro Police Station [3/5/2021 1:02:11 PM.867] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (DPPD) at X:-1632.241 Y:-1015.48 Z:13.12532 [3/5/2021 1:02:11 PM.868] LSPD First Response: [INFO] Los Santos Port Police [3/5/2021 1:02:11 PM.868] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [3/5/2021 1:02:11 PM.873] LSPD First Response: [TRACE] Auto started component Debug #1 [3/5/2021 1:02:11 PM.873] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/5/2021 1:02:11 PM.874] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/5/2021 1:02:11 PM.874] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/5/2021 1:02:11 PM.874] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/5/2021 1:02:11 PM.874] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/5/2021 1:02:11 PM.874] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/5/2021 1:02:11 PM.875] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/5/2021 1:02:11 PM.875] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/5/2021 1:02:11 PM.875] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/5/2021 1:02:11 PM.876] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/5/2021 1:02:11 PM.876] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/5/2021 1:02:11 PM.878] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/5/2021 1:02:11 PM.878] LSPD First Response: [TRACE] Preloading node data [3/5/2021 1:02:12 PM.581] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/5/2021 1:02:12 PM.581] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/5/2021 1:02:12 PM.581] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7317768c-ce0b-47d4-bb9c-6b5a44938b5d. Enhanced features available. [3/5/2021 1:02:12 PM.597] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/5/2021 1:02:12 PM.598] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/5/2021 1:02:12 PM.598] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/5/2021 1:02:13 PM.153] LSPD First Response: [TRACE] Done preloading node data [3/5/2021 1:02:13 PM.153] LSPD First Response: [TRACE] Preloading node data [3/5/2021 1:02:13 PM.153] LSPD First Response: [TRACE] Done preloading node data [3/5/2021 1:02:13 PM.154] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/5/2021 1:02:13 PM.155] LSPD First Response: [TRACE] Disabling ambient game police chases [3/5/2021 1:02:13 PM.165] LSPD First Response: [TRACE] Disabled ambient game police chases [3/5/2021 1:02:13 PM.168] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/5/2021 1:02:13 PM.175] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/5/2021 1:02:13 PM.177] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/5/2021 1:02:13 PM.181] Deleting: 浣犵殑璀︾敤杞藉叿 [3/5/2021 1:02:13 PM.182] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/5/2021 1:02:13 PM.182] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/5/2021 1:02:14 PM.414] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/5/2021 1:02:14 PM.414] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/5/2021 1:02:14 PM.430] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/5/2021 1:02:14 PM.431] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/5/2021 1:02:14 PM.432] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/5/2021 1:02:14 PM.432] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/5/2021 1:02:14 PM.432] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/5/2021 1:02:14 PM.432] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/5/2021 1:02:14 PM.436] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/5/2021 1:02:14 PM.440] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/5/2021 1:02:14 PM.440] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/5/2021 1:02:14 PM.440] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/5/2021 1:02:14 PM.441] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/5/2021 1:02:14 PM.444] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/5/2021 1:02:14 PM.446] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/5/2021 1:02:14 PM.446] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/5/2021 1:02:14 PM.450] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/5/2021 1:02:14 PM.450] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/5/2021 1:02:14 PM.454] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/5/2021 1:02:14 PM.458] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/5/2021 1:02:17 PM.372] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:17 PM.372] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/5/2021 1:02:17 PM.373] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/5/2021 1:02:17 PM.373] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/5/2021 1:02:17 PM.389] LSPD First Response: [TRACE] Setting player to dppd from last agency [3/5/2021 1:02:17 PM.410] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 1:02:17 PM.411] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_b [3/5/2021 1:02:17 PM.411] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_c [3/5/2021 1:02:17 PM.417] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [3/5/2021 1:02:17 PM.418] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 1:02:17 PM.436] LSPD First Response: [TRACE] Setting player outfit to m_lieutenant from last outfit [3/5/2021 1:02:17 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_a [3/5/2021 1:02:17 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_b [3/5/2021 1:02:17 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit dppd_class_c [3/5/2021 1:02:17 PM.461] LSPD First Response: [TRACE] Player went on duty. [3/5/2021 1:02:17 PM.468] LSPD First Response: Folder is D:\steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [3/5/2021 1:02:17 PM.484] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.494] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.503] LSPD First Response: DoorControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.505] LSPD First Response: DutchCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.512] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.513] LSPD First Response: HeliAssistance, Version=2.2.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.522] LSPD First Response: K9 Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.522] LSPD First Response: LSPDFRCN.API, Version=1.0.0.1, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.523] LSPD First Response: OP_Immersive_Dispatch, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.523] LSPD First Response: RichsPoliceEnhancements, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.525] LSPD First Response: StopThePed, Version=4.9.4.1, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.529] LSPD First Response: UK Callouts, Version=2.3.1.2, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.529] LSPD First Response: UltimateBackup, Version=1.8.5.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:17 PM.532] LSPD First Response: Creating plugin: AmbientAICallouts.Main [3/5/2021 1:02:17 PM.532] LSPD First Response: Creating plugin: CompuLite.Main [3/5/2021 1:02:17 PM.628] LSPD First Response: Creating plugin: DoorControl.Main [3/5/2021 1:02:17 PM.628] LSPD First Response: Creating plugin: DutchCallouts.Main [3/5/2021 1:02:17 PM.628] LSPD First Response: Creating plugin: PROJECT_NAME.Main [3/5/2021 1:02:17 PM.628] LSPD First Response: Creating plugin: rtqZkA2FIIlQytUDcwJ.tnF92F2o8uOyllVTrwu [3/5/2021 1:02:17 PM.628] LSPD First Response: Creating plugin: K9_CALLOUTS.Main1 [3/5/2021 1:02:17 PM.630] LSPD First Response: Creating plugin: ‌‏‬‫​‎‭‍‫‬‌‏‏‪‌‭‏‪‎‎‮‭‪‮ [3/5/2021 1:02:17 PM.661] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [3/5/2021 1:02:17 PM.661] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main [3/5/2021 1:02:17 PM.738] LSPD First Response: Creating plugin: StopThePed.Main [3/5/2021 1:02:17 PM.792] LSPD First Response: Creating plugin: UK_Callouts.Main [3/5/2021 1:02:17 PM.792] LSPD First Response: LOADED PLUGIN [3/5/2021 1:02:17 PM.792] LSPD First Response: Creating plugin: ‌‭‬‭‮‮‌‫‬‮​‮‎‏​‍‌​‫‫‬‮‌‏‭‎‮‮ [3/5/2021 1:02:17 PM.839] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised. [3/5/2021 1:02:19 PM.243] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized. [3/5/2021 1:02:19 PM.243] LSPD First Response: Go on duty to fully load CompuLite [3/5/2021 1:02:19 PM.247] LSPD First Response: DOORCONTROL: DoorControl 1.0.0.0 由YobB1n加载。汉化:高风亮节的人 [3/5/2021 1:02:19 PM.264] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/5/2021 1:02:19 PM.265] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/5/2021 1:02:19 PM.277] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/5/2021 1:02:19 PM.279] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/5/2021 1:02:21 PM.707] LSPD First Response: ==========DOORCONTROL INFORMATION========== [3/5/2021 1:02:21 PM.707] LSPD First Response: YobB1n控制门 [3/5/2021 1:02:21 PM.707] LSPD First Response: 版本1.0.0.0~r~汉化:高风亮节的人 [3/5/2021 1:02:21 PM.707] LSPD First Response: Door Control Config Installed by User. [3/5/2021 1:02:21 PM.707] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Jv6D3Wa. Enjoy! [3/5/2021 1:02:21 PM.707] LSPD First Response: ==========DOORCONTROL INFORMATION========== [3/5/2021 1:02:21 PM.709] LSPD First Response: Plugin 1.0.0.0 door Maarten is ingeladen. [3/5/2021 1:02:21 PM.709] LSPD First Response: Ga on duty om de plugin volledig in te laden. [3/5/2021 1:02:21 PM.710] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 1:02:21 PM.710] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 1:02:21 PM.710] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 1:02:21 PM.710] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [3/5/2021 1:02:21 PM.710] LSPD First Response: FBI Callouts Faled to load : Error Code 2093 [3/5/2021 1:02:21 PM.729] LSPD First Response: [HeliAssist] Reading INI [3/5/2021 1:02:21 PM.744] LSPD First Response: HeliAssist v2.2.1 已加载~g~汉化网WWW.LSPDFRCN.COM [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================K9 任务正在加载=============================================== [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================K9 任务正在启动=============================================== [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================K9 任务所有警情已启动=============================================== [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================K9 任务菜单已启动并正常工作=============================================== [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================K9 任务已加载并准备开始=============================================== [3/5/2021 1:02:21 PM.744] LSPD First Response: ===============================================[K9 标注]感谢您下载=============================================== [3/5/2021 1:02:21 PM.772] LSPD First Response: K9 任务菜单正在安装 [3/5/2021 1:02:21 PM.772] LSPD First Response: K9 标注菜单已安装 [3/5/2021 1:02:21 PM.772] LSPD First Response: 按您设置的打开键打开K9 任务菜单 [3/5/2021 1:02:21 PM.772] LSPD First Response: K9 任务菜单工作正常 [3/5/2021 1:02:21 PM.773] LSPD First Response: K9 任务 [菜单错误代码14] [3/5/2021 1:02:21 PM.773] LSPD First Response: K9 任务 [[[[[[[[[[菜单错误代码 5123]]]]]]]]]] [3/5/2021 1:02:21 PM.773] LSPD First Response: Installing ini for K9 Callouts [3/5/2021 1:02:21 PM.773] LSPD First Response: K9 Callouts ini started [3/5/2021 1:02:21 PM.791] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [3/5/2021 1:02:21 PM.797] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings [3/5/2021 1:02:22 PM.976] LSPD First Response: Plugin StopThePed v4.9.4.1 has been initialized. [3/5/2021 1:02:22 PM.976] LSPD First Response: Go on duty to fully load StopThePed [3/5/2021 1:02:22 PM.976] LSPD First Response: 英国标注 2.2.7, 由Bledyn Welch开发,已经加载成功. [3/5/2021 1:02:22 PM.976] LSPD First Response: ~b~汉化高风亮节的人. [3/5/2021 1:02:24 PM.113] LSPD First Response: Plugin UltimateBackup v1.8.5.0 has been initialized. [3/5/2021 1:02:24 PM.113] LSPD First Response: Go on duty to fully load UltimateBackup [3/5/2021 1:02:24 PM.114] LSPD First Response: We have 2 callouts registered [3/5/2021 1:02:24 PM.114] LSPD First Response: CalloutManager initialized [3/5/2021 1:02:24 PM.114] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/5/2021 1:02:24 PM.122] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/5/2021 1:02:24 PM.123] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/5/2021 1:02:24 PM.129] LSPD First Response: [INFO] Model preloading enabled [3/5/2021 1:02:24 PM.130] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:02:24 PM.130] LSPD First Response: [TRACE] Preloading POLICE2 [3/5/2021 1:02:24 PM.130] LSPD First Response: [TRACE] Preloading POLICE3 [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading POLICET [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading SHERIFF [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading POLICE4 [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading POLICEB [3/5/2021 1:02:24 PM.131] LSPD First Response: [TRACE] Preloading FBI2 [3/5/2021 1:02:24 PM.133] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/5/2021 1:02:24 PM.133] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/5/2021 1:02:24 PM.134] LSPD First Response: [TRACE] Preloading BUZZARD [3/5/2021 1:02:24 PM.134] LSPD First Response: [TRACE] Preloading POLMAV [3/5/2021 1:02:24 PM.134] LSPD First Response: [TRACE] Preloading FROGGER2 [3/5/2021 1:02:24 PM.134] LSPD First Response: [TRACE] Preloading AMBULANCE [3/5/2021 1:02:24 PM.134] LSPD First Response: [TRACE] Preloading FIRETRUK [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/5/2021 1:02:24 PM.135] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/5/2021 1:02:24 PM.142] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/5/2021 1:02:24 PM.143] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/5/2021 1:02:24 PM.144] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/5/2021 1:02:24 PM.144] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/5/2021 1:02:24 PM.156] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/5/2021 1:02:24 PM.156] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/5/2021 1:02:24 PM.156] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/5/2021 1:02:24 PM.156] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/5/2021 1:02:24 PM.160] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/5/2021 1:02:24 PM.161] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/5/2021 1:02:24 PM.161] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/5/2021 1:02:24 PM.164] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/5/2021 1:02:24 PM.164] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/5/2021 1:02:24 PM.164] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/5/2021 1:02:24 PM.165] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [3/5/2021 1:02:24 PM.166] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization [3/5/2021 1:02:24 PM.166] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False [3/5/2021 1:02:24 PM.166] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: True [3/5/2021 1:02:24 PM.171] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini [3/5/2021 1:02:24 PM.171] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully [3/5/2021 1:02:24 PM.171] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40 [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False [3/5/2021 1:02:24 PM.175] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading [3/5/2021 1:02:24 PM.176] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit [3/5/2021 1:02:24 PM.176] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance [3/5/2021 1:02:24 PM.176] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown [3/5/2021 1:02:24 PM.176] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire [3/5/2021 1:02:24 PM.177] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started [3/5/2021 1:02:24 PM.181] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6 [3/5/2021 1:02:24 PM.181] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.189] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6 [3/5/2021 1:02:24 PM.190] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended [3/5/2021 1:02:24 PM.191] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded [3/5/2021 1:02:24 PM.192] LSPD First Response: Deserialized Mario Verlotti [3/5/2021 1:02:24 PM.193] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized [3/5/2021 1:02:24 PM.196] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse [3/5/2021 1:02:24 PM.204] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded [3/5/2021 1:02:24 PM.204] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [3/5/2021 1:02:24 PM.303] LSPD First Response: FBI Callouts LOADING CALLOUTS ERROR CODE 8819 [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.house [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.forkliftpersuit [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.standoff [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Escaped [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Terrorist [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Tank [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.Kidnapping [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.covid [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.lifeinvader [3/5/2021 1:02:24 PM.303] LSPD First Response: Registering callout PROJECT_NAME.Callouts.barricaded [3/5/2021 1:02:24 PM.306] LSPD First Response: [HeliAssist] 请求直升机项目添加到菜单 [3/5/2021 1:02:24 PM.306] LSPD First Response: [HeliAssist] 在菜单中添加了解除直升机项目 [3/5/2021 1:02:24 PM.306] LSPD First Response: [HeliAssist] 添加更新直升机项目到菜单 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist]已将目标项添加到菜单 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist] 在菜单中添加了启用持久性项 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist]在菜单中添加了启用追踪项 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist] 添加到飞行项目菜单的行为 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist] 增加雷达项目到菜单 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist] Added heli name item to menu [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist] 将观察者模式项添加到菜单 [3/5/2021 1:02:24 PM.308] LSPD First Response: [HeliAssist]设置主菜单 [3/5/2021 1:02:24 PM.311] LSPD First Response: [HeliAssist] 在菜单中添加了飞行高度项 [3/5/2021 1:02:24 PM.311] LSPD First Response: [HeliAssist] Added flight speed item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added orbit speed item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added orbit radius item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added orbit rotation item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added time to remain onscene item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added max distance from player item to menu [3/5/2021 1:02:24 PM.312] LSPD First Response: [HeliAssist] Added enable searchlight item to menu [3/5/2021 1:02:24 PM.313] LSPD First Response: [HeliAssist] Added searchlight color item to menu [3/5/2021 1:02:24 PM.313] LSPD First Response: [HeliAssist] Added searchlight cast shadows item to menu [3/5/2021 1:02:24 PM.313] LSPD First Response: [HeliAssist] Set up flight behavior menu [3/5/2021 1:02:24 PM.314] LSPD First Response: [HeliAssist] Added enable heli blip item to menu [3/5/2021 1:02:24 PM.316] LSPD First Response: [HeliAssist] Added heli blip color item to menu [3/5/2021 1:02:24 PM.316] LSPD First Response: [HeliAssist] 设置雷达菜单 [3/5/2021 1:02:24 PM.316] LSPD First Response: [HeliAssist] 添加菜单 [3/5/2021 1:02:24 PM.317] LSPD First Response: [HeliAssist] 开始菜单 [3/5/2021 1:02:24 PM.318] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.TrafficStopAssist [3/5/2021 1:02:24 PM.318] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Fugitive [3/5/2021 1:02:24 PM.318] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Lost [3/5/2021 1:02:24 PM.318] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Purse [3/5/2021 1:02:24 PM.318] LSPD First Response: Registering callout K9_CALLOUTS.Callouts.Kidnapper [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: AmbientEvents are disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: AmbientBackup is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: AISirenCycle is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: SilentBackup is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: TVI is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: BOLO is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: PriorityRadioTraffic is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: AutomaticPursuitUpdates is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: SuspectStamina is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: [RPE]: SuspectTrip is disabled. [3/5/2021 1:02:24 PM.386] LSPD First Response: Rich's Police Enhancements V1.5.1.0 is ready. [3/5/2021 1:02:24 PM.449] LSPD First Response: Registering callout UK_Callouts.Callouts.Assault [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.AssaultOnOfficer [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.AbandonedVehicle [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.DrugBust [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.StolenVehicle [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.KnifeCrime [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.DangerousDriving [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.LargeFight [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.SearchAndArrest [3/5/2021 1:02:24 PM.450] LSPD First Response: Registering callout UK_Callouts.Callouts.DeadBody [3/5/2021 1:02:24 PM.510] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/5/2021 1:02:24 PM.512] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/5/2021 1:02:24 PM.517] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/5/2021 1:02:24 PM.550] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/5/2021 1:02:24 PM.550] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/5/2021 1:02:24 PM.550] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/5/2021 1:02:24 PM.550] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/5/2021 1:02:24 PM.558] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/5/2021 1:02:24 PM.566] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/5/2021 1:02:24 PM.568] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/5/2021 1:02:24 PM.576] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/5/2021 1:02:24 PM.576] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/5/2021 1:02:24 PM.577] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/5/2021 1:02:24 PM.578] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/5/2021 1:02:24 PM.579] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/5/2021 1:02:24 PM.580] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/5/2021 1:02:24 PM.584] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started [3/5/2021 1:02:24 PM.589] LSPD First Response: Registering callout DutchCallouts.Callouts.KillerClownGezien [3/5/2021 1:02:24 PM.589] LSPD First Response: Registering callout DutchCallouts.Callouts.FietserSW [3/5/2021 1:02:24 PM.589] LSPD First Response: Registering callout DutchCallouts.Callouts.Gevecht [3/5/2021 1:02:24 PM.589] LSPD First Response: Registering callout DutchCallouts.Callouts.Truck [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Backup [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.GezondheidCheck [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Onruststoker [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Inbraak [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Drug [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Schieter [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Gezocht [3/5/2021 1:02:24 PM.590] LSPD First Response: Registering callout DutchCallouts.Callouts.Gijzelaars [3/5/2021 1:02:24 PM.594] LSPD First Response: [HeliAssist]启动 [3/5/2021 1:02:24 PM.599] LSPD First Response: OP_警员_调度 [Settings] ------------------------------------------------------------------------------------------- [3/5/2021 1:02:24 PM.602] LSPD First Response: OP_警员_调度 [String - 其他 - 呼叫] 1-LINCOLN-18 [3/5/2021 1:02:24 PM.603] LSPD First Response: OP_警员_调度 [AudioParser - 其他-呼号] OP_1 OP_UT_LINCOLN OP_18 [3/5/2021 1:02:24 PM.604] LSPD First Response: OP_警员_调度 [Bool - 其他 - 更新检查器] True [3/5/2021 1:02:24 PM.605] LSPD First Response: OP_警员_调度 [Bool - Signal_100 - Active] True [3/5/2021 1:02:24 PM.606] LSPD First Response: OP_警员_调度 [String - Signal_100 - Audio_File] Signal_100 [3/5/2021 1:02:24 PM.606] LSPD First Response: OP_警员_调度 [Bool - Signal_100 - Automatic_Priority] True [3/5/2021 1:02:24 PM.607] LSPD First Response: OP_警员_调度 [String - Signal_100_Beep - Audio_File] Signal_100_Beep [3/5/2021 1:02:24 PM.608] LSPD First Response: OP_警员_调度 [Int32 - Signal_100_Beep - Beep_Time] 60 [3/5/2021 1:02:24 PM.608] LSPD First Response: OP_警员_调度 [Bool - Axon - Active] True [3/5/2021 1:02:24 PM.609] LSPD First Response: OP_警员_调度 [String - Axon - Audio_File] Axon [3/5/2021 1:02:24 PM.610] LSPD First Response: OP_警员_调度 [Key - Axon - Key] O [3/5/2021 1:02:24 PM.610] LSPD First Response: OP_警员_调度 [Key - Axon - Modifier] None [3/5/2021 1:02:24 PM.611] LSPD First Response: OP_警员_调度 [Int32 - Axon - Beep_Time] 120 [3/5/2021 1:02:24 PM.611] LSPD First Response: OP_警员_调度 [Bool - MDT - Active] True [3/5/2021 1:02:24 PM.612] LSPD First Response: OP_警员_调度 [String - MDT - Audio_File] MDT [3/5/2021 1:02:24 PM.612] LSPD First Response: OP_警员_调度 [Bool - Officer_Check_In - Active] True [3/5/2021 1:02:24 PM.613] LSPD First Response: OP_警员_调度 [Int32 - Officer_Check_In - Check_Time] 120 [3/5/2021 1:02:24 PM.613] LSPD First Response: OP_警员_调度 [Bool - Standby Function - Active] True [3/5/2021 1:02:24 PM.614] LSPD First Response: OP_警员_调度 [Bool - Panic_Button - Active] True [3/5/2021 1:02:24 PM.614] LSPD First Response: OP_警员_调度 [String - Panic_Button - Audio_file] panic_button [3/5/2021 1:02:24 PM.615] LSPD First Response: OP_警员_调度 [Key - Panic_Button - Key] U [3/5/2021 1:02:24 PM.615] LSPD First Response: OP_警员_调度 [Key - Panic_Button - Modifier] None [3/5/2021 1:02:24 PM.616] LSPD First Response: OP_警员_调度 [Key - Menu - Key] L [3/5/2021 1:02:24 PM.617] LSPD First Response: OP_警员_调度 [Key - Menu - Modifier] None [3/5/2021 1:02:24 PM.617] LSPD First Response: OP_警员_调度 [Button - Menu - Controller Button] None [3/5/2021 1:02:24 PM.618] LSPD First Response: OP_警员_调度 [Button - Menu - Controller Modifier] None [3/5/2021 1:02:24 PM.618] LSPD First Response: OP_警员_调度 [String - TenFourBeep - Audio_file] TenFourBeep [3/5/2021 1:02:24 PM.619] LSPD First Response: OP_警员_调度 [Bool - TenFourBeep - Active] True [3/5/2021 1:02:24 PM.619] LSPD First Response: OP_警员_调度 [Bool - On Scene Hotkey - Active] True [3/5/2021 1:02:24 PM.620] LSPD First Response: OP_警员_调度 [Key - On Scene Hotkey - Key] NumPad1 [3/5/2021 1:02:24 PM.621] LSPD First Response: OP_警员_调度 [Key - On Scene Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.621] LSPD First Response: OP_警员_调度 [Bool - Traffic Stop Hotkey - Active] True [3/5/2021 1:02:24 PM.622] LSPD First Response: OP_警员_调度 [Key - Traffic Stop Hotkey - Key] NumPad2 [3/5/2021 1:02:24 PM.622] LSPD First Response: OP_警员_调度 [Key - Traffic Stop Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.623] LSPD First Response: OP_警员_调度 [Bool - Busy Hotkey - Active] True [3/5/2021 1:02:24 PM.623] LSPD First Response: OP_警员_调度 [Key - Busy Hotkey - Key] NumPad3 [3/5/2021 1:02:24 PM.624] LSPD First Response: OP_警员_调度 [Key - Busy Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.624] LSPD First Response: OP_警员_调度 [Bool - Code4 Hotkey - Active] True [3/5/2021 1:02:24 PM.625] LSPD First Response: OP_警员_调度 [Key - Code4 Hotkey - Key] NumPad4 [3/5/2021 1:02:24 PM.625] LSPD First Response: OP_警员_调度 [Key - Code4 Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.626] LSPD First Response: OP_警员_调度 [Bool - Pursuit Hotkey - Active] True [3/5/2021 1:02:24 PM.626] LSPD First Response: OP_警员_调度 [Key - Pursuit Hotkey - Key] NumPad5 [3/5/2021 1:02:24 PM.627] LSPD First Response: OP_警员_调度 [Key - Pursuit Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.627] LSPD First Response: OP_警员_调度 [Bool - Yes Hotkey - Active] True [3/5/2021 1:02:24 PM.628] LSPD First Response: OP_警员_调度 [Key - Yes Hotkey - Key] NumPad6 [3/5/2021 1:02:24 PM.628] LSPD First Response: OP_警员_调度 [Key - Yes Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.629] LSPD First Response: OP_警员_调度 [Bool - No Hotkey - Active] True [3/5/2021 1:02:24 PM.629] LSPD First Response: OP_警员_调度 [Key - No Hotkey - Key] NumPad7 [3/5/2021 1:02:24 PM.630] LSPD First Response: OP_警员_调度 [Key - No Hotkey - Modifier] LControlKey [3/5/2021 1:02:24 PM.630] LSPD First Response: OP_警员_调度 [Int32 - Backup - Group] 2 [3/5/2021 1:02:24 PM.631] LSPD First Response: OP_警员_调度 [Int32 - Backup - Panic] 4 [3/5/2021 1:02:24 PM.631] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - Investigating] True [3/5/2021 1:02:24 PM.632] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - AirPursuit] True [3/5/2021 1:02:24 PM.633] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - SuspectInCustody] True [3/5/2021 1:02:24 PM.633] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - OnScene] True [3/5/2021 1:02:24 PM.634] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - PersonDeceased] True [3/5/2021 1:02:24 PM.634] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - DrugCase] True [3/5/2021 1:02:24 PM.635] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - Taser] True [3/5/2021 1:02:24 PM.635] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - FightInProgress] True [3/5/2021 1:02:24 PM.636] LSPD First Response: OP_警员_调度 [Bool - Backup Questions - OfficerCall] False [3/5/2021 1:02:24 PM.636] LSPD First Response: OP_警员_调度 [Bool - Hidden - DisableNotifications] False [3/5/2021 1:02:24 PM.636] LSPD First Response: OP_警员_调度 [Reader] Settings Read Successfully [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Axon [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: MDT [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: panic_button [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Signal_100 [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: Signal_100_Beep [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Assigned Audio File: TenFourBeep [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings_Sound] Audio File Parsing Completed [3/5/2021 1:02:24 PM.639] LSPD First Response: OP_警员_调度 [Settings] ------------------------------------------------------------------------------------------- [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Menus Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Status Menu Items Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Advise Menu Items Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Traffic Menu Items Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Request Menu Items Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Check In Menu Items Added [3/5/2021 1:02:24 PM.654] LSPD First Response: OP_警员_调度 [Menu] Dispatch Menu Items Added [3/5/2021 1:02:24 PM.655] LSPD First Response: OP_警员_调度 [Menu] Main Menu Items Added [3/5/2021 1:02:24 PM.655] OP_Immersive_Dispatch: Menus Initialised [3/5/2021 1:02:25 PM.019] LSPD First Response: LSPDFRCN.api: Web 请求 [https://api.lspdfrcn.com/v1/LSPDFRCNVersion?name=fGL37KiLjBuuadl9eDiUM%2b45gF083m0ls1AJe%2fAC5XGEsjV3kbECd3dbgSFA0hsUJw6jnHc5wfh3kDdaAvlK2m97%2bAvZrnfELa5D%2f5Dp%2b05JqCHeVsVKUuFCHdbe4lNqLIhZ%2fajblRbFNwhoagANbQ7MHIhhX6KuRAsni65zkJp3029MxBVO0bdEOHtaMdeYLNlZgDCwiQvtiyYhhm7l35A%2bNk1UK2uYUqQJYtj8nk7vlluilW%2bz%2funtcVDc5QAsJMbYAjA5RejJh9FrR3LJg94FwFJiOhhqYCabbpw9Zg8yT4II5uyT%2bx%2f0mIJjS%2bvN8t6gTEbfoo3r0ZYwsFsk7A%3d%3d] [j6a8YqUenR5vOrumBqucnzMUIaQbV0TOANKFWBgVPUW8BzpRJFqhUIUEGz0gfQoxq6RjE0jUxvJ82ghiPD3qHEJKs+34K4OmWdK+71teaAoACS07CqdCceHjMPSESXQYBiMQORhamuGnE8ZRtrtxTWB1lUNLoUmmseWgygTNNWWilMhAiHbimZkXJ2YQlZZwC6UhorP+PaJeGC05GooV6ABH/9fpHsLr0pMpM/+QVi1RZM80HROHXS2jYwgsJ+iwPlGMLTmw0v/47NB9+miaW6pdIDlvm6EGkZc6N6nHQxBgavU+AaRWfGHqWopM2Opq+VnRo5wyJ4V4iiURONt92Q==] [3/5/2021 1:02:25 PM.245] LSPD First Response: UK Callouts, developed by Bleddyn Welch, has been loaded successfully! [3/5/2021 1:02:25 PM.296] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] external plugin status [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] BetterEMS: False [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] GrammarPolice: False [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] RageNativeUI: True [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] StopThePed: True [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] UltimateBackup: True [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] HeliAssistance: True [3/5/2021 1:02:25 PM.298] LSPD First Response: OP_警员_调度 [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/5/2021 1:02:25 PM.429] LSPD First Response: OP_警员_调度 [v1.4.1.0 作者OfficerPope~b~汉化:高风亮节的人] 值班 您使用的是最新版本 [3/5/2021 1:02:28 PM.248] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [3/5/2021 1:02:28 PM.271] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/5/2021 1:02:31 PM.821] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:02:43 PM.492] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:02:44 PM.760] LSPD First Response: [TRACE] Thread PedStop #1 initialized [3/5/2021 1:02:45 PM.514] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLVersion?ver=ofagC3PJZnWVJ1SSILiatiL3%2b4x8FWi7WkV8DtXMXko%2bXw%2fUKJGvZsjdaYB1wxI4C%2bW9jb%2bHH1%2fbC4OpqTe3j6vYnmHENGuT%2bwfYhDk32Vnla174WmowNj%2f6Voz6PzRE4YSwUnrNWVycP%2fC3m6pR9%2fnDONtK9%2fqYSA%2bbpyYD3EzaauM6C%2baPwiIC3DSTTohpSroy7Po2bunVR%2f6BpMDICViQQpBgIKXEiqwPaGTH%2fhc28p1vhqcIK1BXC0caLMx6rjpDER277R3051UMxKLXZbVTDKxckRuuaQ%2bb7HKZKYxUeyltdmxef%2btY7398j%2b%2f%2bLUfeSZ2%2bGsGBDCw2ZiBKsw%3d%3d] [gFgEpZFkd+EWbAEMHBIRXbMecCeiOzC3Q7Z8xafcLCBKrBqO1W9IvnsUVAlQZ1IEgwLWiphbgzYCZb5K+xOylQvuEh1AHCIa5eVWOyMwaOufJHvx+9RHnR5BDIFEsEL+mfC47y0v2E55nNMc8wyapMIbcaftQWFmf0taWTwmQ/4HSGCnlqRQs8TV3NN8lkMr4JRV4uGJ7lEeXl1NxCZe7x4AWj6yzs28rOxtD+Esd2TqUiqg+evQksjWCCFmG9pJGvvbYe5ZBuXQ0P85ONo2tUGbu0aRXBCMIgI2MgVBaCsI+zZIq3gKdPvXCldEza7gXLeecU3zKReQqIBLT8Mr9w==] [3/5/2021 1:02:45 PM.982] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPVersion?ver=NownAgt%2b5IZOS1L7RQQqFkHgkqo4jwjExBSLwLA2fTkRBwY1xpz%2b3n%2b3KHUNVgEdlKUkni2kCyIfinx2AEZVQw5zl47ZfEzTGynNz160JuO2bzbRNL%2fE1aHQlkZqGp96NfkJRKnyCcbmb6yNWL8DvPD%2f%2boKSoVE%2b%2fGVUN9x5Shn20cO7lxn8m%2bKvR%2fIXWhvsSqDOmrxaSlQPdTUmGNOMcCmEoTjFgn3UO6IbzNoFk0xd4CxvF242Svzcl1AizSsM3qq8JqA17oFHVSA3%2fOizAydwqUIvM5VHearRO5sSnF6ZXu8hp1BWx%2fOr262JdBSbsmwBjZjh9CmVnR7um0YJjg%3d%3d] [Qsu3RJHoGdNiQCrcHVaKWFmBuTmSv4amwCAn413dsfsgLcPUY4gu/k8FE0A7HwbSb8KmbzXe09pF/V99Q630d4iETHfsIkWzpaf8tYPoeSyYcpv7KhHb5wQoug74eZ9ji0doThCkk3GGidpMRXJ42EfxnBYaho8w88s6WK8kLx1+pDNsHKFs2SD561iCkcqIkYCNmQ2MCGj22npY2bC9pJ5+v2EoCA7WF+ZLyco8ppg7XLpZoiO8Cm7bwRsK8qe52UK7l+hMEI8EEtE2D+qWr3t8e/48RnMofCp5Js3KYZmMblBBLrpYya7FT8T8HHBH817TnT1VFjulhfV2+JekOA==] [3/5/2021 1:02:46 PM.142] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBVersion?ver=ZMKjBsvwFux6RTJat0y1ymlhdDZYuWdBAxxYR4PKsWEyID02rgLVopNrSFbAOY5Q%2bC1%2fK2%2fMbYKJvD2xVrl3h807ooO8kSQ4ABX7s%2bxdvpDFyfkGpxifo06Ex75T%2bPXZdDOvDGkJXqm9BBy66pocGQqG%2fk41drl%2fLbZEJ4hDRJQubvvx6fnbQMc%2bgEU0%2fU%2f8UDH7bQh%2bccJlKyPo3O2m1tUDV%2bcCt4mTR4nkuzSBxriae%2b0M%2ffxW9LKQ2SnFJ7%2bJwE9Vhzvgl4E%2fHLqP14I0V%2bUPziMAlPNhmAGlAR61H3cIkPuy8xT0Ib4%2b3hxSomHCKcj%2blIbYqafOY64QhwrYdQ%3d%3d] [R+WZOH7gPkH5vTaw9dLcOLZ4tbBidCxxJrng1BSUyG7CGdurVC+Mq4yHzpuK3y1BLiWAqIdEJ3yfL47epTyCu83P54bx2eAy1nM5jSUg5DQTwEMORUcnDvw/7yPya9Tr0LinyTrB/POGo1rXukQWp+AKiNT6iCfovheJuRR8Z1XnH1Ld0wLFQOOFtECAFuG8sHweiZNOAVel8zip83He7ceHa0oFssek0MpLr/FFyysMzbtZYp6piy/MtXOGFbJjJXlNpLzvb7qs2+ASlWNYAt2EHl/nd/QGiofYlUUOXaaignWYqJy594fPSlqZjBcqxw232icNgUcjYaKuRXqDaA==] [3/5/2021 1:02:46 PM.746] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped [3/5/2021 1:02:46 PM.750] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager [3/5/2021 1:02:46 PM.750] LSPD First Response: [TRACE] Instance cleaned (PedStop #1) [3/5/2021 1:02:46 PM.762] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down [3/5/2021 1:02:47 PM.729] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.729] Parameter name: EntityType [3/5/2021 1:02:47 PM.729] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.729] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.729] at System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1) [3/5/2021 1:02:47 PM.729] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.741] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.741] Parameter name: EntityType [3/5/2021 1:02:47 PM.741] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.741] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.741] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.752] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.752] Parameter name: EntityType [3/5/2021 1:02:47 PM.752] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.752] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.752] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.763] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.763] Parameter name: EntityType [3/5/2021 1:02:47 PM.763] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.763] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.763] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.775] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.775] Parameter name: EntityType [3/5/2021 1:02:47 PM.775] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.775] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.775] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.787] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.787] Parameter name: EntityType [3/5/2021 1:02:47 PM.787] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.787] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.787] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.799] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.799] Parameter name: EntityType [3/5/2021 1:02:47 PM.799] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.799] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.799] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.810] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.810] Parameter name: EntityType [3/5/2021 1:02:47 PM.810] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.810] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.810] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.823] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.823] Parameter name: EntityType [3/5/2021 1:02:47 PM.823] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.823] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.823] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.834] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.834] Parameter name: EntityType [3/5/2021 1:02:47 PM.834] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.834] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.834] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.848] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.848] Parameter name: EntityType [3/5/2021 1:02:47 PM.848] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.848] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.848] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.859] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.859] Parameter name: EntityType [3/5/2021 1:02:47 PM.859] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.859] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.859] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:47 PM.871] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:02:47 PM.871] Parameter name: EntityType [3/5/2021 1:02:47 PM.871] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:02:47 PM.871] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:02:47 PM.871] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:02:50 PM.020] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [3/5/2021 1:02:50 PM.040] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/5/2021 1:02:50 PM.043] LSPD First Response: [TRACE] Events_PlayerStartedArrest: Nearby cop assisting in arrest [3/5/2021 1:02:50 PM.519] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLCustom?ver=m5krnCr3f9cLp3SkLG7yllGOwCZ%2fcn7iMmX3pSaA%2bg%2f0yItkpbpAsecnBVNHnQgYi%2fpksM11cwTAl3ZBMh2u5zoc%2fS%2fSknY9q4HmGHjnpS9JDUX5bmLCBVp%2b1bVllV%2fEqqenpP%2foCAf8zyxDmPlDT7OGT%2fV29UhPw61JAdM8ZrIpRUwhTN97LDF71JlAaLv5wflSO1MpfBiZXWGbtpT2vjSz12BRaIqq%2bskEHUTvLIrmRCAQgUQqlXMcLIsSJx47D3fxNiF7FAt1hVMlEAKsfAh5j2Z9yEhCJWGee3s2Y8uuxdE9JxncdCjrVvAifv3z05hhmTP5UqcJrJAXtsxOZw%3d%3d] [ihXoSxAB6CEm2mattG3319H65iiVxYNYMipLBk8ZIktVY+7UjSARiebLkp5jHNAJ5cq6v//OX4W6tcccUF+t2tb/VSFsr8z6kiisqB+sg3yOOFBBpI/A7yFaPEVUuCvmIjngbkj85O8tKzD5bOUDoW37GzoKNlMr2PlvnTxhrxK0E269489ccXNqoUpzp1uvQnDegg/tso2FLVCDMF2itpDwPzOdqx99LVszCj4ucIgUIzJOZEXu9WSKOjbfrJVxZtZ960V6eFMMUz89KSPUQlSEKTW5k5ZXkDANKrvz58MkC1Q1UqXaBRDtPzZG54JRsnkebX6N5YzWKz4MJNfj6Q==] [3/5/2021 1:02:50 PM.522] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPCustom?ver=OxZEtthnnb3iyCofmKZUts10QPUW6rVAroFthe2MshNk5SPOdg%2bw3ftITqlP1IjKr0mKv%2faVkvSe%2fEwU%2bsg2bjpBtamhp72EmHqseoqzpHilt9LedlEM8PvAqrOTiCJ30Y9KD9Y%2b%2bm0TTzEMYV8YrLgQOmypEPNRqLUcoyfZb89WFig%2fgqJccjvC1CIFomQf3X0lY31Qwij%2bVdBhcOkhZFhJd81lbp9W7n9bvuKUk%2fqDjUY8GPLYm7p7r0T3V0Qvyvdr1KNdQ7FX8H5Ihebhy%2bCLrbnqROseiv%2bTz50%2bGrG0NdT109PEUtSQbPkxgWD6AZREd%2bNHGgC5trsWyLsySw%3d%3d] [dd8r8H8HvUpdkT+HuyLy1B+GTUIm5iE3SvDIhJJXLHI0CcEnOpMUfMatm4hgM0/k8j3Vres0xJ46Nirz/HGAE8ntYvE2/tpFxd5/bnKdg0Mkg9JI3MxCfA08Rn+1hrNGj4zwy/yyAWHHKBXTdA7yiyHCJYsLTbC2V+9XdK6tTHvEP438eevNiEt0AHtpTK9jYAOK145ZPaM9yn28Qt6971MOQy5V02U2vrRJSBR4Tbrc+UZ2nnx9a1+ogF8BXwtG3lDWXrW7ZmH+qjRG8xpvz5f1HlJZ0VGNImCXhxFFExoxPNNyR2ztymZI1oeBcKUe6ym4zRY6Cc98KREbWh8p3w==] [3/5/2021 1:02:50 PM.685] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBCustom?ver=eGQd6FvWCtMRs87hgxz5R1b0n4172cJIKf0IW8hq%2feHPlJxUtZkD7%2fjakjOAh8XIey2gM5%2bfG9uQr1TiJM1Wzi0ga%2fj962rhEvLIkqYbiLL%2b1a6M36KiC4CXoDy9IR5%2fdRidowrNBanSEpHCrQjxaRAK6x1R4w%2bW4waHuCCwb4utWvLuBwc75kzaxoOoN82ZoIj4aPehlOxTuVo61l9gW3dd%2fkxDET6KkOmky%2fARcWdvCANIcSzHx%2bZhX8Ig18VRE3O3ov1R3dUqFBlZtZwUBg1N6bVlMP%2bQMvPl5Jy4H2U4wIlNtvW%2faXdk4tdLfxRMpLrxNvqeyiOQBPVlXczmzw%3d%3d] [m6tSO9AK5IH26P4nGrwbnu8CySzy1Pb3j/rEaCKoHQwqPp45ioqzdbj+/6aV8Z8OUnBLqNXSCHy2ZnlFnGp7alhdO3hx3DtNo43gG/tl4dPG21Hm7jc4hlskLZC1M1QwexPmcrErQYOnMy7O5tZK1DyrVJlXmYu+MseQhMIN3JnePRwGW+UWyQL3xt7jCFI5IG8b5HtocqzUCJp/21BVZ2UlAaLfEPnhVyPQOLWgTE+Dd2KsgYF0guOxPYkiFWdx4xPsqu+VxKsOCwV4faSDPqlDNWkblfUtwtpsG71qoru1Xq3OoeilUM3WkvG3sku5xJz7oN4X203DtLMtHEtJRA==] [3/5/2021 1:02:51 PM.000] LSPD First Response: STP: RELEASE PED FROM STOP [3/5/2021 1:02:51 PM.261] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/5/2021 1:02:51 PM.263] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [3/5/2021 1:02:51 PM.265] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [3/5/2021 1:02:51 PM.265] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/5/2021 1:02:51 PM.265] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/5/2021 1:02:51 PM.266] LSPD First Response: [TRACE] Events_PlayerStartedArrest: Arrest ended [3/5/2021 1:02:51 PM.277] LSPD First Response: [TRACE] Ped Dan Ditto has become idle again [3/5/2021 1:02:51 PM.280] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/5/2021 1:02:51 PM.500] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:02:52 PM.230] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:02:55 PM.541] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLVerifyCode?code=cHVPGNyrSRPqOT7O2rKkzXUoePMcjMJgnjczxVqWbjmFqP6xx8WDKxLqr91Y1UagmbDvP9pMVcSV7D%2ftMJ%2bdTWtlMgFOWO0VR5H1%2fglqKgfHDcfHFkJUxqybooexI9IMP0fqWWbA9i2w4EA5AAdCXcWBOKdDKfd5FwY%2firLFrlNrB3p3DQHYmRYAQEso1LF5H0n348DT78Wf8A7GWG4IZpE%2bI2wvSoT%2fyzDSqdtT12IKlPDqcjeGds0ymqXFbkeUFk3Ts2pHRBileBJnVDjSzBVvdeJ1xWT6magO4ATL4auxq9aZSUIqapREyZ4OxJZhU95LSO32mg8oHJPuPmwiBA%3d%3d&ver=pmnuF%2f1QOw9R%2f0frTwdQCxSidY%2fEdVJa%2bdawiIsDUw2F58XY7InhVMyD2y%2fErqBYYmUEAf8XY5GjH0Gv8poCzlB0vPFy5JwTbTbSsTMncb42bs2VYdpSsF3KFW4HL3JDAG3gPthgUOD5LfGFhuZTaSvoCRwzWuMlzTa72zMX1r5OL08a5gBeZ0V7XN6isbPfP53fbM8qUgpW3ehnggJlRseFZheAlhBuzHwSBscjpqTFRkWoRzUGfq5UZD0ma%2b%2bt7veg6rZoruN8WZIXjjGP%2btbeJ4W8hrEuLU%2f0V5yjpYA%2bTQP6zPMeXH8Poo7voVG0Vw7QJU%2f%2bEic6fQmfVY0RaA%3d%3d] [A3NgSgvXwqpgTeX1kfSVS+1+R6ztA2mj0y2zoclktQLniKG8B53p4RAXcfxiR1yu7SbRxqmbIgFp8cuXcBVSajmecxR+DeNFaNkSS0k3MdBh1xUv0BtfnOdK4l8l+TvHW2VZAwdtjM81Lr6RPZf3rpxERRMsRPoSpFngOu/e6T63aCrJqmKttmY8ilKE0pxafmoN2q1Ans9GRHZt5SQ5bYH+Jhyt7+7MuqMrv0ly03gIJzEMsKkRD1YEgnQBpt5LwZxt5o0SdsFbpXFs36UUXn+jCFrOG+SASelF008t5u2lMRmKQ87oCzyaKQFeChnzdFwhTMPJZDBcs+nj26TyUw==] [3/5/2021 1:02:55 PM.547] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPVerifyCode?code=gtfwPZS3BW4O1s57uqTQD8gJ720xpb8IWS49EPKYYzGbuBDwlMVTfPwVKNE09ChFMBT9XpaENlgMy4Xa%2bNmD8VNhkUaO81Iv9S63TpEj8tqqQftv0vyL3w3Tu33yJJ%2bPNLDrsRRFE2RlqHhAy7yJdLPEni%2brfU0VNVDAwHi1%2fzhqOoExqgxPWLxLXqiXNwtot2HAjEHGeYQ1GqtMt2frkqUn%2fLrenD3KsbxtyqT38fkaWg8D4Tzoj5Uic0mOhgzgp0NSn%2f4pH52NVVRqfD%2bekxrI0X2f4ox1xEz3nYBWWoUJsZgw3aKHytQ5HnCmrq59Dx3Ege6cjF%2fMhV2vVRYLJw%3d%3d&ver=mOsbFQX3AGE%2fK449jdNUu4I5Xafiv3Ulyj69VlWPQqYlvAd5sYMJGC5NH3ILIJWnceZoV3rgXdGicfqz%2fmxenbyxmuDdmbaevPLNflfW1%2bZB%2bx2AOIi%2f1KwswjcQ19J27OVUYPneh0G8lameEjJt%2bkjrjRaMep24L7huNq6CMGl%2bIWC1w436beIsRmwTesL3f0DRpQHHAAz%2boPlUdbLYnIS97r%2bq2BPO%2f6GQCT2sxgkGCcYYJVPKPBusbhCjogwtGFgTP8PFHKCPYGndrAB3RLWrJhE7POtlZ36XTKJBN40b4YEjsYI8%2bUzN2C466rzMLETyZprAAqIBMgffOVWrzw%3d%3d] [J8rz+TB6aLmlWiMRavIiQRA0XPTezFO8ZF0mcTmVSRKg+M7O1VK4M2oPO5FZPwjQFnVmIwcrblbHHBdyKMDlmjN17iIOVcu+yN61MsbM+fNooLn1zLfW5V+FbXTScXuo0lPLnVnH1M+Yc/Hrjah9ccw3h57ncuhNT2sOKBbTsK4PJDUEp8qpHn4fs65VEtRzsuI3YKzgH9lpITCK4l0W4nHhLAd3CJrM16rQPiK97gAlS6P4F9QxSuqL12Nzplf1Xoe2unpt6lRUnEJDo2UdwOB/0UW5l8AY2advQql+d8yUm2lhAOfeD7wRpj9ESShoG6nF38rm7wR9vX4riWa3nw==] [3/5/2021 1:02:55 PM.724] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBVerifyCode?code=ZXuZJOktn4ffqVxPjbP%2bVjISGkSJ2Tg3B3%2fq7TpqLGWTLXVIvCldneKx8H9JHj%2fxAONF%2b32u9E0EZEJYF4sKrtVTGL0xP2vgfiu6yfEY2AS%2bFl1yFhdxbuwz1wLi1eOWZYx72543E4xHZ6RiRnfzfkwpY3CidvE27m%2bQa1K7xUbEoCY2EA03Dmc8fLJcjd%2bbQfRr7oFyDNWBI826X3UGcb9JcqHcSuDDBthZFZyQTipdw%2bSc%2fSLmh%2bgNvI0z2o46pPbkHCCuiWqkupYgCkswhp0n0qZ7WkPO7CkZ8eWgW8wyyZkleDBkvpt4mc%2farw6px7NoG1%2bbW7yEL63xezqYgg%3d%3d&ver=VRnzfJ4LRMwv%2f3r7N%2fjne3GFRruxhA8Xim3iEXnVyqrRUIDEhQoSl8mbPjq05LxUgwvE30SgnwffMi91g%2fa12uOB7fb57l4eX1SDfWsnIPBzV5P6ow2nOMtZXYbew3GhGmW7JwpJSAH%2f3R3HaJ3KxeK1DRMR%2fc%2bKnmsaS0ydDbv3PefiTZzdBlFj5O6%2fUjvs0eZq2%2fhDYQHyi83n08Dt1OwM33djZczARvXE%2brpfZoFct5hSEbqyhVHkYC0TFb71IqUkSLRD2MO87fkM4%2fVwq%2fMdRMnyx8mLtxaTsdm%2fAtLQ975XoM4zC4YVBN3eyTbsXNPy7e6ndmrjK%2bu8%2bHg69A%3d%3d] [C8OttuoeungG2Wf9uKizhc09PfGu8+aHbrHXLESaQJ2nIoc9NrFrEdt8wEMTUojYkWI0H2bmJ1TylzhcjaE6DUFNf+BBXOfaTdhuk1Jg5s+7CzFT/4EbaC2nUCkKVDbnuNiw+Mbqz7WKlmFY0OeI3OZjAC/ydB2NFoJ3pYQPmWoLmT3RWQNhLxV+S8xcNoKHxw72HU9ik1Bbe+JD2yBeYQuZY/oAx0qSwSDrxfIOT/xDFrgJhrBlKgD1mCfUz5Kym8eUnSPlzRB3UkwJDMVOaIAlyZAikT3n7GK7YA585wiU8bErrpiww6S/IeiXsC/1bqalsHc0wQXMyzEj3AkPIg==] [3/5/2021 1:02:57 PM.854] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:02:58 PM.958] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STWHI_02 [3/5/2021 1:03:10 PM.273] LSPD First Response: [TRACE] Launching new encounter for Mario Verlotti [3/5/2021 1:03:10 PM.277] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/5/2021 1:03:10 PM.470] LSPD First Response: [TRACE] Spawned suspect vehicle [3/5/2021 1:03:17 PM.431] LSPD First Response: GetAudioFileForAction: No file found for: STREET_楹︿紵闆疯溅閬? [3/5/2021 1:03:17 PM.783] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/5/2021 1:03:17 PM.785] LSPD First Response: UB: DETECTED ZONE: ROCKF [3/5/2021 1:03:17 PM.786] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/5/2021 1:03:27 PM.985] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:03:27 PM.989] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:03:28 PM.025] LSPD First Response: [TRACE] Jack Gallo (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:03:28 PM.027] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:03:28 PM.031] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:03:28 PM.036] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:03:28 PM.041] LSPD First Response: [TRACE] Andrei Parker (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:03:28 PM.041] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:03:38 PM.240] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:03:38 PM.241] LSPD First Response: [TRACE] Jim Wells (S_M_Y_COP_01) was set as a cop [3/5/2021 1:03:44 PM.707] LSPD First Response: STP: RELEASE PED FROM STOP [3/5/2021 1:03:45 PM.240] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:03:56 PM.955] LSPD First Response: [TRACE] A new world event should be started [3/5/2021 1:03:56 PM.956] LSPD First Response: [TRACE] Starting world event StealCar [3/5/2021 1:03:56 PM.956] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/5/2021 1:03:56 PM.967] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/5/2021 1:03:59 PM.034] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/5/2021 1:04:03 PM.764] LSPD First Response: GetAudioFileForAction: No file found for: STREET_缃楀厠绂忓痉杞﹂亾 [3/5/2021 1:04:12 PM.025] LSPD First Response: [TRACE] It has been 104 seconds since the last callout [3/5/2021 1:04:12 PM.028] LSPD First Response: Creating Gezocht from DutchCallouts.Callouts.Gezocht, DutchCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:04:12 PM.030] LSPD First Response: [TRACE] Callout created: #1 [3/5/2021 1:04:12 PM.036] LSPD First Response: GetAudioFileForAction: No file found for: STREET_瑗挎棩铓€澶Ч亾 [3/5/2021 1:04:13 PM.764] LSPD First Response: DutchCallouts Log: Gezocht callout accepted. [3/5/2021 1:04:13 PM.774] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:04:13 PM.776] LSPD First Response: OP_警员_调度 [警官报道] 状态检查 [3/5/2021 1:04:13 PM.776] LSPD First Response: [TRACE] User accepted callout [3/5/2021 1:04:18 PM.994] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/5/2021 1:04:18 PM.995] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/5/2021 1:04:18 PM.995] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/5/2021 1:04:18 PM.995] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/5/2021 1:04:18 PM.996] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/5/2021 1:04:19 PM.007] LSPD First Response: [TRACE] Ped Leonard Mellino has become idle again [3/5/2021 1:04:25 PM.422] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:04:25 PM.422] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/5/2021 1:04:25 PM.422] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/5/2021 1:04:25 PM.422] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/5/2021 1:04:25 PM.434] LSPD First Response: [TRACE] Ped Jack Gallo has become idle again [3/5/2021 1:04:25 PM.434] LSPD First Response: [TRACE] Ped Andrei Parker has become idle again [3/5/2021 1:04:31 PM.816] LSPD First Response: [TRACE] Preloading POLICE2 [3/5/2021 1:04:31 PM.816] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:04:31 PM.832] LSPD First Response: [TRACE] Preloading POLICE2 [3/5/2021 1:04:31 PM.832] LSPD First Response: [TRACE] Created police2 at X:-740.3081 Y:224.9502 Z:76.77118 [3/5/2021 1:04:31 PM.843] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:04:31 PM.849] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:04:31 PM.854] LSPD First Response: [TRACE] Dennis Lancer (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:04:31 PM.867] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:04:31 PM.872] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:04:31 PM.877] LSPD First Response: [TRACE] Ben Jackson (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:04:31 PM.890] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/5/2021 1:04:42 PM.797] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/5/2021 1:04:52 PM.799] LSPD First Response: [TRACE] A new world event should be started [3/5/2021 1:04:52 PM.799] LSPD First Response: [TRACE] Starting world event RunLights [3/5/2021 1:04:52 PM.800] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/5/2021 1:04:52 PM.805] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/5/2021 1:04:55 PM.495] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:05:14 PM.477] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:05:16 PM.529] LSPD First Response: [AmbientAICallouts] [AmbientResponse] ERROR: Starting AmbientResponse failed [3/5/2021 1:05:23 PM.006] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.006] Parameter name: EntityType [3/5/2021 1:05:23 PM.006] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.006] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.006] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.018] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.018] Parameter name: EntityType [3/5/2021 1:05:23 PM.018] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.018] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.020] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.032] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.032] Parameter name: EntityType [3/5/2021 1:05:23 PM.032] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.032] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.032] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.044] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.044] Parameter name: EntityType [3/5/2021 1:05:23 PM.044] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.044] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.044] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.056] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.056] Parameter name: EntityType [3/5/2021 1:05:23 PM.056] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.056] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.056] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.068] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.068] Parameter name: EntityType [3/5/2021 1:05:23 PM.068] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.068] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.068] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.080] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.080] Parameter name: EntityType [3/5/2021 1:05:23 PM.080] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.080] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.080] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.092] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.092] Parameter name: EntityType [3/5/2021 1:05:23 PM.092] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.092] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.092] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.103] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.103] Parameter name: EntityType [3/5/2021 1:05:23 PM.103] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.103] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.103] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.115] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.115] Parameter name: EntityType [3/5/2021 1:05:23 PM.115] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.115] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.115] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.127] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.127] Parameter name: EntityType [3/5/2021 1:05:23 PM.127] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.127] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.127] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.140] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.140] Parameter name: EntityType [3/5/2021 1:05:23 PM.140] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.140] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.140] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:23 PM.152] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:05:23 PM.152] Parameter name: EntityType [3/5/2021 1:05:23 PM.152] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:05:23 PM.152] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:05:23 PM.152] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:05:26 PM.805] LSPD First Response: OP_警员_调度 [通知] 泰瑟部署 [3/5/2021 1:05:26 PM.806] LSPD First Response: OP_警员_调度 [Code 3] 是否需要支援? [3/5/2021 1:05:28 PM.600] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:05:28 PM.600] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:05:28 PM.600] LSPD First Response: PlayAction: Failed to find [3/5/2021 1:05:28 PM.976] LSPD First Response: OP_警员_调度 [调度] 已确认 [3/5/2021 1:05:51 PM.959] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:05:51 PM.959] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:05:51 PM.983] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:05:51 PM.984] LSPD First Response: [TRACE] Created police at X:-626.9477 Y:127.8033 Z:58.66027 [3/5/2021 1:05:52 PM.032] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:05:52 PM.036] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:05:52 PM.069] LSPD First Response: [TRACE] Cached 1316 decorators for index 4 [3/5/2021 1:05:52 PM.074] LSPD First Response: [TRACE] Mikaela Manders (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:05:52 PM.090] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:05:52 PM.095] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:05:52 PM.100] LSPD First Response: [TRACE] Elizabeth Murray (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:05:52 PM.116] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/5/2021 1:05:57 PM.036] LSPD First Response: OP_警员_调度 [Code 3] 是否需要支援? [3/5/2021 1:05:59 PM.069] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:05:59 PM.069] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:05:59 PM.069] LSPD First Response: PlayAction: Failed to find [3/5/2021 1:06:02 PM.015] LSPD First Response: OP_警员_调度 [支援] Code 3 [3/5/2021 1:06:02 PM.016] LSPD First Response: OP_警员_调度 [医疗请求] 需要医疗救助吗? [3/5/2021 1:06:02 PM.796] LSPD First Response: GetAudioFileForAction: No file found for: STREET_瑗挎棩铓€澶Ч亾 [3/5/2021 1:06:03 PM.047] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/5/2021 1:06:03 PM.047] LSPD First Response: UB: DETECTED ZONE: ROCKF [3/5/2021 1:06:03 PM.047] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/5/2021 1:06:03 PM.058] LSPD First Response: [TRACE] New cop added without cop data! [3/5/2021 1:06:03 PM.059] LSPD First Response: [TRACE] Chuck Schuldiner (S_M_Y_COP_01) was set as a cop [3/5/2021 1:06:05 PM.344] LSPD First Response: OP_警员_调度 [有人死亡] 10 4, 不需要医疗救助 [3/5/2021 1:06:06 PM.892] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:06:06 PM.892] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:06:06 PM.892] LSPD First Response: PlayAction: Failed to find [3/5/2021 1:06:06 PM.993] LSPD First Response: [TRACE] WorldEventRunLights: Ped not in vehicle [3/5/2021 1:06:06 PM.993] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/5/2021 1:06:06 PM.994] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/5/2021 1:06:06 PM.994] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/5/2021 1:06:06 PM.994] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/5/2021 1:06:07 PM.003] LSPD First Response: [TRACE] Ped Mike Ocke has become idle again [3/5/2021 1:06:13 PM.619] LSPD First Response: OP_警员_调度 [警官报到] [3/5/2021 1:06:15 PM.647] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:06:15 PM.647] LSPD First Response: GetAudioFileForAction: No file found for: [3/5/2021 1:06:15 PM.647] LSPD First Response: PlayAction: Failed to find [3/5/2021 1:06:17 PM.002] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in WVine using SpawnsAmbiently [3/5/2021 1:06:17 PM.002] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in WVine using SpawnsAmbiently [3/5/2021 1:06:17 PM.002] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:-728.4709 Y:235.8935 Z:78.62724 [3/5/2021 1:06:17 PM.002] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [3/5/2021 1:06:19 PM.246] LSPD First Response: [TRACE] A new world event should be started [3/5/2021 1:06:19 PM.246] LSPD First Response: [TRACE] Starting world event StealCar [3/5/2021 1:06:19 PM.246] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [3/5/2021 1:06:19 PM.408] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [3/5/2021 1:06:21 PM.272] LSPD First Response: [TRACE] Allowed civilian to shoot [3/5/2021 1:06:21 PM.396] LSPD First Response: [TRACE] Manny Rivera (MP_M_FREEMODE_01) was damaged. [3/5/2021 1:06:21 PM.902] LSPD First Response: [TRACE] Manny Rivera (MP_M_FREEMODE_01) was damaged. [3/5/2021 1:06:22 PM.832] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:06:22 PM.832] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/5/2021 1:06:22 PM.833] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/5/2021 1:06:22 PM.834] LSPD First Response: OP_警员_调度 [警官报到] 状态检查 [3/5/2021 1:06:22 PM.846] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:06:22 PM.846] LSPD First Response: [TRACE] Gezocht is ending already [3/5/2021 1:06:22 PM.850] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/5/2021 1:06:22 PM.850] at System.Environment.get_StackTrace() [3/5/2021 1:06:22 PM.850] at LSPD_First_Response.Engine.BaseComponent.qDLSPnxhSvfgHCeEsxJLRCCYAexjb() [3/5/2021 1:06:22 PM.850] at LSPD_First_Response.Mod.Callouts.Callout.End() [3/5/2021 1:06:22 PM.850] at DutchCallouts.Callouts.Gezocht.End() [3/5/2021 1:06:22 PM.850] at DutchCallouts.Callouts.Gezocht.b__24_0() [3/5/2021 1:06:22 PM.850] at Rage.GameFiber.Main() [3/5/2021 1:06:22 PM.850] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/5/2021 1:06:22 PM.850] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/5/2021 1:06:22 PM.850] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/5/2021 1:06:22 PM.850] at System.Threading.ThreadHelper.ThreadStart() [3/5/2021 1:06:22 PM.922] LSPD First Response: [TRACE] Micheal Anderson killed by Manny Rivera [3/5/2021 1:06:22 PM.923] LSPD First Response: [TRACE] Micheal Anderson (A_M_Y_BEVHILLS_02) was damaged. [3/5/2021 1:06:22 PM.929] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: True [3/5/2021 1:06:22 PM.929] LSPD First Response: [TRACE] Damage killed ped [3/5/2021 1:06:27 PM.018] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:06:27 PM.018] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:06:27 PM.043] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:06:27 PM.044] LSPD First Response: [TRACE] Created police at X:-714.1788 Y:232.1892 Z:80.22398 [3/5/2021 1:06:27 PM.056] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:06:27 PM.061] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:06:27 PM.066] LSPD First Response: [TRACE] Sabrina Alessi (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:06:27 PM.079] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:06:27 PM.084] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/5/2021 1:06:27 PM.089] LSPD First Response: [TRACE] Katey Rhodes (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:06:27 PM.102] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/5/2021 1:06:33 PM.811] LSPD First Response: GetAudioFileForAction: No file found for: STREET_瑗挎棩铓€澶Ч亾 [3/5/2021 1:06:33 PM.849] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/5/2021 1:06:33 PM.849] LSPD First Response: UB: DETECTED ZONE: ROCKF [3/5/2021 1:06:33 PM.850] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/5/2021 1:06:35 PM.474] LSPD First Response: [TRACE] It has been 12 seconds since the last callout [3/5/2021 1:06:35 PM.474] LSPD First Response: Creating Escaped from PROJECT_NAME.Callouts.Escaped, FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:06:35 PM.474] LSPD First Response: [TRACE] Callout created: #2 [3/5/2021 1:06:37 PM.760] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/5/2021 1:06:44 PM.230] LSPD First Response: [TRACE] Freeing spawned suspect [3/5/2021 1:06:44 PM.231] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/5/2021 1:06:44 PM.232] LSPD First Response: [TRACE] StageOnFinished [3/5/2021 1:06:44 PM.232] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/5/2021 1:06:44 PM.232] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/5/2021 1:06:44 PM.233] LSPD First Response: [TRACE] Finishing crime Cold cases [3/5/2021 1:06:44 PM.234] LSPD First Response: [TRACE] Finishing all logic for Mario Verlotti [3/5/2021 1:06:44 PM.234] LSPD First Response: [TRACE] Crime finished [3/5/2021 1:06:50 PM.594] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:06:50 PM.613] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: reaction event started [3/5/2021 1:06:50 PM.614] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: OnCalloutNotAccepted() detected. trying to extract information from callout [3/5/2021 1:06:50 PM.615] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: The type of the object is: PROJECT_NAME.Callouts.Escaped [3/5/2021 1:06:50 PM.615] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: Callout Position is X:1541.9 Y:3596.095 Z:35.4483 [3/5/2021 1:06:50 PM.615] LSPD First Response: [AmbientAICallouts] Thanks to AlexGuirre for his Refelctions based code to detect the CalloutPosition [3/5/2021 1:07:00 PM.724] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: creating nearby unit [3/5/2021 1:07:00 PM.725] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:07:00 PM.725] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:07:00 PM.730] LSPD First Response: [TRACE] Using new link spawn [3/5/2021 1:07:00 PM.763] LSPD First Response: [TRACE] Using random spawn at X:-633.25 Y:264.75 Z:80.59375 [3/5/2021 1:07:00 PM.781] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:07:00 PM.781] LSPD First Response: [TRACE] Created police at X:-530.5 Y:356.75 Z:82.0625 [3/5/2021 1:07:00 PM.782] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:07:00 PM.787] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/5/2021 1:07:00 PM.796] LSPD First Response: [TRACE] Blue Xephos (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:07:00 PM.798] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:07:00 PM.803] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/5/2021 1:07:00 PM.804] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:07:00 PM.804] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/5/2021 1:07:00 PM.808] LSPD First Response: [TRACE] Anthony Casttello (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:07:00 PM.844] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 6] INFO: dispatching nearby unit [3/5/2021 1:07:05 PM.919] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.919] Parameter name: EntityType [3/5/2021 1:07:05 PM.919] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.919] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.919] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.930] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.930] Parameter name: EntityType [3/5/2021 1:07:05 PM.930] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.930] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.930] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.941] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.941] Parameter name: EntityType [3/5/2021 1:07:05 PM.941] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.941] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.941] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.953] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.953] Parameter name: EntityType [3/5/2021 1:07:05 PM.953] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.953] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.953] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.965] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.965] Parameter name: EntityType [3/5/2021 1:07:05 PM.965] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.965] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.965] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.975] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.975] Parameter name: EntityType [3/5/2021 1:07:05 PM.975] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.975] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.975] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.985] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.985] Parameter name: EntityType [3/5/2021 1:07:05 PM.985] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.985] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.985] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:05 PM.997] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:05 PM.997] Parameter name: EntityType [3/5/2021 1:07:05 PM.997] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:05 PM.997] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:05 PM.997] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.007] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.007] Parameter name: EntityType [3/5/2021 1:07:06 PM.007] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.007] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.007] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.018] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.018] Parameter name: EntityType [3/5/2021 1:07:06 PM.018] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.018] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.018] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.029] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.029] Parameter name: EntityType [3/5/2021 1:07:06 PM.029] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.029] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.029] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.039] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.039] Parameter name: EntityType [3/5/2021 1:07:06 PM.039] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.039] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.039] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.049] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.049] Parameter name: EntityType [3/5/2021 1:07:06 PM.049] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.049] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.049] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.060] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.060] Parameter name: EntityType [3/5/2021 1:07:06 PM.060] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.060] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.060] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.071] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.071] Parameter name: EntityType [3/5/2021 1:07:06 PM.071] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.071] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.071] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.082] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.082] Parameter name: EntityType [3/5/2021 1:07:06 PM.082] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.082] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.082] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.092] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.092] Parameter name: EntityType [3/5/2021 1:07:06 PM.092] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.092] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.092] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.102] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.102] Parameter name: EntityType [3/5/2021 1:07:06 PM.102] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.102] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.102] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.113] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.113] Parameter name: EntityType [3/5/2021 1:07:06 PM.113] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.113] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.113] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.124] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.124] Parameter name: EntityType [3/5/2021 1:07:06 PM.124] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.124] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.124] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.134] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.134] Parameter name: EntityType [3/5/2021 1:07:06 PM.134] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.134] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.134] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.144] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.144] Parameter name: EntityType [3/5/2021 1:07:06 PM.144] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.144] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.144] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.157] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.157] Parameter name: EntityType [3/5/2021 1:07:06 PM.157] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.157] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.157] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.167] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.167] Parameter name: EntityType [3/5/2021 1:07:06 PM.167] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.167] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.167] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.178] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.178] Parameter name: EntityType [3/5/2021 1:07:06 PM.178] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.178] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.178] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.188] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.188] Parameter name: EntityType [3/5/2021 1:07:06 PM.188] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.188] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.188] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.199] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.199] Parameter name: EntityType [3/5/2021 1:07:06 PM.199] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.199] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.199] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.209] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.209] Parameter name: EntityType [3/5/2021 1:07:06 PM.209] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.209] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.209] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.220] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.220] Parameter name: EntityType [3/5/2021 1:07:06 PM.220] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.220] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.220] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.231] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.231] Parameter name: EntityType [3/5/2021 1:07:06 PM.231] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.231] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.231] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.242] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.242] Parameter name: EntityType [3/5/2021 1:07:06 PM.242] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.242] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.242] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.253] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.253] Parameter name: EntityType [3/5/2021 1:07:06 PM.253] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.253] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.253] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.263] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.263] Parameter name: EntityType [3/5/2021 1:07:06 PM.263] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.263] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.263] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.273] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.273] Parameter name: EntityType [3/5/2021 1:07:06 PM.273] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.273] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.273] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.284] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.284] Parameter name: EntityType [3/5/2021 1:07:06 PM.284] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.284] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.284] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.294] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.294] Parameter name: EntityType [3/5/2021 1:07:06 PM.294] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.294] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.294] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.304] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.304] Parameter name: EntityType [3/5/2021 1:07:06 PM.304] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.304] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.304] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.315] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.315] Parameter name: EntityType [3/5/2021 1:07:06 PM.315] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.315] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.315] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.325] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.325] Parameter name: EntityType [3/5/2021 1:07:06 PM.325] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.325] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.325] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.336] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.336] Parameter name: EntityType [3/5/2021 1:07:06 PM.336] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.336] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.336] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.349] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.349] Parameter name: EntityType [3/5/2021 1:07:06 PM.349] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.349] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.349] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.359] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.360] Parameter name: EntityType [3/5/2021 1:07:06 PM.360] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.360] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.360] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.370] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.370] Parameter name: EntityType [3/5/2021 1:07:06 PM.370] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.370] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.370] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.381] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.381] Parameter name: EntityType [3/5/2021 1:07:06 PM.381] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.381] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.381] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.391] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.391] Parameter name: EntityType [3/5/2021 1:07:06 PM.391] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.391] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.391] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.402] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.402] Parameter name: EntityType [3/5/2021 1:07:06 PM.402] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.402] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.402] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.413] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.413] Parameter name: EntityType [3/5/2021 1:07:06 PM.413] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.413] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.413] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.423] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.423] Parameter name: EntityType [3/5/2021 1:07:06 PM.423] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.423] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.423] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.434] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.434] Parameter name: EntityType [3/5/2021 1:07:06 PM.434] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.434] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.434] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.445] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.445] Parameter name: EntityType [3/5/2021 1:07:06 PM.445] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.445] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.445] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.456] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.456] Parameter name: EntityType [3/5/2021 1:07:06 PM.456] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.456] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.456] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.467] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.467] Parameter name: EntityType [3/5/2021 1:07:06 PM.467] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.467] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.467] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.477] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.477] Parameter name: EntityType [3/5/2021 1:07:06 PM.477] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.477] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.477] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.488] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.488] Parameter name: EntityType [3/5/2021 1:07:06 PM.488] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.488] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.488] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.499] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.499] Parameter name: EntityType [3/5/2021 1:07:06 PM.499] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.499] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.499] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.510] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.510] Parameter name: EntityType [3/5/2021 1:07:06 PM.510] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.510] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.510] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.520] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.520] Parameter name: EntityType [3/5/2021 1:07:06 PM.520] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.520] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.520] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.531] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.531] Parameter name: EntityType [3/5/2021 1:07:06 PM.531] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.531] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.531] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.542] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.542] Parameter name: EntityType [3/5/2021 1:07:06 PM.542] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.542] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.542] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.555] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.555] Parameter name: EntityType [3/5/2021 1:07:06 PM.555] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.555] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.555] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.566] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.566] Parameter name: EntityType [3/5/2021 1:07:06 PM.566] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.566] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.566] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.577] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.577] Parameter name: EntityType [3/5/2021 1:07:06 PM.577] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.577] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.577] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.588] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.588] Parameter name: EntityType [3/5/2021 1:07:06 PM.588] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.588] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.588] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.599] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.599] Parameter name: EntityType [3/5/2021 1:07:06 PM.599] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.599] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.599] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:06 PM.610] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:06 PM.610] Parameter name: EntityType [3/5/2021 1:07:06 PM.610] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:06 PM.610] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:06 PM.610] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:07 PM.451] LSPD First Response: UB: BACKUP IS TOO LONG AND TELEPORTED >> OSB-0 [3/5/2021 1:07:09 PM.535] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.535] Parameter name: EntityType [3/5/2021 1:07:09 PM.535] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.535] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.535] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.546] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.546] Parameter name: EntityType [3/5/2021 1:07:09 PM.546] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.546] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.546] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.557] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.557] Parameter name: EntityType [3/5/2021 1:07:09 PM.557] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.557] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.557] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.568] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.568] Parameter name: EntityType [3/5/2021 1:07:09 PM.568] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.568] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.568] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.579] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.579] Parameter name: EntityType [3/5/2021 1:07:09 PM.579] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.579] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.579] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.591] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.591] Parameter name: EntityType [3/5/2021 1:07:09 PM.591] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.591] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.591] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.602] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.602] Parameter name: EntityType [3/5/2021 1:07:09 PM.602] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.602] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.602] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.614] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.614] Parameter name: EntityType [3/5/2021 1:07:09 PM.614] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.614] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.614] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.624] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.625] Parameter name: EntityType [3/5/2021 1:07:09 PM.625] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.625] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.625] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.635] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.635] Parameter name: EntityType [3/5/2021 1:07:09 PM.635] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.635] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.635] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.647] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.647] Parameter name: EntityType [3/5/2021 1:07:09 PM.647] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.647] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.647] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.658] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.658] Parameter name: EntityType [3/5/2021 1:07:09 PM.658] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.658] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.658] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.668] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.668] Parameter name: EntityType [3/5/2021 1:07:09 PM.668] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.668] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.668] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.679] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.679] Parameter name: EntityType [3/5/2021 1:07:09 PM.679] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.679] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.679] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.693] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.693] Parameter name: EntityType [3/5/2021 1:07:09 PM.693] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.693] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.693] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.704] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.704] Parameter name: EntityType [3/5/2021 1:07:09 PM.704] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.704] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.704] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.715] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.715] Parameter name: EntityType [3/5/2021 1:07:09 PM.715] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.715] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.715] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.726] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.726] Parameter name: EntityType [3/5/2021 1:07:09 PM.726] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.726] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.726] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.739] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.739] Parameter name: EntityType [3/5/2021 1:07:09 PM.739] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.739] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.739] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.749] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.749] Parameter name: EntityType [3/5/2021 1:07:09 PM.749] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.749] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.749] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.760] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.760] Parameter name: EntityType [3/5/2021 1:07:09 PM.760] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.760] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.760] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.771] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.771] Parameter name: EntityType [3/5/2021 1:07:09 PM.771] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.771] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.771] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.782] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.782] Parameter name: EntityType [3/5/2021 1:07:09 PM.782] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.782] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.782] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.793] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.793] Parameter name: EntityType [3/5/2021 1:07:09 PM.793] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.793] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.793] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.803] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.804] Parameter name: EntityType [3/5/2021 1:07:09 PM.804] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.804] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.804] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.814] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.814] Parameter name: EntityType [3/5/2021 1:07:09 PM.814] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.814] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.814] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.825] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.825] Parameter name: EntityType [3/5/2021 1:07:09 PM.826] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.826] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.826] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.836] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.836] Parameter name: EntityType [3/5/2021 1:07:09 PM.836] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.836] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.836] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.847] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.847] Parameter name: EntityType [3/5/2021 1:07:09 PM.847] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.847] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.847] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.858] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.858] Parameter name: EntityType [3/5/2021 1:07:09 PM.858] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.858] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.858] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.870] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.870] Parameter name: EntityType [3/5/2021 1:07:09 PM.870] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.870] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.870] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.881] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.881] Parameter name: EntityType [3/5/2021 1:07:09 PM.881] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.881] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.881] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.895] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.895] Parameter name: EntityType [3/5/2021 1:07:09 PM.895] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.895] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.895] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.906] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.906] Parameter name: EntityType [3/5/2021 1:07:09 PM.906] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.906] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.906] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.917] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.917] Parameter name: EntityType [3/5/2021 1:07:09 PM.917] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.917] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.917] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.928] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.928] Parameter name: EntityType [3/5/2021 1:07:09 PM.928] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.928] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.928] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.939] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.939] Parameter name: EntityType [3/5/2021 1:07:09 PM.939] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.939] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.939] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.951] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.951] Parameter name: EntityType [3/5/2021 1:07:09 PM.951] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.951] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.951] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.962] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.962] Parameter name: EntityType [3/5/2021 1:07:09 PM.962] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.962] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.962] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.972] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.972] Parameter name: EntityType [3/5/2021 1:07:09 PM.972] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.972] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.972] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.983] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.983] Parameter name: EntityType [3/5/2021 1:07:09 PM.983] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.983] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.983] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:09 PM.995] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:09 PM.995] Parameter name: EntityType [3/5/2021 1:07:09 PM.995] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:09 PM.995] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:09 PM.995] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.006] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.006] Parameter name: EntityType [3/5/2021 1:07:10 PM.006] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.006] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.006] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.017] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.017] Parameter name: EntityType [3/5/2021 1:07:10 PM.017] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.017] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.017] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.028] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.028] Parameter name: EntityType [3/5/2021 1:07:10 PM.028] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.028] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.028] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.039] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.039] Parameter name: EntityType [3/5/2021 1:07:10 PM.039] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.039] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.039] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.050] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.050] Parameter name: EntityType [3/5/2021 1:07:10 PM.050] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.050] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.050] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.061] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.061] Parameter name: EntityType [3/5/2021 1:07:10 PM.061] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.061] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.061] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.072] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.072] Parameter name: EntityType [3/5/2021 1:07:10 PM.072] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.072] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.072] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.083] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.083] Parameter name: EntityType [3/5/2021 1:07:10 PM.083] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.083] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.083] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.094] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.094] Parameter name: EntityType [3/5/2021 1:07:10 PM.094] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.094] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.094] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.105] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.105] Parameter name: EntityType [3/5/2021 1:07:10 PM.105] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.105] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.105] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.118] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.118] Parameter name: EntityType [3/5/2021 1:07:10 PM.118] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.118] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.118] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.129] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.129] Parameter name: EntityType [3/5/2021 1:07:10 PM.129] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.129] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.129] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.140] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.140] Parameter name: EntityType [3/5/2021 1:07:10 PM.140] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.140] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.140] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.152] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.152] Parameter name: EntityType [3/5/2021 1:07:10 PM.152] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.152] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.152] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.163] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.163] Parameter name: EntityType [3/5/2021 1:07:10 PM.163] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.163] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.163] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.174] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.174] Parameter name: EntityType [3/5/2021 1:07:10 PM.174] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.174] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.174] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.185] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.185] Parameter name: EntityType [3/5/2021 1:07:10 PM.185] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.185] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.185] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.196] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.196] Parameter name: EntityType [3/5/2021 1:07:10 PM.196] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.196] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.196] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.207] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.207] Parameter name: EntityType [3/5/2021 1:07:10 PM.207] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.207] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.207] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.219] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.219] Parameter name: EntityType [3/5/2021 1:07:10 PM.219] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.219] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.219] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.230] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.230] Parameter name: EntityType [3/5/2021 1:07:10 PM.230] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.230] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.230] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.241] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.241] Parameter name: EntityType [3/5/2021 1:07:10 PM.241] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.241] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.241] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.251] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.251] Parameter name: EntityType [3/5/2021 1:07:10 PM.251] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.251] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.251] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.263] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.263] Parameter name: EntityType [3/5/2021 1:07:10 PM.263] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.263] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.263] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.274] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.274] Parameter name: EntityType [3/5/2021 1:07:10 PM.274] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.274] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.274] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.286] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.286] Parameter name: EntityType [3/5/2021 1:07:10 PM.286] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.286] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.286] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.297] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.297] Parameter name: EntityType [3/5/2021 1:07:10 PM.297] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.297] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.297] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.309] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.309] Parameter name: EntityType [3/5/2021 1:07:10 PM.309] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.309] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.309] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.319] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.319] Parameter name: EntityType [3/5/2021 1:07:10 PM.319] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.319] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.319] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.331] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.331] Parameter name: EntityType [3/5/2021 1:07:10 PM.331] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.331] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.331] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.344] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.344] Parameter name: EntityType [3/5/2021 1:07:10 PM.344] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.344] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.344] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.355] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.356] Parameter name: EntityType [3/5/2021 1:07:10 PM.356] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.356] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.356] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.366] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.366] Parameter name: EntityType [3/5/2021 1:07:10 PM.366] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.366] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.366] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.378] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.378] Parameter name: EntityType [3/5/2021 1:07:10 PM.378] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.378] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.378] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.390] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.390] Parameter name: EntityType [3/5/2021 1:07:10 PM.390] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.390] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.390] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.401] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.401] Parameter name: EntityType [3/5/2021 1:07:10 PM.401] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.401] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.401] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.413] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.413] Parameter name: EntityType [3/5/2021 1:07:10 PM.413] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.413] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.413] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.424] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.424] Parameter name: EntityType [3/5/2021 1:07:10 PM.424] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.424] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.424] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.436] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.436] Parameter name: EntityType [3/5/2021 1:07:10 PM.436] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.436] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.436] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.448] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.448] Parameter name: EntityType [3/5/2021 1:07:10 PM.448] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.448] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.448] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.459] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.459] Parameter name: EntityType [3/5/2021 1:07:10 PM.459] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.459] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.459] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.471] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.471] Parameter name: EntityType [3/5/2021 1:07:10 PM.471] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.471] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.471] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.482] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.482] Parameter name: EntityType [3/5/2021 1:07:10 PM.482] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.482] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.482] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.493] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.493] Parameter name: EntityType [3/5/2021 1:07:10 PM.493] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.493] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.493] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.504] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.504] Parameter name: EntityType [3/5/2021 1:07:10 PM.504] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.504] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.504] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.515] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.515] Parameter name: EntityType [3/5/2021 1:07:10 PM.515] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.515] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.515] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.533] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.533] Parameter name: EntityType [3/5/2021 1:07:10 PM.533] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.533] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.533] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.544] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.544] Parameter name: EntityType [3/5/2021 1:07:10 PM.544] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.544] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.544] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.555] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.555] Parameter name: EntityType [3/5/2021 1:07:10 PM.555] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.555] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.555] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.566] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.566] Parameter name: EntityType [3/5/2021 1:07:10 PM.566] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.566] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.566] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.577] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.577] Parameter name: EntityType [3/5/2021 1:07:10 PM.577] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.577] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.577] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.588] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.588] Parameter name: EntityType [3/5/2021 1:07:10 PM.588] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.588] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.588] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.599] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.599] Parameter name: EntityType [3/5/2021 1:07:10 PM.599] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.599] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.599] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.610] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.610] Parameter name: EntityType [3/5/2021 1:07:10 PM.610] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.610] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.610] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.621] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.621] Parameter name: EntityType [3/5/2021 1:07:10 PM.621] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.621] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.621] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.634] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.634] Parameter name: EntityType [3/5/2021 1:07:10 PM.634] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.634] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.634] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.646] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.646] Parameter name: EntityType [3/5/2021 1:07:10 PM.646] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.646] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.646] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.657] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.657] Parameter name: EntityType [3/5/2021 1:07:10 PM.657] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.657] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.657] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.668] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.668] Parameter name: EntityType [3/5/2021 1:07:10 PM.668] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.668] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.668] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.684] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.684] Parameter name: EntityType [3/5/2021 1:07:10 PM.684] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.685] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.685] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.696] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.696] Parameter name: EntityType [3/5/2021 1:07:10 PM.696] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.696] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.696] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.708] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.708] Parameter name: EntityType [3/5/2021 1:07:10 PM.708] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.708] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.708] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.719] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.719] Parameter name: EntityType [3/5/2021 1:07:10 PM.719] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.719] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.719] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.732] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.732] Parameter name: EntityType [3/5/2021 1:07:10 PM.732] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.732] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.732] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.743] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.743] Parameter name: EntityType [3/5/2021 1:07:10 PM.743] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.743] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.743] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.755] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.755] Parameter name: EntityType [3/5/2021 1:07:10 PM.755] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.755] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.755] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.767] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.767] Parameter name: EntityType [3/5/2021 1:07:10 PM.767] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.767] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.767] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.779] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.779] Parameter name: EntityType [3/5/2021 1:07:10 PM.779] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.779] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.779] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.790] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.790] Parameter name: EntityType [3/5/2021 1:07:10 PM.790] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.790] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.790] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.802] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.802] Parameter name: EntityType [3/5/2021 1:07:10 PM.802] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.802] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.802] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.813] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.813] Parameter name: EntityType [3/5/2021 1:07:10 PM.813] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.813] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.813] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.827] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.827] Parameter name: EntityType [3/5/2021 1:07:10 PM.827] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.827] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.827] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.839] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.839] Parameter name: EntityType [3/5/2021 1:07:10 PM.839] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.839] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.839] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.851] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.851] Parameter name: EntityType [3/5/2021 1:07:10 PM.851] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.851] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.851] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.862] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.862] Parameter name: EntityType [3/5/2021 1:07:10 PM.862] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.862] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.862] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.873] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.873] Parameter name: EntityType [3/5/2021 1:07:10 PM.873] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.873] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.873] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.886] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.886] Parameter name: EntityType [3/5/2021 1:07:10 PM.886] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.886] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.886] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.897] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.897] Parameter name: EntityType [3/5/2021 1:07:10 PM.897] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.897] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.897] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.909] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.909] Parameter name: EntityType [3/5/2021 1:07:10 PM.909] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.909] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.909] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.920] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.920] Parameter name: EntityType [3/5/2021 1:07:10 PM.920] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.920] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.920] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.932] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.932] Parameter name: EntityType [3/5/2021 1:07:10 PM.932] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.932] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.932] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.944] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.944] Parameter name: EntityType [3/5/2021 1:07:10 PM.944] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.944] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.944] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.956] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.956] Parameter name: EntityType [3/5/2021 1:07:10 PM.956] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.956] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.956] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.967] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.967] Parameter name: EntityType [3/5/2021 1:07:10 PM.967] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.967] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.967] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.978] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.978] Parameter name: EntityType [3/5/2021 1:07:10 PM.978] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.978] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.978] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:10 PM.990] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:10 PM.990] Parameter name: EntityType [3/5/2021 1:07:10 PM.990] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:10 PM.990] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:10 PM.990] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.000] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.000] Parameter name: EntityType [3/5/2021 1:07:11 PM.000] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.000] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.000] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.011] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.012] Parameter name: EntityType [3/5/2021 1:07:11 PM.012] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.012] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.012] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.022] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.022] Parameter name: EntityType [3/5/2021 1:07:11 PM.022] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.022] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.022] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.036] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.036] Parameter name: EntityType [3/5/2021 1:07:11 PM.036] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.036] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.036] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.048] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.048] Parameter name: EntityType [3/5/2021 1:07:11 PM.048] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.048] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.048] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.059] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.060] Parameter name: EntityType [3/5/2021 1:07:11 PM.060] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.060] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.060] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.070] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.070] Parameter name: EntityType [3/5/2021 1:07:11 PM.070] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.070] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.070] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:11 PM.082] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:07:11 PM.082] Parameter name: EntityType [3/5/2021 1:07:11 PM.082] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:07:11 PM.082] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:07:11 PM.082] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:07:13 PM.604] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/5/2021 1:07:13 PM.726] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [3/5/2021 1:07:14 PM.395] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/5/2021 1:07:16 PM.142] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/5/2021 1:07:26 PM.818] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/5/2021 1:07:28 PM.505] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [3/5/2021 1:07:29 PM.306] LSPD First Response: [TRACE] Launching new encounter for Mario Verlotti [3/5/2021 1:07:29 PM.306] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/5/2021 1:07:29 PM.601] LSPD First Response: [TRACE] Spawned suspect vehicle [3/5/2021 1:07:30 PM.653] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-1 [3/5/2021 1:07:30 PM.762] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/5/2021 1:07:30 PM.811] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/5/2021 1:07:32 PM.900] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-0 [3/5/2021 1:07:32 PM.953] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/5/2021 1:07:34 PM.627] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/5/2021 1:07:34 PM.708] LSPD First Response: OP_警员_调度 [状态] Code 4 (安全) [3/5/2021 1:07:34 PM.708] LSPD First Response: OP_警员_调度 [警官报到] 状态检查 [3/5/2021 1:07:43 PM.954] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [3/5/2021 1:07:46 PM.120] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-1 [3/5/2021 1:07:46 PM.287] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/5/2021 1:07:46 PM.680] LSPD First Response: [AmbientAICallouts] [AmbientResponse] ERROR: Starting AmbientResponse failed [3/5/2021 1:07:59 PM.654] LSPD First Response: [TRACE] Freeing spawned suspect [3/5/2021 1:07:59 PM.654] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] StageOnFinished [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] Finishing crime Cold cases [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] Finishing all logic for Mario Verlotti [3/5/2021 1:07:59 PM.655] LSPD First Response: [TRACE] Crime finished [3/5/2021 1:08:04 PM.465] LSPD First Response: [TRACE] Michael Remington (A_M_Y_VINDOUCHE_01) was damaged. [3/5/2021 1:08:04 PM.465] LSPD First Response: [TRACE] Michael Warrell (A_M_M_BEVHILLS_01) was damaged. [3/5/2021 1:08:04 PM.466] LSPD First Response: [TRACE] Hit and run was invalid [3/5/2021 1:08:12 PM.214] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:08:12 PM.214] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:08:12 PM.243] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:08:12 PM.244] LSPD First Response: [TRACE] Created police at X:-555.6725 Y:-26.97181 Z:44.24575 [3/5/2021 1:08:12 PM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/5/2021 1:08:22 PM.602] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:08:22 PM.608] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:08:22 PM.609] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:08:22 PM.609] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:08:22 PM.613] LSPD First Response: [TRACE] Rose Hammer (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:08:22 PM.613] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:08:22 PM.614] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:08:22 PM.619] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:08:22 PM.620] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:08:22 PM.620] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit rhpd_class_c [3/5/2021 1:08:22 PM.624] LSPD First Response: [TRACE] Jack Benjamin (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:08:22 PM.625] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:08:22 PM.625] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/5/2021 1:08:22 PM.630] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/5/2021 1:08:22 PM.635] LSPD First Response: [TRACE] Luigi Colutti (MP_M_FREEMODE_01) was set as a cop [3/5/2021 1:08:22 PM.635] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/5/2021 1:08:22 PM.652] LSPD First Response: [TRACE] It has been 91 seconds since the last callout [3/5/2021 1:08:22 PM.652] LSPD First Response: Creating Drug from DutchCallouts.Callouts.Drug, DutchCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/5/2021 1:08:22 PM.652] LSPD First Response: [TRACE] Callout created: #3 [3/5/2021 1:08:22 PM.957] LSPD First Response: StopThePed: Web 请求 [https://api.lspdfrcn.com/v1/STPVerifyCode?code=HRnBw8wP14KV11qE2xCz6rAXl0hZXa03nmh26cRJtcEj0KnHVUt3zigCVf7HnJ6smO4is6Lxblxp6rzRbI8nt%2fC%2f%2fLU1DSZEOpUVhxQs68GPqlehJz%2bsPgJ1vnrnH8G3eYDn%2fgCFq5VFpOYdLoYhVbpbV6eVCC5QECgg%2fI19Mp5TsOcIn2SBd1je%2bMngLP4iWte2nR%2bK9zEGm6w0ebqbNcZkN3h%2fOCX4Z0D4FO4aKYlhzGkI63IR9wUydWtxgf5BcY4niExCyKtq9paBgKwwsckuQKfnvxZ41VDAIDQOUeA0yh9KpHnNEWY7SlPwxeR4nz%2ftGwbGcdRdFwkQ4ooKDA%3d%3d&ver=GY%2bKSKfgtKR7VBmRpta%2b1xLYIFjackrFWJlFhcGSRivMbTOtMQuXhUmv%2bwULVDPIefvIF8Imw7%2bRb%2f02dqv47WzWDODQ6UbWisfLx0lBN88x9tmHURAyQMRnX%2fwB7r6Zhgpf3Of6ebZ7hiZ%2bTLhRu134pVR%2fel3OKhn9mtRyq7A%2bDShqeRw%2fGUAUMBfS9t%2fRhrjEteIBpnAjTwJaZYydZRGWj6MqFj6qy3LzOBaeYoAadZxTqW6ATZo2P4oZIk2KTt2HpXsMPKT3fat7Sw3V3m%2fmDvCn%2fL1r4FMrURMzbeS8TXyD54NFSpqR2XaT06nuvzoVdcZb46ubbuZPCnOP6Q%3d%3d] [iIXCDMaB4Tjgdf2U4C6YBaN4cKJvn1LwZBv0mVYfQ23HCSN+9UDpkyZwHIISpCyDZEBIt4frnNxhf4tHZCWNWYuV2dfo6jB2ovg+uIPzYV3oIOcYSzJarHVtHXyAShIFsre3WO/H5WD8Ordw4+3AkXAbsjOXZUSKanOAx05x5HKijL640MBuf3A+/WuMQbMP4GMK3tmVkScr69sPsumHYxJ+Ru0Ainabs1XJLGpf3fge2cR8yccL7TFcOirurotyPjRQtXVIQ7Lm/EQ+VECPCLWJfse9CAIWMds73FAFTlUoiq/LbZodxv5SuYjf5XM5JJZC8Sq6PDhSHNvppAPa5Q==] [3/5/2021 1:08:23 PM.030] LSPD First Response: CompuLite: Web 请求 [https://api.lspdfrcn.com/v1/CLVerifyCode?code=JZ5pFMYMIjFT505gyNQfQyf5t1fP5EKpWpa6qpiONiVAzKnP23K9AHhi4mh0GvStLhRuoLSIbR9gbXiHfUKEfZTCybWD6sQxrprQTtFMzSnXBzWyyKVYSWnVOtPZ%2bTa4jvyK7CPW0G820iNoumSdgk8OBcEM%2fulxP5mjTtv6AHDAqkW9vhgkoE3ARG1ceERq71zlxtVvuSTsVuEg6SMblrmlRrh4GkZPWAZ5uYoQUOjJU04k4Pib5zLnbiA%2bQ2PCmMwC3bcYmsxMf9kK0t4fi3jOL0tq9BCvvI2%2bfRelxWsVgjiLTZ23X8mgwa7J84LF4nhrLkAYo3QCmF4llm7RpA%3d%3d&ver=DpIQQbd1V4XEKYOCsri9s0uGOAohoI5%2bhYILihXfOjg4H85KYEbQUn%2bKiBvMzsZA15h%2bUyVzdGxUVBpvOkoXcnSSPnylDiuLAJPSN5EfRBSZ0%2bR%2fZp%2bWhebMYUhPFCxSnMTDYVrd3a7hBeZ7aC6ChkCYifVlo4YDCSCw8nfjgwj8N9M1SKuSKu%2fmOuAmvipB3oHJr4IrzCpuxjOB0wc8mJSWMCsadGXvr4CqgTn7N3RuYAPs60R%2fag35OxP56jVJm5e6RmqvKx8R%2b8Ffr4d4m361w%2fy7SpICSofhKsuBspnmdDKfdxXJwSWr%2fgeOOGSSvflSF33yR2JUl4uc0xh6Eg%3d%3d] [VBsp3Wgr6Soql129PVU4diHtxjOBJbjdvXIpTAESNnDEbVBJvnMol2BzG2WQqkB7ntdZaYZYpB1nJmAuKGPiS9TOZThVvYQ09aaUVf9CvfCZ6mElZ9sjZojxPXvjXRyn5TK+w04vQnhvEVoXgIHMDkadRloUKZPHF+PXFs2ECCJ5P3iiIO7x6xUrNMWuquY1xDrFwwACPjwfBgPzx5BoWWVyPI8340lhPHal9x4PX3Vzw34D4LUgLe4h3cyAA7ADO4KmjS0/55jBM8rLkclvfLU+CqzvJKhDk7IGXVUMgaYdT/K4O+DdSQw3SZs80VMmx70cdmCKhjIVGZkk/W4taw==] [3/5/2021 1:08:23 PM.236] LSPD First Response: UltimateBackup: Web 请求 [https://api.lspdfrcn.com/v1/UBVerifyCode?code=f6SIngwGIEbprRNMfuB3p03DcRXxewa9%2b1aMX3Ae9jn8AFJJR4mpYlh6gjPwJU5wybUPWsiwmei9%2fBXWTvxxgZykNY%2biFgO52fTN%2blwmuaPkxRNNEbSoN61tqRlWdk7iojERAViLZ%2bhha5FSO3vUfhM64Zi1U1y0ErKLVpoZuOIYsbgOmqzc9gg08J5CcX43HEyG29PI7b7dNaY16BL0WaJnG%2bcsQ5SavC6Q5HhhzgDDnPpv45K1aNwmAp4%2fG3uGYNEwihIsrUJ2a3MyTR0rnidO2nksu1kbOoSqaXdr1kqEoZnKgDXNOjgRhWPry7AGzdBqUdkZgRYS1iKbUFYqOA%3d%3d&ver=QCBde0iPv%2bVi%2fwGmbKl8CmyOPP4Q5CMEm41XAjghCQRScPHGZLWjTf%2bnu225rnL%2b16gU01COb72A7Rk6cJEfx86NDiRwsh2YEm2MplvVjmFQoBRklIfP3HRO%2btwUIzBuvqRZ%2bcP1J8FF1zNODLLiQHAyN3JdNXOnEOp%2fbQsPVxvjSAc0gPW6wx2ic0W6VaxT2%2f7tAATr55eTDGLYfLinZ%2fwxAxuqTQmVVeM16XGEEOiTgmH2A2savEMss%2bwbaK%2fC%2fwTha5HAm4Lpn0e9WDTH%2frczH%2fhJrMdeTW98JIFpqRWd3cd4Eh1UDmSmkxUXlfOx6UrilAYQDZk4PlJPbXyuFw%3d%3d] [nA+cE4p+E2Sx8bEcs2gu6oJokkWQ90icLz0pKiCS/Q7Cij9u5yHjRSqpipFimGhiniH3hGv9qa+dhPlZNF3PfPVoaCpw+AoE1aIrWbPUmw4lDWOmH2dYuthQLFfeFAwFSRyTzN0MyNhjkwJLKzAcPAynKPQv61YHlzCnr6QALPqH8d5GJEHMF0StU8C6p9vt6YOPzN05QkxlWtTu2K1/WFpzqBzlX0AT1QsvC1QyyswwZLCjC8yDbyij40HgxAU0PcE85ZSpbiM8Rh3PJ2/KDI21MpVn/6rAY1JpzY4DHTOSc3XQje8YCO+12ghh/i5OH7GSWIk9CE2l22patElZCg==] [3/5/2021 1:08:25 PM.569] LSPD First Response: GetAudioFileForAction: No file found for: IN_OR_ON_POSITION [3/5/2021 1:08:25 PM.569] LSPD First Response: GetAudioFileForAction: No file found for: IN_OR_ON_POSITION [3/5/2021 1:08:25 PM.569] LSPD First Response: PlayAction: Failed to find IN_OR_ON_POSITION [3/5/2021 1:08:34 PM.960] LSPD First Response: [TRACE] Tyler Smith killed by Manny Rivera [3/5/2021 1:08:36 PM.614] Automatic Siren Cutout V2.8: Player is exiting vehicle with stage 3 on, resetting stage 3. [3/5/2021 1:08:37 PM.668] LSPD First Response: [TRACE] Cleaning UI [3/5/2021 1:08:37 PM.686] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: reaction event started [3/5/2021 1:08:37 PM.686] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: OnCalloutNotAccepted() detected. trying to extract information from callout [3/5/2021 1:08:37 PM.687] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: The type of the object is: DutchCallouts.Callouts.Drug [3/5/2021 1:08:37 PM.687] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: Callout Position is X:791.2688 Y:-1112.81 Z:22.73129 [3/5/2021 1:08:37 PM.687] LSPD First Response: [AmbientAICallouts] Thanks to AlexGuirre for his Refelctions based code to detect the CalloutPosition [3/5/2021 1:08:38 PM.063] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.063] Parameter name: EntityType [3/5/2021 1:08:38 PM.063] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.063] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.063] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.079] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.079] Parameter name: EntityType [3/5/2021 1:08:38 PM.079] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.079] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.079] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.093] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.093] Parameter name: EntityType [3/5/2021 1:08:38 PM.093] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.093] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.093] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.108] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.108] Parameter name: EntityType [3/5/2021 1:08:38 PM.108] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.108] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.108] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.123] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.123] Parameter name: EntityType [3/5/2021 1:08:38 PM.123] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.123] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.123] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.148] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.148] Parameter name: EntityType [3/5/2021 1:08:38 PM.148] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.148] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.148] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.162] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.162] Parameter name: EntityType [3/5/2021 1:08:38 PM.162] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.162] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.162] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.176] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.176] Parameter name: EntityType [3/5/2021 1:08:38 PM.176] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.176] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.176] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.191] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.191] Parameter name: EntityType [3/5/2021 1:08:38 PM.191] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.191] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.191] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:38 PM.203] LSPD First Response: StopThePed: Utils.checkLaserEquippedGun 崩溃 原因: [System.ArgumentException: The native returned a handle that doesn't represent an entity. [3/5/2021 1:08:38 PM.203] Parameter name: EntityType [3/5/2021 1:08:38 PM.203] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [3/5/2021 1:08:38 PM.203] at CallSite.Target(Closure , CallSite , Object , Ped ) [3/5/2021 1:08:38 PM.203] at :71}8r;X\]'2WpI9Q2c">@JT-%.‫​‏‎‬‬‪‌‍​‪​‫​‎‮​‌‬‍‮‪‎‬‬‮()] [3/5/2021 1:08:44 PM.659] LSPD First Response: [TRACE] Launching new encounter for Mario Verlotti [3/5/2021 1:08:44 PM.659] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/5/2021 1:08:44 PM.676] LSPD First Response: [TRACE] Spawned suspect vehicle [3/5/2021 1:08:46 PM.857] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: creating nearby unit [3/5/2021 1:08:46 PM.858] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:08:46 PM.858] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:08:46 PM.858] LSPD First Response: [TRACE] Using new link spawn [3/5/2021 1:08:46 PM.860] LSPD First Response: [TRACE] Preloading POLICE [3/5/2021 1:08:46 PM.860] LSPD First Response: [TRACE] Created police at X:-979.25 Y:-18 Z:44.15625 [3/5/2021 1:08:46 PM.860] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:08:46 PM.865] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/5/2021 1:08:46 PM.870] LSPD First Response: [TRACE] Daimen Oleary (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:08:46 PM.870] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/5/2021 1:08:46 PM.875] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/5/2021 1:08:46 PM.880] LSPD First Response: [TRACE] Ashley Jones (MP_F_FREEMODE_01) was set as a cop [3/5/2021 1:08:46 PM.913] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 32] INFO: dispatching nearby unit [3/5/2021 1:08:47 PM.226] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/5/2021 1:08:47 PM.226] LSPD First Response: UB: DETECTED ZONE: ROCKF [3/5/2021 1:08:47 PM.226] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity